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Messages - Xeriuth

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196
Suggestions & Ideas / Re: The IMMs dream of 4d: I want to know
« on: January 31, 2009, 10:09:07 pm »
Although you'd be asking the imms I'll be answering anyways, cause, I do what I want! *chuckle*
.. It's long, happy reading .. '-'

Wonderful I love constructive posts. It's been some time since one! Progress! I'll give my input once again on my views of how to fix such problems.

Grouping: This surely is a problem although it has many ways to be reworked and it's already been changed to divide the exp rewarded equally among any whom of which do damage to the mob. So if you are mounted, and the mount hits, they get exp, if you have a poison weapon, the weapon gets experience, and of course if you have another player in your group that does damage, they receive it as well. Almost needless to say the exp from the mount and weapon is just simply wasted experience.

A quick temporary fix to make grouping more worthwhile and desireable is to give grouping a minor boost in the exp rewarded and keep it divided equally among only the players, nothing else.

This shouldn't hurt anything because if we'd be planning a class overhaul down the road,
everyone is going to lose their remorts anyways so what do we have to lose? If anything we have much to gain, more players having fun and them progressing through the levels much quicker and feeling more accomplished.

Heals: Heals are a problem yes but something that with the current pve and pvp(pk) system is needed. Priests heal for quite a lot on other players, upwards of 2k a heal, it is more than sufficient. 3x heal pots are also more than sufficient but are in turn much more rare than others. I do agree that with the amount of health we can achieve that the 3x cure critic potions are a litte gimped as well as the spell cure critic. Cure light is supposed to be the minor heal, and it surely is, healing around 20health, and curecritic 100 on self, 200-300 on others.  I'd imagine that is a quick fix in just changing a few numbers within that portion of the code. I could be wrong, but that is just what I imagine.
Other than that, there really isn't anything that should be done about healing at this point in time because most of it will have to be changed with a new skill/spell/class system.

Alignment: Alignment is kind of pointless, but yes it is relevant as Molly mentioned to a point. I can think of a few such zones that have implemented a few alignment checks for you to perform certain tasks of which you otherwise might now have been allowed to without a certain alignment. But that is very limited, it is a very uncommon to come across this and the limited uses could be changed in a few ways. Such as using Toch's idea of having you choose your alignment during creation, just use that flag then in the quests, if you are evil the mobs respond one way and if good another way. The rewards can be the same or different, or there couldnt be any different responses due to alignment, it'd simply be up to the builder.
All in all I'd like to see Toch's idea implemented which this could then tie into clans...

Clans: Although not mentioned to this point I still feel clans play just as much a viable role in mud growth as grouping. Molly already suggested this back in August while I was in Basic training, so to revisit much of what was said there I'll continue on..

I agree there are too many inactive leaders, or leaders that simply no longer want to be leader. As you said people that log on once a month should not lead clans and that I agree with as well. And with that said we do indeed have too many clans for our current player base. I have a few proposals to clear up this issue which can be very entertaining at the same time beneficial for the time being, but I'll go into that in just a bit.

Let us look at the clans and the clan leaders of such clans at this current time.
We have VIKINGS, DARK-JEDIS, SICILIANS, TABLE ROUND, CHAOS, DRAGONS, SAINTS,
VAMPIRE, WAMPHYRE, SEEKERS and MORDONOSSE
Vikings: Hesara - active
Dark-Jedi: Fiachra - active;  Asmoday- logs in, but not very active
Sicilians: Jason- at least logs in semi-frequently; Tocharaeh- active enough
Table Round: Garion- inactive since September 26th, 2008, priorly inactive since March 24th, 2008.
Chaos: Kitolani- active; Virisin- not very active
Dragons: Loran- active; Alayna- inactive
Saints: Riley- active
Vampire: Natalya- not very active
Wamphyre: test clan, irrelevant
Seekers: Activeness is what we hope for!
Mordonosses: Robert: not very active

So in conclusion the inactive clans in respect to their clan leader are Table Round, Vampire, and Mordonosse.
A way to fix inactiveness of clans was laid out very much so in Molly's former post in the General Discussions section of the forums. And all of which could work. Such as:
-Removing all inactive clan leaders manually, but as two of the rather inactive leaders have in fact at least logged in the last month that'd be a bit unfair at this given moment for them.
-Make a retired rank above the clanleader rank where responsibilities of leader position are lost, but the title remains as (Clanname Leader) on who or (Clanname Veteran) or (Clanname Ancient), you get the picture. ;-)
-Maybe have an automatic system that removes clanleaders to the retired rank after a such allocated amount of time has passed. And in turn automatically promotes someone anew.

