Since I cant edit my posts I had to post this here.
But after leaving the quest academy a newbie I feel needs more direction. One thing I think we need to remove is having to hand in the vouchers to helpers. I know that basically all a helper is kinda good for, but their might not always be a helper on. And personally I think at looking at the who list there is way too many people with way to many tags. I personally would like to see helper removed, and have the existing helpers apply for hero. But that's getting off topic I think.
I think a machine or a npc should be placed to accept the vouchers and reward them with a weapon based on their class. I laid out some weapons in my previous post before this with some stats that I thought would be fitting. I think gordy would be the best npc to turn in the vouchers too. They could go turn in the vouchers and he could then point them towards the newbie zones again because nothing else is said about going back to him to check out the newbie zones if you are able to completely go through the school and quest academy. You just get thrown into recall room and nothing said about going back to him. If you want to keep helpers to receive the vouchers then when they leave the quest academy they should be taken back to Gordy and have him emphasize on them going to the newbie areas, especially if this is your first time on 4d.
Now, something else I did not like is that when you go to venture way its easy to miss or walk by the easy newbie zones(preparation room) I never knew about them when I first started and I had walked right pass them and ended up playing on the game grid. The road guard only talks about their being 4 zones on venture way and in reality their is 8. So I personally think preparation room should be moved off venture way, as not to confuse them more. They can check out the easy newbie zones then move onto the zones in adventure avenue. Or make it so you need to walk through the preparation room before you can continue onto venture way. Should be an easy fix.
Now lets get into the preparation room. There are 4 zones here. One for each dimension. I like how the portals work here. You must climb, mount, enter, and jump to enter the portals here. So lets go ahead and descend the vine and enter the first zone. You get thrown into the prehistoric area.
You got a fairly simply quest here help someone find a weapon to defeat the dinosaur. Now your reward for this is 5000 measly gold coins, and 1000 if you repeat it. With the way the gold system is here this is completely useless and a waste of time imo. If we ever got our gold problem fixed(someday I hope we do) then this wouldn't be such a large problem but this really doesn't allow them buy much. Maybe a few scrolls of identify or a few potions? I say we up the amount you receive to 25,000- 50,000.
Now when you leave here you have to find a hole, entering the hole takes you back to recall(why?) This hole should take you back to the preparation room. Its silly to have to walk back to the guard then gordy etc. All the exits from all 4 zones here take you back to the recall area. They all need to be changed
Lets go ahead and go to the next zone there. Which is entering the portal and ending up in the medieval zone.
I personally like this zone, there's a lot of equipment here you can get and I like the fact you have to gather the items to receive them. Now the only thing I really didn't like is that you receive an ankle item here. Which is a unique spot and the other classes who do not have any ankles slots are left out on a piece of equipment. I think an easy fix would just to be to remove the ankle item as a hole. As far as the rest of the items go seems to be a decent balance of all stats here.
Next zone we mount up and enter the old west zone. Its a decent zone. You can earn a little bit cash in exchange for horse shoes, you get a decent earring here and you can also get some food. I think the cash you get for turning in the horse shoe needs to be upped. I think its 1000, Now as it is a repeatable quest I dont think it should be to high maybe 3000-5000(but im not sure though_? Food is kinda useless because I doubt they are high enough to even feel hunger yet. Idk if maybe you could make it so they receive some kind of buff off eating the food? Armor or bless? A script would have to be made becase I would hate to see if turned into a potion and you have to quaff some bread.. But if it made it easier we could do that.
Last but not least lets jump the gate and enter the future area. This zone is basically set up for melee classes for rewards. You get a 10d10 weapon( dont have stats manifested it
) and a White beret
a White Beret is a type of armor made from base-material
It can be taken and worn on TAKE HEAD
It is undonateable unsellable
Its weight is 3 and its valued at 100 coins.
If worn it will give you --
1 to your Hitroll
1 to your Damroll
1 to your Constitution
AC-apply is 2
Now if i remember right we have to wear the beret to equip the weapon, Idk if I really like that idea. I mean you have to have the white beret for the quest but you also have to have it to use the weapon for the reward, but if you manifest it into a orb you dont. So i think we need to just remove the restriction of having to wear the hat to use the weapon. I do like the quest here, its not so easy for a newbie but if they can figure it out it will help them figure out quests better in the long run because of how its set up. You have to talk to npcs before you can find everything you need and also you have to wear certain equipment to finish it. So I really like this quest even if it is a tad hard.
Im trying to think of a way to balance the quest reward out for both classes but I cant. And maybe its time for them to realize that not every quest is gonna help you they way you need it. But maybe we can throw in a token as a reward.
So im going to go ahead and recap1. Do we want to keep the way we turn in vouchers the same or should we move them to a npc like Gordy?
2. After finish the quest academy re-point the newbies back to Gordy or have them start back at Gordy to finish up the newbie areas before exploring 4d.
3. Remove the preparation room from venture way, or make it so you have to walk through the preparation room to enter venture way so they do not miss this area as its helpful.
4. Change the reward in the prehistoric area. 5000 gold isint all that much up to around 25,000?
5. Remove the anklet item(wool socks) from the medieval area because its a unique slot and not available to all.( I have an idea to help newbie get their unique spots filled later on)
6. In the old west area, the food quest is more less useless to them because I highly doubt they will be high enough to even feel hunger yet. Add a affect to the food item so you receive armor or bless? Or turn it into a potion if its easier then making a script for it. Also do we want to up the gold received for turning in horseshoes since or economy is in such bad shape.
7. Remove the flags for having to wear the white beret to wield the blaster and also add a token as a reward for the quest considering its not exactly an easy quest.
8. Change the exits from all the zones to take you back to the preparation room instead or recall.
Sorry it took so long. Im back to being active again. more to come.