Like I said in my first post, the Clans of 4D are all different, and below is a representation of the history and chacteristics of each Clan.
Vikings
Vikings were mainly Explorers and Traders. Sure, they would whack you over the head if you didn't give up the goods voluntarily, but they'd much rather trade with you. They might even allow you to make a decent profit on the trade, as long as theirs were bigger.
The Viking Clan follows these proud traditions. They are compulsive travellers, who have been to most corners of our world, looking for treasure. They'll work as bodyguards or bounty-hunters, as long as the payment is good enough, but when it comes to exploring they'd rather go solo.
Loot is important to the Vikings; how they get it is less important to them. It's rather symptomatic that they are one of the few Clans to provide not just one, but two crashproof houses for their members.
The Vikings are a pragmatic bunch, who don't give a hoot about luxurious Clanhalls, fancy titles or abstract concepts like 'honour' or 'glory'. They don't need to, since everyone respects them anyhow.
It's one of the most prestigious Clans on 4D, and scored second in the Zone Flag Contest.
Like many other Clans Vikings has become less active in the last years.
Dark-Jedi
The Dark-Jedis is one of the oldest Clans in 4D, started by Palpatine, who built their Clanhall and also the Starwars zone.
It should be rather obvious what the Dark-Jedi stand for. Naturally this is an evil aligned Clan, whose purpose is to convert as much of the world as possible to the Darkside.
DJs as a Clan has had its ups and downs, and an unusually long row of Clan Leaders. One of the more successful was Dela, who ran it for a long time as a kind of benevolent 'Big Mama', scolding and encouraging the members alternately. Another notable period was when 'the Romaniacs' took over Dark-Jedi, and really turned it to the Darkside.
At present the DJs could best be described as 'dormant', but as much as I loved Dela personally, I'd rather prefer it if the Romaniacs returned to activity. After all, they represent what the Clan is supposed to be about – a bunch of wrong-doers who stick together for better and for worse.
Sicilians
Sicilians represent the local Mafia, generally known as 'The Family'. Like Dark-Jedis, they are a clan for wrongdoers, but while the DJs have a sort of religious overtone, the Sicilians are a more pragmatic bunch. They are in it for money, power and prestige, and they'll do anything that is needed to reach those goals.
The Clanhall was built by Darkwolf, who also created Little Italy around the same theme of Mafia life in the 1930s.
Sicilians has always been one of the most prestigious Clans of 4D. You need to have proven your value either as a Fighter, Explorer, Thief or Manipulator to even be considered for this Clan, and Sicilian membership is by invitation only. Once enrolled, you'll be put through a number of tasks before being allowed to rise in the hierarchy. And you need to abide to the main Clan rules; loyalty to the Family and respect for the Elders. New recruits had better be polite to their superiors and do what they are told, or they'll be booted out faster than they joined. The hierarchy is stronger in Sicilians than in most Clans.
Sicilians won the Zoneflag contest, although mostly on merits several years old.
This historically strong Clan has been on the decline for the last few years. The reason could be the generally shrinking playerbase or the International Economic Crisis.
Or perhaps it's just because they haven't paid their protection money to me lately. (As everyone knows, Molly get 10% of all Sicilian income).
Table Round
Table Round gathers the most valiant Knights and gracious Ladies of the Realms. This is a Clan for the truly good aligned players, the ones who are brave, truthful, benevolent, caring, helpful and honourable.
Table Round upholds the ancient traditions of valour and honour that King Arthur set up for his group of gallant knights, and anyone joining this Clan should abide to those traditions. TR is not the clan for troublemakers or cheaters.
A TR member would typically help any wanderer or damsel in distress, i.e. any Newbie - but not necessarily enroll him or her to the Clan. The Clan has high standards of honour and honesty, and not everyone can live up to those standards.
Perhaps the Helper Tradition of TR is one of the reason why it has had two wizmorts as longtime leaders, Garion and Ilana. (Garion could even be described as a bit too helpful to Damsels in distress.
But, as the Frenchmen say, 'Honi soit qui mal y pense').
Chaos
Chaos is the Clan for individuals, for people with authority problems, and for those who like to bend the rules and test the borders. Traditionally Chaos has always been a refuge for what most Muds would define as Troublemakers, but what also can be defined as players who think and act outside the normal box.
Knowledge is essential to this brand of people, so Chaos members have always been good explorers, sometimes exploit... errh, I mean exploring places that they were definitely never meant to go to. Like other Clans' HQs, Private houses and, above all, bugs.
Over the years Chaos probably has harboured more bug-abusers than any other Clan – (including Sicilians and DJs) – but members of Chaos have also reported more bugs than most Clans, although sometimes in a slightly unorthodox way. A typical example of this is one of the more prominent Chaos members, Virisin, whose method of reporting bugs is to abuse them so blatantly and publicly that someone in the Staff HAS to take notice.
