General Category > Suggestions & Ideas

MACRO: Alignment!

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Bane:
THE PROBLEM
 
* Alignment is too easily influenced.
* Killing one mob can swing your alignment up or down by a few hundred points at a time.
* With how easily influenced alignment is, it takes away from RP.(Just cause you killed someone evil doesnt mean your all of sudden should be going good.)
* It interferes with using spells and equipment throughout the game. And overall just becomes a nuisance than any type of game feature.
* Any GM can cast absolve to go good(Tier 1 spell), but only Espers can cast Evil Eye(Tier3 spell) to turn evil.

* Alignment also affects your mounts, buying a mount then going around and killing good alignment mobs will reduce your alignment to evil which in returns causes your mount to leave you. And considering the lack of mounts you can buy in game and white stallions are one of the best bought mounts that is good align no evil align mount matches its power. Once again just makes the current alignment a nuisance and not a thought out feature.

Ex. How easily Aligntment is Changed My Aligntment is at 1000
1ST KILL A cityguard in old yorke, it drops 125 points.
2ND KILL A brother in the Monastery drops 85 more points
10TH KILL My alignment is at 396.
27TH KILL I hit evil alignment -355

Most of these mobs I one hit, so it really takes no time for a person to run around and influence his Alignment to good or bad. Those 27 kills gave me a less than 20mil of experience and took me about 2 mins to run around and kill. Now just because of this system I spent all this money training a spell I can only use for 2 mins or hours upon hours doing a quest for 2 mins of being able to use it in this area. Makes the area a typical turn off towards the player.

THE GOAL
Creating a system where it takes more influence to adjust your aligntment up and down, But still allowing a quick fix to meet your alignment requirments(Evil Eye, Absolve, Temples).



Reaching the Goal(Ideas)

* A. Moving Absolve up to a tier 3 spell to match with Evil Eye.

* B. Adjusting the formula for alignment to allow for less of an impact when you kill a good or evil mob.
* C. Allow a time frame that keeps other mobs from affecting your alignment after your fist kill.
ex I can kill a Good aligned mob, it reduces my alignment by 50 but I can continue to kill Good Alignment mobs for the next 5 mins before it affects my alignment again.


* D. Bring in a religion system. Something easy and small to start out with 3 different religions one for evil, neutral, and good. If you join these religions it only allows your alignment to fluxate up and down to a certain point.
Evil Religion would only allow your alignment to go from -1000/-351
Good Religion would only allow 1000/351
Neutral Religion would only allow -350/350

   Religion system would be something we could expand on down the road, Maybe allowing -1000 evil alignment to give a bonus to damage or maybe the gods favor you and cast a fireball from hell towards opponent. If you are at 1000 the gods feel pity and can cast a heal on you. But we also need to allow moving back and fourth between a religion. You can start out as joining any one religion but if you leave one to join another you need to donate money; more times you switch the more money you will have to donate.

 This can overall bring in more RP to the game and make a player play his character how they see fit, also help bring in a gold sink.


Once:
Love the format, very easy to read and understand. I have a pretty simple, yet important question for you:

Between 1 and 10, 10 being phenomenally important and 1 being an idle daydream how important do you think working on this is? Justify your number with concrete reasons. At the end of your reply look over your reasons and ask yourself if the number is correct. If not, change it. ;) 


Look forward to seeing your response.

Bane:
In the range of 1-10 Im going to give it a 7.

As I said before the alignment system is a nuisance not a feature. It's just an annoyance and keeps players from enjoying the game they want to play. Fixing this system can bring in new sets of skills/spells and can directly relate to fixing our combat.

 It limits character customization, and in a way FORCES RP on you. I want to be an evil class. I want to be able to use evil spells all the time because Im evil and thats the role I wish to play. Just because I decided that my just as evil friend Rahkz is stepping out of line and I kill him doesnt mean Im trying to be good alignment. Just means he pissed me off and I decided I was sick of being around him and his followers.

Ill bust out a subskill drainblood. As most people know subskills are not exactly the most easiest thing to find in game. But hey I found it. Ive gotten to uses it about none. I must be evil align to use this subskill. Now of course there is certain places in game I can use it all the time, but other places I go i can only use it for 10 mins or less. Why force the player to only be able to stay evil alignment in those places? It limits where a player can go and do stuff. It limits their imagination and can cause the player to not even bother.

