I am still a newb, so forgive any blaring misunderstandings of how the game works. Having said that, I am hearing talk and reading threads concerning balancing the game out a bit more. That is wonderful. I think something ought to be done. But, most of the talk is about Casters being overpowered. In some respects, this is true but that is not taking into consideration some of the disadvantages casters have.
1. Focus Concerns
- None of the options for foci are without a timer (than manifested orbs which are next to worthless).
- There aren’t many choices for casters in terms of focus. Either you get a pike, or a staff… maybe an orb if you are that desperate.
- Neither the pike nor the staff can be obtained without the help of another player, for most non-gm casters in the game. (Yes pikes can in theory be obtained by any caster class, but in practice it just doesn’t happen. The elephant is just too difficult of a mob for anyone other than the strongest players in game. So either they get a tank to help, and keep up their supply, or they ask a gypsy to get them a staff) So in order to obtain a weapon for themselves, casters rely on the help of others.
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2. Caster Imbalance
- The only caster class worth its salt is the Priest. I understand this is currently being worked on. But it seems to me that the way this balance is being solved is to nerf the only class that can stand its own.
- I see that a few spells were added to other caster classes to help balance that out. That is great! Maybe that will tempt people to try out those classes, and we can get even more input into how to achieve overall balance with the caster class itself.
I know balancing such complicated systems is difficult. I can't imagine the work that has gone into making the game as fun as it is now. Hopefully, with lots of input from knowledgeable players, we can continue to grow and progress.