As Molly said much of this could be too complicated so another solution is to wait for the 'quick' solution and demote such individuals, make note that they were in fact leader. And once the rank is implemented, repromote them to the appropriate rank. That is as temporary a solution as it gets. A simple reminder that there is already, is the 4d clan office where it lists retired leaders. The names will always be there, and until the rank is added that can be sufficient, if that's not good enough for those of such that are considered retired then maybe they should play more to have a say in the matter.

Aside from all of that I have a solution that can also clear up some of the excess clans. I'll start by saying that first off to my knowledge once upon a time there was a clan called Qualinesti, and the Dark-Jedi took them over in some RP fashion sense and the Qualinesti hall became part of the Dark-Jedi. A clan wiped off the map. Later down the road while we did have a decent playerbase the Qualinesti revolted and once again became a clan again of which we now call Mordonosse.
This type of ordeal required little to no effort on the coders part to accomplish. The RP event and everything was made and fashioned by the players and builders. The coders simply had to add a new clan or remove a clan from the system (I'm sure it's possible to even simply comment it out of the code in whatever sections that clan is present).

With that said we could just start eliminating clans as seen fit, as long as a general concensus is ok with that or why not just do it, who is there to complain afterall? Is it going to affect old players to leave? Probably not all who stay, stay for a reason and if we stick around this long there's no much to do to harm that. Also it wouldn't hurt people in staying if anything depending on how the clans come and go add some spice to the mud and might be an attraction. So what I ask is, why not?
Why not, just start doing things about the problems instead of just talking about them. Perhaps let us say that Dark-Jedi is still irritated that the Qualinesti got away so they unleash an assault on the Mordonosse and crush them and enslave them once again. All member of Mordonosse currently can then go to whatever clan of their choosing, and the current clanhall can just be shut off or become connected to the DJ hall, the choice can be up to the current leader I'd imagine. But this scenario can eliminate Mordonosse from the picture. To make it happen just need to have Robert the acting leader agree on this happening.
Let us say Chaos in all its chaoticness spreads the chaos it so chaotically spreads and causes all the vamires to become chaotic and in turn part of chaos, the RP sense of the being vampires remains but they just become part of chaos, and merge the two clans. In time when the playerbase picks up Vampires can split, but at this point it can only benefit to merge the two. I feel they go together the best.
Another scenario could be let us say Table Round gets a new leader and this new leader leads a quest to fight for the right of being a dragon master, afterall knights are in stories are portrayed as dragon slayers, and the dragons clan are known to be dragon masters. Which one wins, the master or the slayers, maybe time will tell?

These cases are something that Tocharaeh would be grand at helping with, as he is very good at writing, as Molly is also.  There are many possibilities but this is just what I can think of off the top of my head. Like the even is known in history from times to come as the ultimate clan wars, and are written in the libraries of necromunda and the Town hall of olde yorke. Heck why not just make it really easy and have the imms do this.....
Soooo, you know all you puny mortals, we are imms afterall and we do what we want, so we are taking this, this, and this clan and putting them up for auction, Why, do you ask? Well becasuse we can, and we feel this might in fact clear up much of the inflation in the economy, so have fun bidding! May the mud never be the same again! *cackle*

Classes:  Classes are indeed out of wack and my personal favorite that I'd like to see happen that I feel would be most beneficial in growth would in fact be a classless system. Incorporate a huge array of spells and skills so players can decide to be a powerhouse of spells, or a power house of melee, or a powerhouse of healing, or a utility powerhouse, or maybe even a jack of all trades. I gauruntee not everyone will choose the same line up of skills/spells if there is a large large selection, and a limited amount to pick.  Most systems with this do not have a remort system and a remort system could be there simply for getting a choice, perhaps more hp per level, an extra skill point to spend on a skill, etc. So everytime one remorts they can choose something new, and their skill/spell choices are removed and must be rediscovered. There are many possibilities for this and I agree it would be wise to start another thread specificially for class. Likewise for skills/spells to perhaps just have everyone think up cool names for spells/skills and descriptions etc, And taht way we can pick and choose down the road.

A classless system will also eliminate class restrictions on equipment which will be nice. However race restrictions should still remain, as to they can make sense to as the reasons they are the way they are.

