One-time quests I think should apply to tokens only, though in the past we have had quests (that still exist I think) that are repeatable for tokens, but the token value goes down. I've never agreed with one-timer items though, just because it greatly unbalances the player vs. mob, and player vs. player system at times.
As for removal of DTs, I cannot disagree more. It is the very risk of Dting that makes exploring very "real" so to speak. You're in an unknown land and anything can happen. This is a 4D original. If you're running into Dts it is because you're not cautious enough, and are not paying attention to details. We all DT. Every single one of us. But we grow from it. It is why we experienced veteran players have generally made a second set of "exploring" sets for just in case shit happens.
We have DT insurance, and PERZ for a reason. Just because you can't afford it doesn't mean we couldn't either. Everyone starts out broke. We all work hard to get what tokens and coins we can to make the investments. It is a good system, and removal of DTs would destroy the economy that has been an integral part of our system. Same with houses. I didn't like the price increases, but maybe the IMMs could consider bringing the prices down a notch for PERZ.
We of 4D have something taht we can be truly proud of and that is a quality zones, quests, and a skilled playerbase. If we start changing the fundamentals, then we start losing integrity IMHO.
Anyway, that is just my 2 cents. Less coddling, more balls. ^^