Rebuttal time..
Iwku first:
They are not all my own but I hope you find them worth reading and considering before going forward with the deletion of GM's.
First of all, GM is not going to be deleted.. Simple as that. So, basically your whole post is moot.
But I'll explain why you're wrong almost every point anyway.
Classes
The gladiators showed that classes are not balanced. This is no fault of Gms. Skills and spells need to be properly adjusted. There are tier 1 and 2 spells stronger then tier 4 spells and there are quite a few useless spells.
Gladiators actually showed that classes arn't too bad. Without outside interference, each class on it's own is actually fairly equal. There are a few exceptions, but on the whole it's not too bad. Yes, there are tier 1 and 2 skills/spells more worthwhile than tier 4 skills/spells though. That's a problem, and being worked on.
No one ever actually said GM makes classes unbalanced, I just said classes could be cooler without GM. But it's not going to happen.
MultiClassing
Once again having all tier 1 and 2 skills on Gm is not what makes multiclassing suck. Mutliclassing sucks for one because you only get max hp/ speed bonus on whatever tier you are on. Say you a tier 2 thief, tier 2 mage. You only get max hp that a tier 2 thief gets and only the max speed bonus a tier 2 thief gets. Which is going to make that character suck against any a non multiclassed tier 4 player.
Multiclassing is MADE to suck currently.. GM doesn't make it suck because we're not meant to multiclass. I think multiclassing COULD be a cool option, but for it to work, it kinda needs GM to be removed. I never said GM makes multiclassing suck. Again, we're not removing GM though. There are possibilities on different styles of play, but a GM overhaul isn't really on the agenda. Skills/spells organising and groups are.
Grouping
You say Gm ruins grouping because they are exp hogs - ever taken a look at most of the current Gms out there. They have the best equipment or most of it. That is what causes them to do more damage. What’s going to happen when everyone starts hitting Tier 4 and they are not going to remort out of the class because there is no point to. They are not going to hunt, so no point to group with someone when hunting wouldn’t do them any justice.
There also needs to be stronger mobs that CALL for the use of grouping. Just removing GM is not going to make everyone go “lets group and Kill dinos” because you don’t have to be GM to kill dinos effectively.
I say GM and tiers and remorts ruins grouping because of the vast differences in strength. And it's true.. But we can fix grouping. And it's possibly going to go back to the way it was prior to code change, which was rather fun.
Also, if we WERE to remove GM, and we're NOT going too... We would change the time taken to level to tier 4 as well. You always seem to miss the fact that when something is changed, other things are changed relatively around whatever was changed, to keep the same scale.
GMs being overpowered
Gms should not get every tier 1 and 2 skill because it makes being a certain class in Gm more powerful than another class. But, that is not the Gms fault. That is who ever coded the systems fault. For instance, a tier 4 Gm thief gets parry, dodge, phase and brace. While a tier 4 warrior only gets brace and parry. That is who ever coded parry and brace to be a tier 1 and 2 skill. Either start moving some of the better skills up a higher tier and only allow a gm to pick a handful of spells and skills they want when they reach GM.
The thing that makes most Gms powerful is that they have spent a lot of time in the game. And with all of that time they have learned how each class works, how all the spells works and they have done quite a few good quests so by the time they hit GM they have good quest equipment. Gm is not unkillable - the main thing with how strong you are depends mainly on Equipment.
"That is whoever coded the systems fault." - I must say, that made me laugh.
If somthing is unbalanced, is it always ok because it's not the systems fault, it's whoever coded the systems fault?
Anyhow, yes, GM's are overpowered, but it's partially because of certain bugs. And those are being fixed. And with a more organised skill/spell system, it will be pretty much fine anyway.
Yes, equipment is the main factor, but masteries are as well.
Lion: Yeah, pretty much. A strict group code that's focused around tiers and remorts means we all lose.