As long as it's a strength bonus I think it's a bad idea for things like the Champion code coming in.
It's already nigh on impossible for someone that isn't GM to beat someone that's GM. Do we really want to make it so for someone to be champion not only do they need 32 remorts, but they also need to keep going in order to catch Jason on 100 remorts?
A major problem 4d faces is that of strength disparity, because of our remort system there is always a significant difference in player strengths. Even two players with exactly the same equipment and class, if one of them is tier 1 level 50 and the other is tier 4 level 50, they will be totally different strengths. If on the other hand one of them is tier 4 level 50 with 5 remorts, and the other is tier 4 level 50 with 35 remorts, they will again be totally different strengths.
It is because of this that we find it very difficult to create a functioning grouping system, it is impossible to set up a system based on involvement because of the vastly different involvement players can have based only on where abouts they are in their remort line. If everyone is heading towards GM, everyone will go through phases of being in the lower tiers and not providing the same amount of help as someone in the higher tiers.
By creating extra incentives to continuously level and remort all we are doing is stretching 4d out, so the gap between someone of 100 remorts with GM and a newbie of only 1 remort just grows and grows. If we keep letting people get stronger and stronger then we have to keep finding things for them to be able to do. Voltron and Gojira become easier, and there needs to be stronger mobs out there. Those mobs need to have some incentive for them to be worth killing.
The major strength disparity in 4d is one of the factors that I find most displeasing, and I imagine is what scares a lot of newbies away. I would much prefer a simple 100 level system that potentially allowed for a remort at the end so that if you go through the 100 levels again you have access to features like cybernatics and player augmentations. Who knows, but I think we should be working on balancing the mud and creating diversity in things OTHER than strength, rather than aiming for monotony in everything BUT strength.
It makes it unbelievably hard to balance a game in which every single player is so vastly different to everyone else strengthwise.
Before implementing any more incentives only to keep remorting and remorting I think we should look quite hard at what consequences it will have.