General Category > Roleplay

Roleplay and RPL's

(1/2) > >>

Kvetch:
As you know, we are trying to bring a little more roleplaying back into 4D.  It's time consuming and at times a thankless task made even harder by the fact that you have to really search to find out who wants to actually roleplay and who just wants to do stuff to get more/different stuff.  And it is hard to catch roleplaying newbies if there are no roleplayers on.  The quests are quite fun and interactive to begin with, but later on, you really want a person to rp with. 

4Dimensions won't ever be a hard-nosed roleplaying mud - we're much, much, much too lenient for that, but that's not to say we can't have some fun trying to make it fun for people to roleplay.  Now, having said that, I need help from the people that want to roleplay and want roleplay to be more focused on in 4Dimensions.  Whether you have or have not been a roleplayer, I want to know what your definition of an RPL (Role-Play Leader)is and what an RPL should do and should be able to do - and even what they should not do or should not be able to do. 

Currently, I think our best resource for an RPL is the alien invasion loader (provided they have access to using it) as it sets up the invasion as a roleplaying scenario with the RPL running the session like a GM would run a game.  There has been work on advancing that so different mobs would be able to invade certain areas and not just having aliens run amok in every dimension.  There is also work on making some of it be holiday related.  There are some games we've wanted to try out, but the lack of players at this time makes it difficult to do: ie: if there are only 2 players and I have to figure out who the mafia is and I'm not it.. kinda easy...

I'm currently trying to make it easier for RPL's to load things needed for their quests - though not just loaded for fun, trying to have a story behind why something is happening.  Ghosts/vampires/witchs/zombies are great for Halloween, but also would be great for an undead invasion of (choose your place here).  If RPL's are also able to restring items (I think Xerxes was working on something like that) then it would make it easier for them to create their own items (and not use up a bunch of vnums) for a roleplay session - also easier for them to do rp on the spot (or close to on the spot) than what we usually end up with now.

So, I guess what I want from players is to 1) know that we're trying to work on things and 2) I really do want to know what you guys want from your RPL's and maybe what you don't want from them.  Personally, I don't think they should have to strong-arm anyone into playing an rp session and if there aren't enough players, then I guess the session will just have to be dropped (even with all the planning that's gone into it) instead of them begging and pleading for people to play.

What is your definition of what an RPL does/should do/should not do?

Mardo:
Quick thought:
We could have RPA's (roleplay assistants) that get access to the RP loaders and stuff.  They wouldn't get things like recho and login/logout messages.

Kvetch:
I posted this on a different thread yesterday as I couldn't find this one, so here it is now - where it's supposed to be:

While in a way, I like the thought of RPL assistants, I can not see much of a benefit to them.  If I can trust someone with using the loaders, shouldn't I also be able to trust that person to not abuse the recho command?  The loaders are actually easier to abuse with actual game consequences, abusing the recho command could just upset the wrong people and have other types of consequences.

Estidn:
Kvetchy,

       Since you seem to be spearheading the RPL's. I think we need to put some thought into the reward systems.  Currently, hero's are allowed to award a maximum of 20 (correct me if I'm wrong) award points a day. With the guideline that 10 is awarded for good RP (again correct me if I'm wrong).  The current rewards are as follows.

A restrung item (no stats, addaffects or containers allowed)       100 points
A pretitle in the WHO list (example Lord Tynian)                   200 points
Personalized login/logout messages (When entering or leaving 4d)   250 points
A personalized long decs (This is what shows of you in the room)   500 points
A personalised entrance/exit desc (this is like a poofin/out)      800 points
The ability to award RP points yourself                           2000 points

Another fact is that you can convey award points to bronze tokens at a rate of 10:1

This currently makes the restrung item worth a gold token, a pretitle worth two, login/out two and a half, and so on...
Yikes.
A proposed revision might be as such if you plan on keeping 10:1 ratio which I personally think should be scraped. If RP was so outstanding that it requires token awards the log can be presented to the immortals.

A restrung item (no stats, addaffects or containers allowed)       10 points   (Bronze)
A pretitle in the WHO list (example Lord Tynian)                   100 points
Personalized login/logout messages (When entering or leaving 4d)   100 points  (Silver)
A personalized long decs (This is what shows of you in the room)   100 points    (Silver)
A personalized entrance/exit desc (this is like a poofin/out)      200 points
A perz                                                                               
The ability to award RP points yourself                           9999999 points (Get Rid of this)

Kvetch:
hrm.. I don't like the thought of being able to convey award points to tokens, but that was probably put in because there wasn't enough rewarding for rp - or maybe not enough rp going on  in the game - to make keeping the points worthwhile.  And yes, the ability to give award points yourself isn't actually an option unless you become an RPL.  Of course, I think half the stuff that *is* an option isn't actually coded in.  Looking at help awards, it looks as though rpls can only give out 15 points per day (currently not a problem and usually there's an IMM on that can award more if needed - it has happened).  Of course, it also talks about an RP jury of 3 people... ???  I suppose if people are actually spending their award points on getting things : like spending 100 points on getting a restrung item (I"m thinking it should be more like 50 myself as restrung items aren't too hard and can ad flavor to the roleplayer - I just think 10 is a bit low) then it would take a bit longer for them to get the 200 points for the pretitle (unless that's what they really want so that's what they save for and just spend gold on restrings (only 1 million coins, people!!).  I just don't want everyone and their brother and their brother's cousin in law, to have the top rewards right off the bat (so no, you can not have personalized entrance/exit for 10 points...  ;)  ).  I would like to get rid of the ability to convey award points to tokens (though I guess that is another way to make them use award points and not get the upper stuff) and if I look at it like that, then I suppose it could stay and we'll just figure out what where the hearts of people lie if the only way to get this stuff is through awards/rp then even with the convey, it's worth more as you can't convey from tokens to award points.  I've confused myself enough so I am done.  ;)

Navigation

[0] Message Index

[#] Next page

Go to full version