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Messages - Once

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166
Suggestions & Ideas / Re: Challenge System
« on: September 12, 2011, 02:07:24 am »
I've already got code courtesy of Marquoz at Aeonian Dreams that lets you see what happens in an arena if you're in an ARENA_VIEWING_ROOM. We could do the same thing here for Arena. I think the running around the world and hitting through peace sounds pretty sweet, but may be a little on the ambitious side. Kvetch has offered up a couple new arena zones she built back in the day for our use though.

167
Once's Board / Re: 09/11/2011 Updates
« on: September 12, 2011, 12:36:32 am »
Fixed the bug Jason discovered with logging off while the Champion causing your name to mess up on who. Thanks Jason!

168
Once's Board / Re: 09/11/2011 Updates
« on: September 11, 2011, 07:53:54 pm »
The current dimension of the champion will be shown on who, after their flags if they're online.

169
Suggestions & Ideas / Re: Challenge System
« on: September 11, 2011, 07:20:21 pm »
I think if we do this we need some element of check and balance in it though. We don't want Champions to think they have to idle offline. Maybe if you're marked AFK you don't accept challenges. Sure someone may use that to abuse it, but they can't send tells they can only reply while AFK, and if they're too busy to fight it's not really a fair match.

Waiting for timing and taking them out when they least expect it is also a part of PK. ;)

170
Once's Board / This Board
« on: September 11, 2011, 07:07:34 pm »
This board is meant to be an area for player discussions about new code changes, an "as they happen" update of work in progress, and an area to report on playtesting results. Please save Ideas for the Suggestions and Ideas area, but if you have feedback about a new change, or think there's something we've missed in our design of the systems please call them out. Note: We may reserve judgement on your feedback until after you've played with the system a little bit more as seeing is believing, but everything here will be read and considered.

171
Once's Board / 09/11/2011 Updates
« on: September 11, 2011, 07:04:32 pm »
Champions don't get teleport protection.
Champions corpses are unlootable (to reduce abuse of easier champion attacks).
Start of PK Leaderboard system.

172
Once's Board / Re: Latest Patch 09/10/2011
« on: September 11, 2011, 05:42:08 pm »
One item of note here:  You will be billed regardless of whether you like the arti or not. What I mean by this is you may be after the deep blue eyes, but may have to suffer 10 lacy garters, blood fly stings, etc loading before your blue eyes pop. It's not a case of once the detector pops the item you've got an arti. There's going to be a lot of misses you're paying for, so make sure you're working those into your cost calculations/suggestions.

173
Suggestions & Ideas / Re: Revamping artifact system
« on: September 11, 2011, 04:26:44 am »
I agree, 15 tradepoints is 2 jars from punt. We can gather 100-200 in 5 minutes through a levelling run. Low-medium-high cost should be more like 10-100-1000


Can you also post that in this thread:

http://4dimensions.org/forum/index.php/topic,708.msg4601.html#new

I'd like to keep criticisms to new features in a centralized place so after the dust settles I can go back in and revise as needed. If it's strewn about threads like this it might end up missed when I'm in the mood to code.

174
Once's Board / Latest Patch 09/10/2011
« on: September 11, 2011, 03:21:51 am »
Hey guys,

I know I also posted this in the Code Changes forum, but it looks like you guys can't actually reply there. I'd like to try a bit more open feedback mechanism so please vote and reply with your thoughts below. The only rules are to keep it constructive. Feel free to call out flaws in the system as much as you want, but let's not have holy wars over features in these please.

Please also only vote after you try the system. You can change your vote if you end up changing your mind after getting used to it. Your feedback here will help shape future code decisions. That said, update below:


Artifact Detectors (help detector for more information)
Tweaks to Newbie Life (they start with 3 heals and aren't affected by encumberance until 1st remort)
Typo fix on DevineKnight (DivineKnight)
Added Spell Damage after cast (player request)
Fixed a bug with spell damage and battleprompt
Basic code clean up to Ethos
New "Champion" code to replace BBV (help champion for more information)



175
Code Change Announcements / Code Change 09/10/2011
« on: September 11, 2011, 03:12:12 am »
Artifact Detectors (help detector for more information)
Tweaks to Newbie Life (they start with 3 heals and aren't affected by encumberance until 1st remort)
Typo fix on DevineKnight (DivineKnight)
Added Spell Damage after cast (player request)
Fixed a bug with spell damage and battleprompt
Basic code clean up to Ethos
New "Champion" code to replace BBV (help champion for more information)



All as of next copyover.

176
Suggestions & Ideas / Re: Revamping artifact system
« on: September 10, 2011, 09:56:03 pm »
From the Detector helpfile which will be in next reboot (Note we may tweak the values for the detector as time goes on and change it when the full artifact system comes in):


----------------------------------------------------------------------------
DETECTOR
----------------------------------------------------------------------------
Usage:    detector high
             detector low
Duration: Infinite
*
The Detector system allows a player to increase the power of their
time distortion detector which analyzes ripples in the timeline
for the materialization of legendary artifacts.
*
Setting the Detector to "High" will drain 15 Tradepoints every
time the detector detects an artifact. Currently having the detector
at a low setting will not charge anything and will indicate the
dimension of the rift.
*
To see what your current Detector level is type worth.
*
See also: TRADEPOINTS
*
Special Thanks: Jaros for ideas and testing.

177
Suggestions & Ideas / Re: Revamping artifact system
« on: September 09, 2011, 06:09:56 pm »
I think everyone is arguing about the wrong problem here. We're not dealing with the problem of  "Should timers be removed from artifacts".  We're dealing with the problem of "How do we make artifacts a more interesting and usable system, because currently it isn't."


For what it's worth, I agree that in the current system removing the element of a timer and max load to artifacts would make them indistinguishable from a normal item. There may be something that makes them more special with regards to the quests you have to complete or the mobs you have to kill to gain the artifact, but beyond that they actually would be a normal item. That's not really negative or positive, it's just what making a change like that would do.


I think however, that this argument over timers is distracting us from the real goal. How do we make artifacts more engaging for "mid range" players who are currently for the most part cut out of artifacts because of the current QIC system's maxloads? I think one step forward in that regard is to start talking about what a proper artifacts system should be. What would make artifacts cool? Don't focus on the exact system, but the "higher level" vision of what artifacts should be. What is their purpose? Why would you bother getting an artifact as a player? Why should the game even have artifacts as a system?


Once we get some answers to those questions we'll be on our way to actually being able to build a proper design and then from there steps away from implementing it.

178
Suggestions & Ideas / Re: Revamping artifact system
« on: September 07, 2011, 02:11:25 pm »
Why not just have it announce to the world? That's a better way to do it anyway.

179
Suggestions & Ideas / Re: Creating a Fighting league.
« on: September 07, 2011, 12:09:09 am »
I think this needs to be revisited.

180
Suggestions & Ideas / Re: Cybernetics
« on: September 06, 2011, 03:39:40 pm »
3 and 6 are important numbers for balance.  Namely because you can do A beat B beats C beats A which is a good form of balance seen in a lot of games. 4 makes things more complicated to balance against eachother with pros and cons, although it's still doable.

Can you paste in the part from old discussions about Elements that you think is relevant to this discussion? That'll provide some context and fodder for more ideas.

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