Although I can't edit my first post for some silly security(?) reason, I'd still like to post some sort of change log, so the player-base can fairly keep track of my changes. I find myself talking to people privately about my recent changes too often. It won't be that specific, but will be rather general stuff, but I'll try to clear up any vagueness if people have questions about anything.
On the first night (June 7th? I think?):
- two new spells: acid hold (single-target t1 level 21, mage and esper) and acid burst (area t3 level 40, esper)
- Most spells got a revamp, here are the notable ones:
* lightning bolt and electric blast got nerfed
* electric blast got it's directional option removed
* all the previous "evil-only" spells can now be cast as neutral, for lower multi. Can still not be cast as good. Most of these also got buffed.
* Demonshriek is now an area spell.
* Cone of Cold no longer works indoors
* Dispel Good is now tier 3 level 30 and is esper-only
* Earthquake's base is slightly nerfed (each caster class still has an alternative area spell starting at t3)
- Added missing message for harm when trying to cast with good-alignment.
- Weather and day/night conditions are no longer in effect when indoors.
- Added some new multi conditions. More notable ones are:
* +AntiEvil = Requires good alignment, victim is evil aligned, protection from evil, but NOT protection from good
* +AntiGood = Opposite of the above
* +AntiCold = Requires Mind Fire, protection from cold, but NOT protection from fire
* -ElementalClash = being affected by the opposing element mind spell (for example, mind water when casting flame arrow)
* -VictProtection = Protect from Elements now work against specific spells
* -VictSanct = Sanctuary will reduce harm's multi
* +VictLowWis or +VictLowCon = Targets that have low stats may take additional damage
* -VictHighWis or -VictHighCon = Targets that have high stats may take less damage
- Divine Mind and Mind Element now gives +0.20 and +0.25, up from +0.15 and +0.18 respectively. However, they are no longer effected by the mage and esper mastery bonuses, which means players with both masteries get a -0.04 nerf across all spells. However players without either mastery get a +0.12 bonus to all spells.
- Numb Mind now reduces the affected caster's multi for all spells by 0.75.
- Absolve no longer works from the caster's alignment but from the victim's alignment. However, it now adds an extra 2x caster's charisma to the victim's alignment for a maximum of +400 with 100 cha.
Here are the changes that are being sent in on June 11:
- Added missing spell descriptions for Soul Smash
- Added missing message when attempting to cast Cone of Cold indoors
- Added missing area effect message when casting Electric Blast
- Some spells got their levels tweaked slightly, to prevent certain classes from obtaining several spells at one specific level. All of these changes are rather minor.
- New skeleton spells were created. These are not in-game yet, but are in the works: Frost Arrow, Hail Storm, Exorcism, Holy Judgement
- Timers were changed for the following spells:
- Facemelt and Meteor Shower no longer have a timer
- Demonshriek now has a 5 second timer
- Control Weather now has a 15 second timer
- Electric Blast was changed from 100 seconds to 10 seconds
- Meteor Shower now is of element earth (previously air). Not that it really matters, but it makes more sense this way.
- The Frozen effect from the Cone of Cold spell is changed from being protected by protection from fire to protection from cold