4Dimensions Forum
General Category => News & Announcements => Topic started by: Leonardo on August 16, 2008, 10:41:54 am
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- 'gorder kill' now checks if the victim is PK
- G-exp yellow message now shows how many points you're gaining from the mob
- Golem's now save over crash, linkdead and quit to the last EMETed tier (only the tier saves not the gexp) (temporary change, can be undone without notice)
- If you're not in the same room with your Golem and it dies, you'll now receive a death info message.
- Engaging in fight another player Golem will give you (50*victim_golem_tier) Gexp, ie. fighting a tier4 Golem will add 200Gexp bonus
Disclaimer:
Seeing the updates published doesn't necessarily imply that they're already updated in the game.
This change implies updating the following scripts:
2) [29552] Golem MobForm: All obj Drop
3) [29553] Golem ObjForm: All mob Speech
12) [29563] Golem Evolve: Bodyguard mob GlobalRandom
16) [29567] Golem Death: Bodyguard mob Death
17) [29568] Golem Gorder: Bodyguard mob Command
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- Added a grace period of extra gexp for faster Golem leveling.
Disclaimer:
Seeing the updates published doesn't necessarily imply that they're already updated in the game.
This change implies updating the following scripts:
trigedit 29563
6
/ra 'set defmod 0' 'set defmod 100'
/s
q
y
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- New Golem item: Ferdinand's Golem Ointment can be worn on Hands.
This item will be a quest item in Fenizia and it's supposed to double the GEXP gain of your Golem.
For now you can trade this item directly from Ferdinand test room for the price of 20TP's.
You can't buy the item if you already own a Golem, can buy it only before owning a Golem. (Sorry, script issue)
The item has a timer on it of about 5days.
Enjoy and report any issue.
This change implies updating the following script:
[29558] Golem Trading: Lilliput mob Speech
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- Added a check for 'Fire Elementals', if a fire elemental is following you, your Golem will get very scared of it being sensible to firery beings and suffering from terror stress will damage himself every 13 seconds until is dead or the fire elemental will be ungrouped or killed.
This change implies updating the following scripts:
12) [29563] Golem Evolve: All mob GlobalRandom
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- Reduced G-Exp Bonus from '100' to '10', players said it was way too easy.
- Fixed a bug with UNGROUPing your golem, would have let you set G-Exp to '0'. Thanks Erwin
- Golem Bodyguard exits Beta version to join Official version 1.0.
- Golem Thief enters Beta version and can be bought typing: say trade thief
- Changed price for Golem Bodyguard to 20TPs
- Changed price for Golem Thief to 1TP
- Reduced Ointment timer from 15days to 5days.
- Added Book of Golems to Ferdinand Shop, type: list
- Added Thieving script to Golem Thief (not complete yet)
- Added 3 Dice Game script to Golem Thief (not limited to tier yet) (type: say game)
- Added Death Script to Golem Thief
- Added Gorder gold command to Golem Thief
Disclaimer:
Seeing the updates published doesn't necessarily imply that they're already updated in the game.
This change implies updating the following scripts:
- Whole feature scripts need to be updated this time.
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- Upgraded money Thieving script (object thieving still not functional)
to steal your golem must be seated (gorder SIT), will steal on a per chance basis based on its tier respecting the chart table in the golem helpfiles, it'll steal only money for now. The mobs or players he steals from must own more than 100k gold coins.
- Fixed 3Dice Game script (you can't play your own golem anymore) (your golem must be seated for the game script to trigger)
- Fixed a bug with Death script (now when your golem dies, the loot returns to you)
6) [29555] Golem Steal: Thief mob Greet
10) [29560] Thief Game: 3 Dice bet mob Bribe
11) [29561] Thief Game: 3 Dice Rules mob Speech
12) [29562] Thief Game: 3 Dice Advert mob Greet
2) [29551] Golem Death: Thief mob Death
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The changes are in.
I take it for granted that there will be a PK check on both owner and target when it comes to object stealing.
Perhaps we should have discussed that abouth gold as well. My personal opinion is that since there alreay are thieving mobs in the game, and the player always can kill the golem and retrieve some, if not all their money, it's probably OK. Possibly we should add a check so they cannot steal from players that haven't remorted however?
Opinions anyone?
The PK/non PK issue is getting to be a bigger problem than I first thought. For instance, if a Golem gets attacked by a non PK, the owner cannot defend it, whether they are PK or not.
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That's true with lots of things though. A non pkill player can attack a caster's elemental as well and they can't defend it. I do think they can order it to do specific attacks, but they can't directly attack the player anyway.
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-Removed the 5s delay before displaying Golem information for command Gstat, you still can't use Gstat again for 5s after the information has been displayed. (Fix suggested by: Ruby)
-Added 'gorder flee' command to the Golems Bodyguard and Thief. (suggested by: Kita)
Scripts that require update before the fix kicks in:
16) [29565] Golem GSTAT: All mob Command
7) [29556] Golem Gorder: Thief mob Command
19) [29568] Golem Gorder: Bodyguard mob Command
Important:
I fix the scripts, Molly does the Updates in the Game port, if you're waiting for an update and it hasn't kicked in yet you know why.
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The updates are in, keep us posted if you run across any new bugs.
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-Removed Involve command from Golem's script, since the group code changed that command doesn't work any more.
-Modified the Golem scripts so that their tier-level saves even after death, you can buy a new one and continue from where you left. To have your Golem leveling status saved, just emet it and drop it again. If you lose the Golem in object form you also lose all your leveling progression, saving works only when the golem dies in Mob form.
-Gstat won't work for a while, I've added a line so you can check your Golem HP during fights.
NOTE: This new feature is experimental and might not work properly since it's hard for me to test it in the Build Port, I'll be waiting for your feedbacks to continue my work. Only Golem that saves on death for now is the Bodyguard type. The Thief type will be a bit buggy.
Instructions for who owns a Thief golem:
drop your golem, wait for it to evolve, emet it, drop your golem again, kill it, go buy another golem and get the Bodyguard, drop golem again, and now you should have a Bodyguard golem same level with the Thief
Scripts that require update before the fix kicks in:
3) [29552] Golem MobForm: All obj Drop
4) [29553] Golem ObjForm: All mob Speech
20) [29569] Code change Involve command removed mob Command
14) [29563] Golem Evolve: All mob GlobalRandom
Important:
I fix the scripts, Molly does the Updates in the Game port, if you're waiting for an update and it hasn't kicked in yet you know why.
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Changes are in, keep us posted if there are any bugs.