int is_short_wep ( struct obj_data *obj )
{
if ( obj && ( GET_OBJ_TYPE ( obj ) == ITEM_WEAPON ) && GET_WEP_LENGTH ( obj ) <= 60 )
return 1;
else
return 0;
}
{ONE_HANDED, 0, 0, 0, 0, 0, 0, 25, "Standard},
{ONE_HANDED, 30, -130, 0, 0, 40, -80, 25, "Knife"},
{ONE_HANDED, 20, -90, 5, -20, 40, -80, 30, "Dagger"},
{ONE_HANDED, 15, -70, 10, -30, 45, -90, 20, "Shortsword"},
{TWO_HANDED, 30, -130, 40, -90, 120, -160, 25, "Longsword"},
{TWO_HANDED, 50, -130, 60, -90, 120, -160, 25, "Lightsaber"},
{ONE_HANDED, 40, -60, 45, -100, 100, -140, 25, "Katana"},
{ONE_HANDED, 15, -70, 10, -30, 40, -80, 20, "Rapier"},
{ONE_HANDED, 15, -70, 20, -50, 35, -70, 30, "Cutlass"},
{TWO_HANDED, 30, -130, 55, -120, 140, -180, 45, "Broadsword"},
{ONE_HANDED, 20, -90, 5, -20, 40, -80, 60, "HalfAxe"},
{TWO_HANDED, 25, -110, 35, -80, 80, -100, 60, "Axe"},
{ONE_HANDED, 15, -70, 5, -20, 40, -80, 60, "WarHammer"},
{ONE_HANDED, 20, -60, 5, -20, 45, -80, 65, "Mace"},
{TWO_HANDED,50, -210, 50, -110, 80, -90, 25, "Shortstaff"},
{TWO_HANDED,50, -210, 60, -130, 120, -160, 40, "Staff"},
{ONE_HANDED, 0, 0, 0, 0, 0, -30, 15, "Whip"},
{ONE_HANDED, 15, -70, 10, -30, 40, -80, 65, "Club"},
{ONE_HANDED, 15, -70, 10, -30, 40, -80, 40, "Teeth"},
{ONE_HANDED, 15, -70, 10, -30, 40, -80, 35, "Claws"},
{ONE_HANDED, 15, -70, 10, -30, 40, -80, 40, "Projectile"}