Equipment: I feel a bit on all sides of the equipment side of things and as to how important it should be. I think at this point in time it is pointless to even make any determination until we would see how a new class system would work. And in turn the stats system might need tweaked as well. It will all require a lot of playertesting, so maybe suggest when we do find a coder up to the challenge, have player tester applications for the testing port to try out new stuff?

That is all for now, I've rattled off everything that was in my thoughts at this point in time, and I know i've rambled a lot, but bear with me, we are trying to makes some progress and I tried to be as constructive as I could. So what do you think?

197
General Discussions / Re: Grouping and Clans
« on: November 16, 2008, 11:56:40 am »
Definitely need to hop on the  clan wagon now that grouping has been taken care of. The Retired/Ancient rank is a fantastic idea and would solve a lot of problems. That way there wouldn't have to any need to remove them from the title they earned, rather simply let their title live on, they just don't have the responsibility of being a leader which in many cases it's apparent when people do not wish to lead clans anymore.
The automatic clan system of promoting clan leaders would be a great idea but would not have to be added at the same time if it would end up being more difficult, simply the establishment of the new rank would be enough.
Clans in themselves could be upgraded to be more worth joining in themselves. Perhaps have a use for the clan treasury to buy things for the clans. Because currently there is a set number of clan equipment with stats allowed, etc. Making all clans in that regard the same. This would for one, help bring down the inflation by spending gold and maybe even tokens. At the same time make some clans have more to offer. If leaders want to make their clans more desirable, invest more. 

198
Suggestions & Ideas / Re: Grouping
« on: November 16, 2008, 11:22:03 am »
Increasing the amount of damage poison does would be a great idea, but make it do a different amount of damage in comparison to whether the victim be npc or pc. You do want to be poison 4'd and die in 1 second.  But I find that idea to be the better of the two.

199
Suggestions & Ideas / Re: Grouping
« on: July 05, 2008, 01:18:09 pm »
yeah, it's more along the lines of you are a dinosaur just standing around doing what you do, then you see a group of 6 people approaching you compared to one person approaching you, you'd be more intimidated by the group as a opposed to the one. The one by themselves either has a deathwish or believes themselves to be more dangerous in a situation as this.
but really, mord did say he was going to add like a toggle to test this group exp divided equally for a month see how it works then switch it back. He did approve of it because it worked back in the day, so why not make it happen?

Also just make those higher xp mobs harder to kill, making it so you can kill them easy in groups for good xp or just take a lot more time to kill it solo and get better xp. Grouping would be more fun as you get to socialize compared to mindlessly killing by yourself. Anyone agree?

200
Suggestions & Ideas / Re: Shopkeeper rooms
« on: July 04, 2008, 11:25:58 pm »
I second that idea.

201
Suggestions & Ideas / Re: Grouping
« on: July 04, 2008, 07:55:53 pm »
Did you tell me to shutup and then agree with me?
But I could also see scaling the hp of mobs all around in all the higher levelling levels zones. To making grouping prefered otherwise kiilling mobs solo would just take longer. Maybe even have the zones like pre-forest and dark planet hit harder if someone is by themselves, but if you go in a group there's a main tank and they take less damage as to the fact they intimidate the mob ;)

202
Suggestions & Ideas / Re: Grouping
« on: July 04, 2008, 06:51:48 pm »
Well why not just start the change by making it an even divide. Let some newbies enjoy the experience of powerlevelling like many of us older players have experiienced and i'm sure have enjoyed! Those power levelling groups sure as hell didnt make us hate the mud, like o no! I got some levels for free, doing minimal work, I'm so upset, I think I'm going to leave!  Heh it'll always be the exact opposite, we are a mud that thrives on zone exploration and questing, we arent hack and slash... so bring some excitement and enjoyability back to levelling which group levelling didnt exist back when i was a newbie i may not have stuck around because that was what made the mud fun when i hadnt yet gotten into doing quests and finding that enjoyable. The more levels helped making exploration better in turn made my experience good all around. 
Better yet with this change, it might make getting through tier 4 easier until we get a full list of the trainers, dimension and zone for alll skills and spells.

203
Suggestions & Ideas / Re: Duration of Spells
« on: May 23, 2008, 09:08:22 pm »
Nope, just never know what can happen heh, hence the 'hope' part. Shrug, still up to you.