Chaos won third place in the Zoneflag contest, and was the most successful Clan in the last two batches.
Saints
Saints is a Clan for strong females, and male players are only allowed in it as either slaves or bodyguards, expected to show submission to their Mistresses.
Let's not beat around the bush – this is a Clan for people who like to roleplay mudsex of a certain brand. But it is also a tribute to the traditionally tough and self-dependant chicks of 4D.
Originally Saints was created as a joke by the legendary Mistress Cali, our first and foremost Enchantress. But the succeeding Dominatrixes have successfully followed her tradition of humour and tongue-in-cheek while whipping their slaves. That is, until one recent unfortunate incident, that luckily didn't last for long.
I think the worst example of abusing a Clan's identity is probably what Britnoth tried to do to Saints. He was rightly booted on the spot by Mistress Riley when she found out what was going on. I just hope she used her high-heeled pointed boots for the task.
A Male as the Saints' Clan leader? Perish the thought!
Vampire
This is a RP Clan, where staying constantly IC as long as you are on line is required of all the members.
Since the vampire affliction entails both benefits and problems, it offers a good basis for Roleplay.
Vampires are vampires, bloodsucking creatures of the night. They keep to themselves, and regard themselves as superior to 'ordinary' humans, because they are undead, or – as they prefer to call it – immortal. They are a secretive lot, who carry out their dark fancies in the cover of the dark, and seldom take any part in the general squabble and power struggle between the other Clans.
Historically most Vampires have been secondary alts, who use this Clan mostly for roleplay. Almost every legendary old-time player has had an alt in the Vampires.
Dragons
The original purpose of the Dragons Clan is a bit shady. If I remember rightly, they started out with the purpose to 'defend and protect dragons against the evil human race', but pretty soon it turned out that the Dragon members liked to dress up in Dragon scales, and to get those they had to kill dragons, and since they also accepted evil humans as members – well, you get the picture... Pretty soon they got to a point where they should rather be labelled DragonSlayers than Dragons.
As ridiculous as this ancient history may sound, The Dragons soon took up another role in 4D.
Being 'the new kid on the block' and having to compete with several well established Clans, they lowered their appfee to next to nothing and started to enroll anybody who applied, unproven cards that the more prestigious clans would reject.
Later leaders took up this policy in a more serious manner, and in time the Dragons has developed to the main Training Centre of 4D. They will grab the players directly out of Seekers, show them the ropes and then send them on their way with a benevolent pat on the shoulder, if and when some other Clan shows an interest in their sapling.
So while Dragons may never become one of the more prestigious Clans of 4D, they certainly have a function – and an important one.
Mordonosse
This is another Roleplay clan, and one of the bigger RP events in 4D was centred about resurrecting the Qualinesti Clan, which had been deserted by members and occupied by Dark-Jedis for years.
The old Clanhall was burnt down in the final battle, and the new one was created by Hermia, the heroine of the Elven resistance.
Later the name of the Clan was changed to Mordonosse, so that Drows and other Dark elves would also be allowed to join the clan.
The Mordonosse has always had a very limited member base, due to its exclusive nature. To join it you need to be both an Elf and a registered Roleplayer, so like the Vampire, this is mostly a Clan for secondary alts.
Still, the Clan has an intriguing history, and having already been resurrected once, it could rise from the ashes once more, if the playerbase in 4D grows a bit.
Seekers
Since it is so much easier to get ahead in 4D if you are the member of a Clan, Seekers was created as a help for the Newbies. Originally the Seekers also only had Imms as Clan Leaders.
New players are generally not accepted in any of the 'real' Clans before the first remort, unless they are known alts. It's also usually wise to have a look around and study the various clans before you make up your mind about which one you'd like to join.
All new players are automatically enrolled in Seekers, and they are allowed to stay there until their first remort. After that they get automatically booted by the code.
The Seekers is equipped like any other Clan, with shops, recall item and HQ.
Dure to a new code change, Seeker's now have a mort as ClanLeader, and new players can choose to re-apply to the Seekers even after the first remort, if they feel the need for continuous help to unfold the deeper aspects of the game.
Loners
Not all people like to be in a clan. Some are not group players by nature, others may dislike the intrigues and power struggles that usually accompany Clan politics. Yet others have made too many enemies in the game to fit in any Clan.
For these individuals, we provide the Loners.
It may not provide all the comforts of a ClanHall, and is actually little more than a shelter in the forest and a decent healing potion,
But it still offers a safe haven and a Recall item.
Wamphyre
Wamphyre has never been a real Clan, it's just a commodity for imms who like to play their morts without having to show a preference for any specific Clan. Like the Loners, it's just a safe room, a healing potion and a Clan recall.
Over the years this Clan has sometimes become a problem, because players who wouldn't take no for an answer would apply, just for the sake of having the name in their title.
If we're going to get rid of any Clans, Wamphyre will be the first to go.