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Messages - Hayato

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1
Suggestions & Ideas / Re: Please fix this...#2
« on: October 09, 2012, 10:18:47 pm »
I'll try to take a look within this week

2
Suggestions & Ideas / Re: Please fix this...#2
« on: October 05, 2012, 03:24:09 am »
Done

Also fixed the output error.  Seems you didn't know about the makeuid command.  Very useful in such a situation.  I've turned your previous while loop that checks everyone in the room if that held a return wand to send that message to all of those people (which is obviously wrong anyway) to the following two lines:

Quote
makeuid owner %self.val2%
%send% %owner% The Return Wand no longer remembers its location.

the wand's val2 variable was of course earlier set to %actor.id%
You cannot use %self.val2% as a replacement for %actor.id%.  This is because the val2 variable is precisely just a variable.  "makeuid" turns that variable back into a unique identifier that can interact with the rest of the script again.



Also fixed an issue that allowed players to hijack ownership of a wand they did not earn.  Kinda silly, since it is supposed to bind to a player.  It also means from now on, players will have to redo the quest themselves if they lose their wand.


and lastly, one question.  Is there any reason at all for the following?

Quote
elseif %actor.room.sector% == Space || %actor.room.sector% == Atmosphere || %actor.room.sector% == Sun || %actor.room.sector% == Black Hole || %actor.room.sector% == Air
  return 0
  wait 1s
  %send% %actor% The wand disappears into the darkness of Outer Space.
  wait 1s
  %send% %actor% Maybe the wand only works on dry land?
 %load% obj 9223 %actor%
  %purge% %self%

Just in case it is not clear, the two lines I highlighted is the item loading a second copy of itself, then purging itself.  I mean.. why?  Maybe I'm just dense and not seeing the point, but that seems entirely unnecessary to me.  Maybe just change the output to floating around uselessly, and skip the purge and load?

3
Suggestions & Ideas / Re: Please fix this...#2
« on: October 04, 2012, 04:29:29 pm »
That's simply because the countdown variable does not reset when dropping the wand.  It only resets when the timer has completely run out.  I dunno if this was the intent or not, but I'm willing to fix it so it resets every time the wand is dropped if I get the go from Molly or Diandra.

4
Suggestions & Ideas / Re: Artisave rooms
« on: October 04, 2012, 04:27:48 pm »
NOHAS

5
Suggestions & Ideas / Re: Equipment
« on: October 02, 2012, 03:57:04 pm »
HEY maybe we should continue discussing such a system so I can keep giving you awesome ideas about an awesome new system that you can wipe your nose at or something

6
Suggestions & Ideas / Re: Equipment
« on: October 01, 2012, 01:45:03 pm »
new, not newbie :P


VE and Punt certainly are not easy, but they're not that high in difficulty either.  I think we should take a closer look at what a "best" item in a given slot is, and any alternatives.  There are probably good ways to fill in the blanks rather than just "1 more DR".

7
Suggestions & Ideas / Re: Equipment
« on: September 25, 2012, 04:14:24 pm »
Why not just add some HR to cincture and call it a day? won't unbalance and players will recognize it as the better piece.  Imo, 3 DR seems to be the magic number.  Too many new-ish quests come with 4+ DR.  Some are understandable given the colossal amount of effort, but others, not so much.

8
Suggestions & Ideas / Re: one time quests....
« on: September 24, 2012, 03:06:18 am »
Just put the enchanted lands fix live, and fixed ghostly shimmer as well.  I also took the liberty to change all the "set %actor.exp(X)%" lines to nop lines instead.  Just much cleaner this way. :P


In addition, just confirming that henna/horns quest is indeed repeatable.  Zedd just needs to have respawned for him to give you the reward again.  There are only two quests where he self-purges though, so if the player isn't aware of this, they simply have to wait for a copyover.

9
Suggestions & Ideas / Re: one time quests....
« on: September 24, 2012, 01:52:30 am »
Oh, if you're refering to my comment about the rainbow serpent skin, I got all those spares off one character.  I'll probably fix that as well on my way to making it properly repeatable though.

10
Suggestions & Ideas / Re: one time quests....
« on: September 21, 2012, 04:25:03 pm »
Welp, better not tell how I have 20 spares of rainbow serpent skin then :3


Do ALL of those need to be fixed?  Just want it in writing that I'm given the go, even if the builder themselves made it quite clear it was supposed to be a one-time quest.


Otherwise, I have the fix for enchanted lands, just need to edit it in, and I already put in the fix for the brow ring.

11
Suggestions & Ideas / Re: one time quests....
« on: September 20, 2012, 11:29:35 am »
So anyone wanna compile a list of one-time quests?

Bane was working on one but he hasn't been seen for a while.


So far, I've got a fix for enchanted lands, which seems to be the most important one.

I still need to work on these ones?
- Robin Hood Official Dagger
- brow ring quest

Anything else?

12
Suggestions & Ideas / Re: Equipment
« on: August 15, 2012, 06:59:43 pm »
I think if we ever do stat adjustment, it'd be along the path of tuning down all the most recently released equipment :P


Starting with VE and Punt

13
Suggestions & Ideas / Re: Feedback for New Spell Multi's and New Spells
« on: August 13, 2012, 02:27:22 pm »
How about damage over time that is alignment based?

dunno if that's out of my league though.


traps would be nice if I knew how to make them :P  I'm not sure where to start as it stands.  Maybe something similar to those summons, except it doesn't follow you, it just stays there and explodes

14
Suggestions & Ideas / Re: lumberjacking
« on: August 04, 2012, 04:29:37 pm »
any chance you could also file a typo report next time you come across a tree with an issue? it'll save the room num and save a lot of time hunting after the tree you're referring to.

As far as I can see, every apple tree is set with the correct log.  Do other fruit trees share this issue?

15
Suggestions & Ideas / Re: lumberjacking
« on: August 02, 2012, 12:09:47 pm »
Well, it's just the trees in the spruce forest by mount winter/ice castle

If any of them work, then that means the script works fine.

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