We have absolve for priest and evil eye for esper. These are the only two classes with the ability to change their alignment. Which makes it alright to play as a GOOD priest or a EVIL esper, because you can just cast those spells to change your alignment every few mins. But thats annoying, I shouldnt have to cast absolve every 10 mins to stay good while Im killing a good align mob. Those goody two shoes could be someone that taken my sister away for a a sacrifice to god. Now I go slay 20 of them and im forced by the code to be evil? Im forced to play the game a way I dont want to play with in 10 mins of doing something in a certain area? Why cant I play as a evil priest and use my awesome spell demonshriek for more then 10 mins in half this world?

I can see over long period of times continually slaying good mobs you will be evil, but not with in 10 mins of being in an area. This is why it gradually needs to move.

Fixing the way we deal with alignment will also help improve and make our combat system more unique. This in a way is a micro of combat. Steps like these need to be fixed to fix the overall combat and could lead to interesting new features down the road, but also bringing new small improvements that everyone can gain from now and gain from even more later. It over all hinders game play experience from RP to Grinding.

This game is suppose to be about imagination, playing it the way you want to play. Lets not hinder someone and force them to play a different way 10 mins into an zone.

Bane:
TASKS

* 1. Move Absolve to match Evil Eye
* 2.Edit help files to give more detail on where you can get your sins absolved or become evil
* 3. Change Alignment formula to make alignment gradually rise and fall
* 4. Add a script to Alingment mobs in Clan Halls to give 100 aligntment for good or -100 alignment for evil, regardless of the formula
* 5. Playtest new alignment changes
* 6. Make alignment changes go live
* 8. Create a background for three new religions one for; Evil, Neutral, and Good.
* 9. Discuss what benefits/penalties you get for joining a religion.

* 9. Create a code that only allows your alignment to fluxuate between certain values if you are part of a Religion
Evil – 1000 to -350
Neutral -349 to 349
Good 450 to 1000
* 10. Add in a check to characters alignment to check if you are in a religion to not allow your alignment to go beyond the Religions values.
* 11. Code into worth a place to show your religion
* 12. Create a system to join a religion and to  keep track of how many times you have switched religions
* 13. Code in the new benifits penalties for being in a religion
* 14. Create a forumla that charges you for joining a religion dependent on how many times you have switched religions
* 15. Discuss if ethos will play a part of religion system
* 16. Script/Build the three religion systems.(Builders)
* 17. Create/Adjust helpfiles for new systems
* 18. Playtest religion system
* 19. Religion system live
if this looks good, move this up to my initial post.

Bane:
TASKS NO 3
Ive tinkered with the alignment formula, and designed a system that will allow a character regardless of strength or level if they have 1000 alignment to continuous be able to kill good alignment mobs for an hour straight before they become evil.

Change the current alignment formula from:
GET_ALIGNMENT ( ch ) += ( -GET_ALIGNMENT ( victim ) - GET_ALIGNMENT ( ch ) ) / 14;
to
GET_ALIGNMENT ( ch ) += ( -GET_ALIGNMENT ( victim ) - GET_ALIGNMENT ( ch ) ) / 18;

Create a code that checks target mobs alignment on death, If you have killed a mob of that same alignment in the last 5 mins then no change to your alignment otherwise apply the alignment forumla.


With this system that way It will allow players to explorer a zone alot longer, but they still will have the quick fixes avaliable to them to change their aligment :Aboslve, Evil Eye, Temples to become evil or good, Clan Alignment Mobs.

Ive ran the calculations and this is what your alignment would look like if you started out with 1000 alignment and killed at least one good align mob every 5 mins. After an hour you would hit evil alignment.


(Starting Alignment)1000
888.88888888889
783.95061728395
684.84224965706
591.23990245389
502.8376856509
419.34670311474
340.49410849725
266.02221358074
195.68764615959
129.26055470628
66.523857222595
7.2725318213395
-48.687053279846
-101.53777254208
-151.45234073418
-198.59387736006
-243.11643972895
-285.16552641067
-324.87855272119
(Alignment after one hour)-362.38529979224



TASK NO 4:

My idea for payment of joining a new religion is they have to make a donation everytime they switch to join another religion. More times the switch the higher the payment is.

The forumla I thought could follow the same formula we use for convey maxmoves

turns (num of times used ) x 10 million
      (So if you use it 3 times it will cost you 30 million.)

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