Adjusting alignment so that it doesn't change as quickly as now, sounds like a good idea. Also we could make a couple of more mobs cast evil eye, since two mobs that I know of cast absolve (the cardinals of Yorke and Fenizia), and only one to my knowledge casts evil eye, (Caine in Dun Shivaar). I wouldn't want it to be as simple as making Bart do it however, I am sure you can think of a better suited location.
It might even be worth while to make a couple of mobs in each of all dimensions cast absolve and evil eye respectively.
Implementing a full religious system is a much taller order, but I don't see why it couldn't work here, I know several other Muds have it, and at least some players enjoy it. And using our existing align system would obviously be the simplest way to implement it. And God knows we have enough Gods at least in Pre and Medieval to base some religions on.
For a religion system to work however, we need some kind of substantial reward to join a religion, or nobody will ever bother. And of course we'd need a matching penalty for leaving it, or people would just keep switching religion dependent on what zone they wanted to level in.
I'm not sure what the reward/penalty could be, perhaps a prayer to your gods in combats would produce an extra attack or heal. And a loss of exp points or TP or gold could be the penalty.
But there might be other and better options. If any of you have played a Mud where religions took a substantial part, some input about how they set it up would be helpful.