Ok, I'm going to try to put in my 2 cents, seeing as I"m the one that tends to deal with restrings (at least it feels that way to me, maybe someone else does them when I'm not looking). I'm all for players being able to restring their own items, but I also wouldn't mind it printing to a file like the bug and typo files. That way someone (more than likely me) could look up what restrings had been done and if one isn't "kosher" to be running around 4D, I could 1) find the item and destroy it (yep, without any notice - though I do tend to leave notes when I do things like that), 2) hunt down the player and make them give it up (and explain why). Though, quite often a promise to not have said item anywhere other than a player's house or personal area could be enough to keep it in (though if it's ever found outside of said place, it becomes fair game).
Tradepoints (not sure if this is the same thread or not, but here it is): Why not let players trade them like gold? We're basically using them as another currency, like gold, and tokens, both of which can be traded.
Houses (pretty sure this isn't the same thread, but here it is): I would love to be able to have players build their own house and then pay to build "furniture" for the house if they choose to have it. If there was any way to make it so players could access the ability to build: furniture (for things to sit on) or trash (for anything else), I would have no problem letting them pay X tokens for each room and then X gold to furnish it. Of course, unless every room was crashproof, the items would still have to be zedited in so it'd load in said room.
Kvetch