Like I already said in a previous thread, I think we need a place to list the best of all the ideas that have popped up during the last year and also earlier. Not all ideas are feasible for various reasons, and some may need a too big coding or building effort for someone to handle all that work.
But if we can agree about where we'd ideally want the mud to be going on the long term, it should also be possible to discuss more modest changer and additions that would improve the gameplay without affecting the end goal negatively. Some of the smaller changes could even be stepping stones to an end goal, making the big changes that we'd admittedly need a bit easier.
Many of the ideas hang more or less intimately together, so I've divided them in 7 different groups.
Below is a list of ideas that I personally like and would support. Others may have different priorities, so feel free to add to and comment on my list. I'm going to comment on the different parts myself in a later post, mostly to explain why I think they would be good.
1. MORE NEWBIE FRIENDLY GAME
* Fixes to Mud School and Quest Academy (partly done)
* Fixes to the Newbie zones (hopefully Kvetch will deal with this)
* KaVir's client app (finish, put download package on website and advertise)
* Fix the buggy maps (The code seems to be fixed now, so I'll continue work on the zones)
* More Newbie equip quests (another assignment for Kvetch)?
* Quest journal and personal notepad (a prototype is ready for testing)
* Exp points for exploring
2. CLASSES AND A MORE INTERESTING FIGHT SYSTEM
* Balance the current classes, (reshuffle existing skills, remove GM?)
* New skills/spells system (skilltrees)
* Elemental weaknesses and strengths (could make fighting a lot more interesting)
* Add stamina/action points (Once is apparently working on this)
3. VEHICLES, PIRACY AND SPACE BATTLES
* New vehicle system (Horus has something almost ready)
* Long-range and/or room damage weapons for vehicles (promotes spacebattles and piracy)
* Coordinate based navigation system in space (enables hyperspace jumps)
* Make some vehicles crashproof (promotes piracy and spacebattles)
4. RACES
* Remove current attributes? (not sure if I like this though)
* Cybernetics (a chance to customise your character)
5. ARTIFACT SYSTEM
* counter removed or reworked (is being worked on)
* Artifact detector (almost done, under testing, pricing needs to be decided)
* Fix existing artifacts (relocate some, possibly change stats)
* New artifacts (sitting in buildport)
6. PETS, MOUNTS AND GOLEMS
* Trainable pets (an old dream of mine)
* Golems work only partly (script driven, might be better coded?)
* Herd animals (would be a cool feature for Oldwest)
7. IMPROVED AND EXPANDED CRAFT SYSTEM
* new pricing on lumberjack (remove decreasing reward)
* Farming and gardening (once per zone reset, new pricing)
* add cooking/catering (makes farming and gardening more useful)
* add advanced brewing (base on existing herbs, encourages exploring)
* full system (gives farming, lumberjacking, mining etc. a purpose)
8. DEVELOP THE CLAN SYSTEM
Clans are important, both to PK and to social interaction.
Eventually Clan HQs should be open to raiding by other Clans, to improve the challenges.
There are a lot of measures to be taken before this end goal can safely be achieved though.
The details are discussed in another thread, I forgot which one, so need input on that.
However we should not forget the ultimate goal for the clans.