204
Suggestions & Ideas / Re: Duration of Spells
« on: May 23, 2008, 05:37:09 pm »
Nah, Whistler wasn't my alt. I was rank 10 at the time had no privileges to justifiably run a clan, rank 11 is CCL...
Hmm, I didn't know I was junked in the clanhall, I thought that was Alayna or one of my clanmates. I don't ever remember losing all my eq to you, other than my house.. I could be mistaken though.
Well then, just hope you don't regret not trying to be nice then. At least I gave you a chance, more than once.

205
Suggestions & Ideas / Re: Duration of Spells
« on: May 23, 2008, 04:44:07 pm »
I'm simply giving a chance to calm all this shenanigans down because it's rather silly, but I give into it regardless. I really think you missed how the whole thing went down. Either that or I really really got it mixed up and forgot, but I was the one who lost my house, I'm pretty sure I had an idea of what happened. Or maybe I was just too annoyed that the whole thing phased by. Either way you still junked/looted my house, who cares how it happened etc, it's just the plain fact you did it.

Also the whole chaos coup thing, I had Mrbass backing me but he just wanted a leader who everyone liked and whistler, timpo and tyvaga already were backing me at the time. This was  in Feb or something of the such, after you guys had gone on a long ski trip and didnt really promote anyone before hand to run the clan in the absence which was annoying to everyone in the clan.  So I asked Garion, and either Malf or Hesara, i  think Malf, what they thought, they agreed if majority wanted me leader, I should be. I also talked to Molly regarding it, she thought so too. Then finally I asked Virisin who was the very last member of the clan, other than Jaros about me being leader, (I figured I'd get the whole lot, better than just majority.. clearly bad idea ;) ) Anyways then you know the rest as is his story. But that really was something altogether different than junking the house, that was a personal vendetta, the clan situation was solved by me being expelled, and being marked. And I don't think I was ever junked. Just a whole bunch of attempts.  The actual only junking was of the house... at least to my knowledge. 

I'd still like an apology, I'd like to see this to blow over, but if you don't and get joy out of all this stupid stuff then o well, at least I put forth the effort to bring some resolve

206
Suggestions & Ideas / Re: Duration of Spells
« on: May 23, 2008, 03:58:32 pm »
Yeah, I took it you meant 'your' magic bubble wands were removed. That is definitely not the case. And of course I knew where they loaded. How else would I have had a few. I just never saw a reason to buy 30 of them or what not because I don't think the spell is fair for a melee to have and use on themselves, ruining a caster.
I suppose you should have just been a little more clearer then there would have been no need to point this out. I think all magic bubble wands should be removed even old ones that clearly didnt get fixed. I'm more than happy to get rid of my few, I'd just like to see them gone for good.
 
And um olbie perzes I'm pretty sure were changed to the new stats when I got them signed over.  And I'm one who'd like to see any artifact perzes removed or artifacts made perzable to make the situation fair. As far as I know all old perzes and stuff will be made the same so there's no such thing as a grandfather clause, at least in the stats area, the whole perzability factor still will need sorted.

Also I never got more than one magic blue sapphire ring from an imm, I bought all of my extras from other players. One from Demelza or Hermia, one from Falinea, one from maybe Temporal or Suavitas, not sure who anymore, I actually dont think i ever got one of mine from an imm, I think I had the blue seude shoes loaded for xer at the beginning of the port.. Also you can wear two magical blues even without perzing one, I didn't perz it just to wear two.. I just perzed one because they were good that's all, but even then the stats were lowered anyways.

And I'm pretty sure I tell everyone honestly how you junked my house. You recreated Tyvaga, pretended to be him, I added you to the list, we chatted a bit, I began to realize hmm this dosn't seem like him, (didn;t really put together who it was for sure at that point, but proceded to remove Tyvaga from the guest list), but by then you had logged out, I didn't realize the logout was actually in my house. I come back later that day and what do I know, everything is gone?? Yeah, reallll funny. Such a story for the barrel of laughs.. The simple fact you both did that was low and undeserving. Because you two couldn't junk me myself even using newbie Lucrete as bait in the Pirate ship and all that jazz, I do commend Jaros for that, it was a clever attempt.  All in all, bad move on your part there, junking/looting a person is a whole lot different than junking/looting a whole houseworth of stuff, in my opinion at least.

