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Messages - Diandra

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46
Building Board / Charisma on items
« on: September 09, 2009, 01:11:46 pm »
Here's the new standard for adding CHA to items:

- sold in shops or loads visable: 1 cha
- killing a mob, no matter what level or zone: 2 cha


The rest should be added to items depending on how difficult it is to obtain them and if there are other stats on the item too.

Example of a cha 3 item:
- killing a mob that is behind a hidden room
- receive as price in a small quest

Which leaves 4 and 5 cha for the more difficult or longer quests.


And yes this should probably be adjusted in the equipment guidelines too, at some time somewhere in the future.




47
Building Board / Re: Guidelines
« on: August 30, 2009, 12:31:21 am »
I thought the default delay is 5seconds, it can be lower than that? What's the shortest delay I can use on a teleport item?

Shortest is 5 seconds.

48
General Discussions / Re: Character activity question
« on: May 20, 2009, 02:20:34 pm »
The character Waldo still exists, waiting for you to return.

As for the inactivity thing, someone else will have to answer that question.

49
General Discussions / Re: Having hard time creating new character
« on: May 16, 2009, 06:28:17 am »
If you're still having problems, the steps to create a new character are explained on this page:

http://4dimensions.org/node/charactercreation

50
General Discussions / Re: General discussion regarding skill trees
« on: March 22, 2009, 07:00:22 am »
Instead of posting a complete draft of skilltree of one class, wouldn't it be a better idea to start from the beginning?  So comparison is easier, first between all the classes, and later on between the seperate rogue/fighter/caster classes?

I thought the idea was people choose basic skills at first, open for anyone. So put up a list of those open basic skills. If we see that one of those supposed basic skills is suited better for a certain class, we can discuss that and put it on hold to put in the skilltree further along.

After the basic has been approved, announce the new set of skills, where the player has to decide between: rogues/fighters/casters, or if that is too soon for the level in between. Put up a list of those new sets so that again at that stage we can comment.

And then work out your treesets from there. So we can see the treesets evolve per set of skills/spells that will be released, the way players ingame will see them show up.

This way you'll already know 'we don't need to look at kick/drunk/whatever anymore' cause we already covered that in the basics.

And you won't end up with discussions, whether a certain skill should be a hunter or ranger skill, cause at the moment we don't even now if that certain skill will even be in the hunter or any other skill tree or not.

Anyway just an idea, cause the way things have been posted now, only adds confusion instead of making things clear.

51
Scripting Board / Re: How Do I???
« on: March 14, 2009, 01:34:49 pm »
If the basket and plates are made as containers, try adding the following to the working script you already have.

Though depending on the scripttype there's a chance it won't load where it should be, so I'm not sure this is what you're looking for.


* load container
%load% obj vnum-basket
* saves the reference of the container in 'cont'
set cont %loaded%
* load each item in the container
%load% obj vnum-bread %cont.name%
%load% obj vnum-bread %cont.name%
%load% obj vnum-bread %cont.name%
%load% obj vnum-bread %cont.name%
* the above will have loaded 4 breads in the basket
* load a new container
%load% obj vnum-plate
* store the reference from the new container in 'cont' (or use something else)
set cont %loaded%
%load% obj vnum-cheese %cont.name%
%load% obj vnum-cheese %cont.name%
%load% obj vnum-cheese %cont.name%
%load% obj vnum-cheese %cont.name%
* the above will have loaded 4 cheeses on the plate

Anyway hope this can help you out.



52
Scripting Board / Re: How Do I???
« on: December 21, 2008, 05:08:26 am »
So, will it be %actor.position(stunned)%, or %actor.pos(stunned) after the copyover?

Seems both work.

53
Scripting Board / Re: How Do I???
« on: December 07, 2008, 06:03:50 am »
Nope, doesn't work either.

Using 'position' doesn't give an error but the position of the %actor% doesn't change either.

So either way, it seems that nor %actor.position(stunned)%  nor  %actor.pos(stunned)% is working.

