So far 6 votes cast, 4 from players in favor of timers being removed, and 2 from immortals who say it could lead to many of the old problems..
If implemented how I have mentioned, by making Offline_Timers refresh upon log in and have them poof after a certain amount of time offline. Also make all artifacts melt on drop and unable to be put into containers. This will prevent them from becoming non accessible due to inactivity as well as discourage hoarding. Hoarding of course can still happen but if that player ever goes inactive, all their hoarded belongings head back to the pool and can be reloaded again, the hoarder loses his/her/its stock pile with nothing to show for it.
Once again the perks are that it re-open that aspect of the economy and also will fix the problem of the fairness factor from long ago that oldbies still have perzed artifacts while new players have no way of getting them.
While at this, I also think artifacts stats need an overhaul. Considering how difficult some of them can be to get, their stats are majorly lacking. For instance, a jade carving of a man, that loads on a fairly strong mob, that is fairly hard and can be dangerous to get to, has the Stats: +2 to Damroll, +30 to Maxhit, -10 to Spell Defence. Considering the difficulty of one getting this item to load and two that there are many many other way easier hold items to obtain that are better, I'd say this would be one of many to get a bit of a boost. Just a thought. What does everyone else think?