I've already posted a note about this in the gameport, but will post it hear too, for questions and further references.:
New artifacts and new code20 new artifacts will be added to the game, and some of the old ones will be relocated.
Possibly the stats on some of the old ones will also be changed.
Thanks to Jaros for helping with the work.
The new artifact code is currently tested in Once's port. I assume he'll want some help from the players, when it comes to the timers and the artifact detectors.
Timers and Clan Artisave roomsAll artifacts have a timer and this will remain. Part of the concept is that the timer will stop counting down, as long as the item is kept in certain rooms, which have the new flag ARTISAVE.
Each Clan will be allowed one such room, to encourage sharing of the artifacts between clannies.
The Clans can choose which room to flag, and they will also get one undisplayed container to put the artis in.
Since this will be part of the defences when Clan Halls eventually will be opened, you are adviced to choose the location well.
How secret it remains depends on the loyalty and silence of your Clan members, and how well you conceal the container.
(See below for rules).
Mail or note your choice of room, and details about the container to Molly. (If the chosen room doesn't have a unique name, you'll have to ask an imm to tell you the vnum first).
The sooner you respond, the sooner you'll get your Artisave room.
There is also a deadline for the choice. If I don't hear from you before June 30th, I'll choose the location myself, and then you'll have to figure out yourselves where I put it.
Cost for artisave room and hidden containerThe Flag and container will be free of charge the first time.
If you want to move the flag to another room later, or change the alias of the container, each of these changes will cost one silver.
The chosen room can NOT be a crashproof house. Nor can it be a no-exit room that is not accessable for no-clannies. (Examples:The Sicilian Executer's room, The Saints' Pleasure Pit and the Dark Jedi Prison cell)
Rules for concealing the containerAccording to our building rules, there must be a hint in any of the room descs, mentioning the alias of the concealed object. The hint can be made in one or several steps.
You are free to use behind/above/under descs, as long as they too are related to an existing noun in the main descs.
(For instance, if the room desc mentions a safe, you can put the hint in the 'look behind/above/under safe' desc).
Example1:Sentence somewhere in the Room desc: A large safe stands against the west wall.
The safe is an undisplayed container, which doesn't show up as an object on the room.
Example2:Sentence somewhere in the Room desc: A large safe stands against the west wall.
Look behind safe: A small compartment is concealed in the wall behind the safe.
The compartment is an undisplayed container, which doesn't show up as an object on the room.
Example3:Sentence somewhere in the Room desc: The floors are covered by thick, expensive carpets.
Look under carpet: A small cache is concealed under the carpet.
The cache is an undisplayed container, which doesn't show up as an object on the room.