1
Suggestions & Ideas / Idea for corpse sacing
« on: August 02, 2008, 08:55:52 pm »
I mentioned it the other day, and Erwin said the DJ zone might make an item to do something like this, however I will still suggest it.
Generally, this is what you see:
You sacrifice the corpse of a dock worker to your god.
You have been rewarded by your deity.
And unless I missed something you never get rewarded. What I am suggesting is we implement something to make a small possibility of some random events happening when you sac a corpse.
First of all, the corpse would have to be suitable size to avoid abuse, this could be dependant on the the level, or just a flat number like 1.5mil-2 mil to get a chance at a bonus. In addition you could also make a system where players have to devote to good or evil, and if they sway from their alignment and sac a corpse bad things could happen. Also, could increase the chance of a bonus happening when slaying mobs opposite of your chosen alignment.
Off the top of my head here are some ideas that could be "booned" by your diety
coins
token (would have to be very rare event of course)
heal of mana, move or health (rare event all 3, or even rarer event full restore)
your hunger and thirst decreased 1-3% (this one could be semi common)
a potion of regen, or sanc, or something
other than items other events could take place:
a spell is placed on you, only 1 at a time and can not have another one until it expires, could be special spells of regeneration, spells to decrease satiation, haste or anything.
a blessing which increases your stats, or which would allow you to have higher stats if your gear will take you higher (i.e if you have 24 con worth of gear you could have 24 con)
Thats just some general ideas off the top of my head, of course this same type of system could work with items as well, but it would be a lot harder to govern and control so people dont abuse it by sacrificing a million junk items to get a good buff.
Generally, this is what you see:
You sacrifice the corpse of a dock worker to your god.
You have been rewarded by your deity.
And unless I missed something you never get rewarded. What I am suggesting is we implement something to make a small possibility of some random events happening when you sac a corpse.
First of all, the corpse would have to be suitable size to avoid abuse, this could be dependant on the the level, or just a flat number like 1.5mil-2 mil to get a chance at a bonus. In addition you could also make a system where players have to devote to good or evil, and if they sway from their alignment and sac a corpse bad things could happen. Also, could increase the chance of a bonus happening when slaying mobs opposite of your chosen alignment.
Off the top of my head here are some ideas that could be "booned" by your diety
coins
token (would have to be very rare event of course)
heal of mana, move or health (rare event all 3, or even rarer event full restore)
your hunger and thirst decreased 1-3% (this one could be semi common)
a potion of regen, or sanc, or something
other than items other events could take place:
a spell is placed on you, only 1 at a time and can not have another one until it expires, could be special spells of regeneration, spells to decrease satiation, haste or anything.
a blessing which increases your stats, or which would allow you to have higher stats if your gear will take you higher (i.e if you have 24 con worth of gear you could have 24 con)
Thats just some general ideas off the top of my head, of course this same type of system could work with items as well, but it would be a lot harder to govern and control so people dont abuse it by sacrificing a million junk items to get a good buff.