Deeds are in! As many of your probably have noticed... and although they are new, here is a gist of my take on them.
From what I've noticed, the deeds have a very small chance of loading as loot upon the death of any mob. So theoretically you could get a deed two times in a row, if you are lucky enough. It is possible that there isn't mob in a zone that has a deed because it is based on chance to load only.
It took me around 1-2k kills the before the tweak to get my first two deeds, after the tweak to drop rate, it took probably roughly the same to get one. That is a lot of kills... for a newbie that can take a very long time. For this to be more of a competition...I recommend that the drop rate be increased again because what came out for me to be a less than 0.1% to load is very small.. at least be 1% so out of every 100 kills you should theoretically get one.
When a clan claims a deed they receive two benefits. A 10% increase in gold and experience from kills in the zone, and only for clan members of the clan that claimed it. This 10% gold increase goes into the clan treasury. Currently this only happens from kills by clan members within the zone, but I think that since the clan 'owns' the zone they should be receiving coins from anyone, regardless of the player that kills the mob. This will in turn reward the clan while people are trying to steal it from them, almost a downside to trying to steal it, but when the clan successfully steals it, they'll get the same benefit when someone tries to steal from them. What this does is give some repercussion in stealing a zone deed.. instead of now where a clan has nothing negative out of trying to reclaim a deed.
At the same time this will always help to refuel a treasury for future upgrades with clan raids?
Thoughts? Agree? Disagree?