Author Topic: RP Flags and RP Rules - Enforced?  (Read 14650 times)

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Offline Natalya B.

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RP Flags and RP Rules - Enforced?
« on: February 07, 2012, 07:35:12 am »
Just something that I thought could be looked into. Currently no one RP's in game because A) They can't be bothered, or B) There's no value/point to it.

There are some aspects of the game that are RP ONLY. Even Clans. These Roleplaying requirement rules really should be enforced, and if someone doesn't roleplay regularly/actively - remove their RP flag.
Being RP should mean just that, you are a roleplayer. Not just a flag that stands for writing up a 5 second story and now you can do whatever without actually roleplaying.

RP flag = roleplayers, remove the flags of those that do not roleplay.
Other RP associated Rules = RP Only Equipment, RP-ONLY Clans, etc.


Suggesting everyone to roleplay more and get involved isn't working. Can we put some value back into RP, and get people out of afk/recall? ;p

- Natalya B.

Offline Molly

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Re: RP Flags and RP Rules - Enforced?
« Reply #1 on: February 08, 2012, 02:58:56 am »
The only feasible way I know of to make people RP more is to RP more yourself.

4D will never be RP enforced.
I believe in free choice, those who want to RP will do so, if encouraged, others won't.
At least we offer the choice, and even encourage RP in various ways.

I for one am not thrilled by the prospect of acting RP police and removing the flags of people who don't RP. To determine who the "unworthy" are, I'd have to monotor all channels constantly, to the extent of snooping on private conversations. That's not something I'm prepared to do.

And honestly - is that the type of mud you'd want?


Offline Sarias

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Re: RP Flags and RP Rules - Enforced?
« Reply #2 on: March 02, 2012, 11:26:35 am »
I think we are looking at this is the wrong light. I constantly hear people complaining about how things used to be back then. How people used to rp back then… how things used to be better. But you know what? This isn’t the past now, it is the present. Forcing people to conform to the ways of how role-play used to be isn’t the way to go. If we have that mindset, we will always be judging people if they aren’t roleplaying “correctly”. And how newbie friendly is that?

What I suggest is looking at the basic form of rp in 4dimensions and then building upon that. The brunt of rp I have been involved with is with clans. Every clan has a story and they have some sort of politics. There are allies, enemies, and neutral (I don’t care wtf is going on kind of people) type of clans. I believe clans will always have the highest chance of instigating plots in 4d, and it is up to the clan to figure out where they want to stand in the game world. If their clan is unfriendly with another clan, their character isn’t going to have drinks with the enemy in the world. Most people, from what I seen, usually join a clan for either power, people, or for a new experience. They want to feel like they belong to something. Clan leaders and clannies should encourage that type of motivation. It really encourages people to stay longer when they have meaning in the game. I would not have stayed if Dark Jedi did not instill some sort of value into me.

People don’t need to have an rp flag or make really long posts to be a part of an rp experience. For example, the clan deeding is an rp experience in itself, it is building upon politics of the game. It is kind of exciting to know that you are in an area owned by another clan, or that is my take of it. There is so much clans can do with deeding, they can start wars over it or form allies. I believe clan wars, traitors, and allying should be highly encouraged. However, I seriously think that people are afraid to hurt other people’s feelings in rl, which is why a lot of this encouragement has died down. What is so wrong with making clans raidable, if the clans have a well thought out motive to do so? Or having traitors in the clan steal resources and give to other clans for the right price? I mean the Vikings, for goodness sakes, are always known for pillaging and Sicillians are mostly cheats. Wouldn’t it be exciting to build on those politics?

What do you guys think?

Offline Molly

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Re: RP Flags and RP Rules - Enforced?
« Reply #3 on: March 04, 2012, 01:53:52 am »
I think you are exactly right, Sarias.

Let's work with what we have and go from there.

In the end it will always be up to the individual players what they want to do.

Offline Riley

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Re: RP Flags and RP Rules - Enforced?
« Reply #4 on: March 11, 2012, 09:29:14 pm »
Here's my two cents on the matter.....


When you type in help rprewards you get....

----------------------------------------------------------------------------
ROLEPLAYREWARDS RPREWARDS POINTS
----------------------------------------------------------------------------
Below is a display of the RP rewards you get as you earn AwardPoints, plus
the amount in points you need to use them:
REWARD                                                             COST
----------------------------------------------------------------------------
A restrung item (no stats, addaffects or containers allowed)       100 points
A pretitle in the WHO list (example Lord Tynian)                   200 points
Personalized login/logout messages (When entering or leaving 4d)   250 points
A personalized long decs (This is what shows of you in the room)   500 points
A personalised entrance/exit desc (this is like a poofin/out)      800 points
The ability to award RP points yourself                           2000 points
----------------------------------------------------------------------------
*
More rewards may be added later.
*
See also: AWARDPOINTS, BACKGROUNDSTORY, IC, LOGIN, LOGOUT
See also: ROLEPLAY, ROLEPLAYTIPS

Honestly that is probably like nothing that anyone wants to even RP for.  I've even been trying
to do some little RP initiated quests.  But it's like even trying to give out RP points as part of a
reward, imho is almost like giving them nothing.

If there was a way to perhaps even give out better rewards like perhaps a decent grade gear sets,
might even spark people to RP.  And I'm not even saying like for 200 points.  Another mud I played literally took like 2-3 months just to get one piece of gear, was the best gear in the game too but,
it made people participate in quests that the imms ran or they could do the auto quest machine.. for like 10 quest points a quest.  Needless to say people jumped more at the opportunity to participate in the imm driven quests cause you got more quest points from doing them.  The weapons were 15K Quest Points so yeah you do the math... the armor it self was cheaper.

But if the roleplayers could have something to do as well to get gear, just as your questors that want to quest.  And like I said the gear shouldn't outshine the quest gear ever since that is what this mud is built on.

Offline Jaros

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Re: RP Flags and RP Rules - Enforced?
« Reply #5 on: March 11, 2012, 10:54:50 pm »
I think if people want to RP they can RP.  If they don't then why worry?

Offline Natalya B.

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Re: RP Flags and RP Rules - Enforced?
« Reply #6 on: March 16, 2012, 05:49:30 am »
Sarias! I just wanted to briefly say I like your reply post, I think you're also right in what you've said there.
Don't have the time or brain power at the moment to post a decent response though, but just wanted to chime in on that.

I've noticed recently a lot more people are talking Roleplaying and wanting to RP more. Have also had a few people coming to me recently wanting to RP more/learn to RP or think up nifty scenarios.
Noticing more people having fun with things in the game and RPing a little bit here and there.

It's really cool to see! Egads, 4D is back in full swing! How awesome.