54
Scripting Board / Re: How Do I???
« on: December 04, 2008, 12:11:07 pm »
And it seems that using the position variable isn't the solution either as the code doesn't even recognize the field.

[ Trigger: Something, VNum xxxx. unknown char field: 'pos' ]

Is all you get when you try

nop %actor.pos(stunned)%

or

nop %actor.pos(sitting)%

in a script.

55
Suggestions & Ideas / Re: Official Golem Discussions Thread
« on: October 10, 2008, 06:17:20 am »
I suggest you still post the problems in here too Iwku.

Lionheart, who's scripting the Golems, doesn't have access to the typolist. So I suggest you typo the rooms where your Golem disappears (Just mention lost golem or something) and I'll post the flags of the rooms in question to your post in here, so he can determine what's causing the loss of your Golem.

56
Roleplay / Re: Writer's Block
« on: September 13, 2008, 07:22:15 am »
It all depends on the kind of RP.

As for RP'ing in a mud, (since this usually takes a direct reply) the more you stick in character, the more you'll know about your character too, and it will be easier to find out how they'll react to a certain situation.

Yet, if you find yourself stuck, buy yourself some time. Have your character do something unexpected like sneezing, or some other funny thing or look around in the room where you're at.

Maybe there's something in the description that can suddenly attract your character's attention and you can start talking about that, while in the mean time you think on how you can react on the situation that got you stuck in the first place. (With some luck, perhaps you don't even have to react to that situation anymore at all.  ;))

Or if there's an NPC/MOB in the room, you can use the pose-command to have that mob interact with you and the surrounding people. Or ask one of the RPL's to take on the role of the mob/npc.


As for non-mud-related RP or the writer's block you're describing, if you're not pressured in time to react, do something completely different. Go out, have a drink, visit friends, go watch a movie, read a book, or as for writing an RP-story, read other examples, that might give you some ideas. Or, talk about it with someone else. Brainstorming with other people can bring up ideas too.


Also in order to learn more about your ingame character have a look at the following webpage: http://4dimensions.org/node/RPPointers, mainly at point 2 'Never confuse roleplay with real life'. Maybe answering those question from your character's point of view will also give you a better understanding of your character.


And there's more tricks other people use to develop their character.  But I'll leave that to those to post.  :)

57
Suggestions & Ideas / Re: MPOGD -- Higher top 100 ranking
« on: June 18, 2008, 04:28:39 am »
I admit, I had to search a bit too, but there's no need to register to vote for 4d as Game of the Month on that site.

If you however wish to rate the game you have to register.

Anyway as Whichondoyou already pointed out for the non registering part:


At the mainpart (centerpart) of the page, you've got two boxes (Under the title Multiplayer games... that's all we do).

First box is titled News. The second box is titled GOMT.

In that second box you see centered 'May winner: Runescape' followed by a list of 5 games. 

The last line (underneath the 5th game) of that second box is: 

'VOTE!               Total Votes: 15951                 Top 100'

Now just click on 'VOTE!'.

You'll then get a list of the games you can vote for and 4Dimensions should be pretty high in that last.  So click on it and you've voted then for 4D as Game of the Month.

And while you're at it, don't forget to vote on the voting links on our own webpage either  ;)

 

58
Suggestions & Ideas / Re: Trainer List of Skills and Spells
« on: June 09, 2008, 04:46:14 pm »
Kvetch is right. 

Herbie is the only exception that was allowed as a wizinvis trainer mob.

59
Suggestions & Ideas / Re: Newbie Helpers
« on: May 14, 2008, 10:07:17 am »
Kvetch is right, this was already agreed upon on the old forum.

Time for the coders to do the rest.

60
Scripting Board / Re: Trigedit Help Requested
« on: May 08, 2008, 10:46:22 am »
Instead of:

if %actor.sub(dragonmastery)%

try this:

if %actor.subskill(dragonmastery)%

Maybe that will do the trick.

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