If you want me to get over you and all your crap, just give me back the 1.5gold I gave Jaros for the clanhouse on Cosmo since I was told I was going to be paid back for that anyways. That is if you both are men of your word, it's on Jaros more because he was the one who said he'd pay me back, but you're close enough.    But really I don't care much to have that back, I'd just actually most like a public apology from you and you to just leave me the hell alone and no more smart ass comments and in turn I'll gladly do the same. You only get crap from me because you dish it out all too often.
Did I leave anything out on how you junked the house and the such?? That's at least how I remember it happening.

And yeah the Boba's was clearly misunderstood and annoying, and I agree how I first approached the 'campaign' by pointing out someone's flags not matching the category was in fact me going against the whole point of the category, so yes I dug myself in a hole there and realized it towards the end of that. I was wrong. But it happened and no changing that. And the person who deserved to win won.

So yeah, I'm sorry if I offended you in all of this, but I'm just speaking my mind. I'm tired of all your crap and just want it over with.

207
Suggestions & Ideas / Re: Duration of Spells
« on: May 23, 2008, 10:26:55 am »
Oh, and just and FYI... I just checked... if they were already 'removed' as you said, in such a very colorful manner directed towards myself... then let me ask you this???
Why could i just use a scroll of identify on this item, and have this result yielded?

You recite a scroll of identify which dissolves.
----------------------------------------------------------------------
a silver wand is a type of wand made from base-material
It can be taken and worn on TAKE HOLD
It is undonateable unsellable melt-on-drop
Its weight is 6 and its valued at 54000 coins.

This wand casts magic bubble
It has 3 maximum charges and 3 remaining.
----------------------------------------------------------------------

6515H 201699M 61864V Can Now RemortTNL (100S) (0Dam)>


Once a certain something I have is gone along with this next bit I've located, then I'd know this situations been taken care of.
I kept this for proof for an instance such as this. Clearly it's not been.. want more proof? Here you go... something I just located...

A silver wand is in a small, painted chest.
A silver wand is in a small, painted chest.
A silver wand is in a small, painted chest.
A silver wand is in a small, painted chest.
A silver wand is in a small, painted chest.
A silver wand is in a small, painted chest.
A silver wand is in a small, painted chest.
A silver wand is in a small, painted chest.
A silver wand is in an ornately carved chest.
A silver wand is in an ornately carved chest.
A silver wand is in an ornately carved chest.
A silver wand is in an ornately carved chest.
A silver wand is in an ornately carved chest.
A silver wand is in an ornately carved chest.
A silver wand is in an ornately carved chest.
A silver wand is in an ornately carved chest.
A silver wand is in an ornately carved chest.
A silver wand is in an ornately carved chest.
A silver wand is in an ornately carved chest.
A silver wand is in an ornately carved chest.
A silver wand is in an ornately carved chest.
A silver wand is in an ornately carved chest.

And....

A small, painted chest is in The Freezer.
An ornately carved chest is in The Freezer.
A small, painted chest is in The Freezer.

Surprise, surprise!
Who uses this Freezer I wonder???? I think you know ;)
I'd be willing to bet the wands that are in that ornately carved chest are the ones I saw on locate as opposed to the others. At least the ornately carved one I'm sure about, can't guarantee on the ones in the painted chests...
So whomever owns these I'm sure has given them away to people to use for their own benefit in the past, maybe in pk matches, or mayhaps have used them himself/herself and  apparently he/she claims that he/she dosn't have them anymore cause they were removed.. I'd suspect this individual was lying, but I'm a dipshit, I guess I wouldn't know.

So all in all, this certainly is interesting, in my opinion.. don't you think so too?
Sooo, please choose your words more wisely from now on princess. :)

208
Suggestions & Ideas / Re: Duration of Spells
« on: May 23, 2008, 10:00:37 am »
Cheers to that, and thanks for the compliment, you've always been so kind.  Also, I second that most wands/potions be removed or what not, to more so depend on players than having everything readily available via them.

209
Suggestions & Ideas / Re: Duration of Spells
« on: May 22, 2008, 11:17:19 pm »
especially them magic bubble wands

210
Suggestions & Ideas / Re: Mount bug? Maybe?
« on: May 22, 2008, 11:15:03 pm »
I think it's always worked like this. At least always if you let your mount get hurt and don't pay enough attention to it by caring to give it some healing, it then feels you don't care about it enough and thus will leave you. I figured that was the reasoning behind this, the lack of caring put forth.  Although yes, every now and then it wont kick in and the mount will get killed, I'm not sure about that part, i think it's cause it received so much damage and it dies before the script kicks in. Not sure, would have to ask a coder.

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