I've just got the following note from Kvetch about Clanhalls and !teleport.
Since it is of common interest, I'm lifting it up to the Forum:
"
Just wondering about the fact that some clan halls (DJ, Vamp at least) have
their clanhalls !teleportin while others (Sics, Chaos, Vikings - at least)
don't. Is there an extra cost to the flag or was it maybe an oversight when
some of the clans were built. With the new deed system it is becoming a problem
when some clans are !teleportin while others are - and thus people can teleport
into them and steal the deeds.
Let me know what's going on and I'll get back to those that brought it up to me.
Kvetch
"
I think that most Clans have the !teleport in flag set on the entire zone in ZEDIT, not in REDIT on each room. (At least that goes for Sics, Chaos, Vikings and TR, I haven't checked all of them).
Historically all Clanhalls were originally built by the Clanleader who started the Clan.
Not all of them may have thought of the !teleport in flag, or didn't think it important. (It has probably something to do with how friendly or aggressive the Clan is).
Other Clans were pretty paranoid, and put eviction scripts on all key rooms, to get rid of any non clan member immediately, whichever way they got in. The worst in that aspect was Chaos, who had their script even evict immortals. (I changed that, because it got extremely irritating to be thrown out every time I was asked to check or change something in their Clanhall, but it still evicts all mortals, and I think Sicilians have something similar).
It's possible however, that there is some code bug, so that setting the !teleport on
both the entire zone in zedit and on individual rooms in redit might somehow "erase" the flag on those rooms that have both flags. (I'm not sure how the code works in that aspect, but when it comes to for instance player flags like !gos, retyping it the command changes the flag back).
Perhaps one of the coders can respond to that?
Now if there really IS a problem with people teleporting into Clanhalls, I don't think we should charge any extra fee for those Clans that would like a !teleport in flag added. It seems a reasonable precaution to stop others from cluttering their Clan boards, and with the changes going in, it becomes part of the protection system.
However, with all the players teleporting all over the world, how often, if ever, have any of you teleported into Clanhalls? Does it really happen?
Seriously, my belief is that if any Clan has problems with intruders, you should first check the loyalty of your Clan members. It wouldn't be the first time that someone made an alt to become a member of a Clan with malignant intentions, and then summoned some buddy in to make nuisance.
In that case maybe a better precaution would be a !summon in flag set in zedit.
However, there are cases when you might want to actually INVITE someone to a Clanhall, for instance to show a a prospective new member around.
It's a choice you have to make, but sometimes being too paranoid deprives you of some social fun, so think well before you make it.