4. How can we attract more new players to the Mud?
In particular I'd like ideas about how to target and reach a new audience. (Even of most of the gaming interest has moved to graphics, there must still be thousands of people connected to internet, who like to read, and might enjoy the more complex atmosphere of a Text mud. But how do we make these people aware that Text muds in general - and 4D in particular - even exist, now that muds are no longer mainstream?)
You want to reach a new audience. There are lots of people who might enjoy text-based muds, particularly one with as much depth as 4 Dimensions, but they won't even give it a chance because of the lack of graphics.
So...why not add graphics?
4D is a text-based game and that shouldn't change, it's important to play to your strengths. But just as MMORPGs use a certain amount of text, so many MUDs also use graphics, and 4D is no exception. Take the 'map' command for example. That draws a map of your surroundings using ASCII graphics. But wouldn't it look nicer if it instead displayed the same graphical maps that are available on the website, and updated them in real-time as you moved around?
Or how about the prompt? A sequence of mysterious abbreviations and numbers that are displayed over and over, it's like a second language to a veteran but pretty unintuitive for a first-time mudder. Why not move that same information into a set of clearly labelled energy bars?
Players who don't like graphics wouldn't need to use them, they could carry on playing exactly like they do now. But for attracting
new players, particularly those from outside the text mud community, it could make a strong selling point.
6. What do you think specifically turns newbies off our Mud?
One possible reason may be technical. Your implementation of MCCP appears to be broken. When I connect with Mudlet the session freezes during character creation, and when I connect with BlowTorch the client crashes every time. I connected with TinTin++ in debug mode, and found that you initiate MCCP at the exact point where the other two clients die.
If a new player tries to connect and their client keeps freezing or crashing, they'll just move on to the next mud on their list.