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Crafting Main Board / Re: Player Response to Crafting FAQ?
« on: January 30, 2015, 08:24:07 pm »
Personally, I wasn't saying to not limit the number of skills people can have - and it's always easier to up the number than to lower them at a later point in time. I was just pointing out that people will make alts so they don't have to depend/trust anyone else with their stuff.
The trust issue happens when you have people pulling stupid things all the time so you never know who you can trust because their next "big trick" when you give them a gold coin or the components to make a hilt, could be "ha! the trick is, you shouldn't have done that, now the (coin or resources) are mine." Don't remember who used to do something akin to that in recall to "teach" newbies not to give tokens away. It was very handy on teaching people to never trust anyone. OH, and no, whoever it was never got me, but only because I saw them do it to someone else first.
I like the player shop aspect of it, but there are times you'll want someone that is on to work on your stuff so you can have it faster - and that's when the trust issue comes in. I give you my stuff and hope you're as good as your word and do your thing and give it back... But, I'm also not saying there needs to be a system in so you don't have to trust people. As Bane said, if someone keeps stiffing people, it'll get around and their reputation will become moot.
I also understand locking the main thread- in theory, but whether wading there, here or elsewhere, you're still going to be wading through posts... well.. provided more people talk about this. And then, to talk about that, I have to either have printed it out so I can read it and comment on it or basically have written everything I want to say in my word program to copy paste - because there's not arrowing down to the conversation to figure out what the heck I wanted to say next (which I've used about 5 times for this post).
The trust issue happens when you have people pulling stupid things all the time so you never know who you can trust because their next "big trick" when you give them a gold coin or the components to make a hilt, could be "ha! the trick is, you shouldn't have done that, now the (coin or resources) are mine." Don't remember who used to do something akin to that in recall to "teach" newbies not to give tokens away. It was very handy on teaching people to never trust anyone. OH, and no, whoever it was never got me, but only because I saw them do it to someone else first.
I like the player shop aspect of it, but there are times you'll want someone that is on to work on your stuff so you can have it faster - and that's when the trust issue comes in. I give you my stuff and hope you're as good as your word and do your thing and give it back... But, I'm also not saying there needs to be a system in so you don't have to trust people. As Bane said, if someone keeps stiffing people, it'll get around and their reputation will become moot.
I also understand locking the main thread- in theory, but whether wading there, here or elsewhere, you're still going to be wading through posts... well.. provided more people talk about this. And then, to talk about that, I have to either have printed it out so I can read it and comment on it or basically have written everything I want to say in my word program to copy paste - because there's not arrowing down to the conversation to figure out what the heck I wanted to say next (which I've used about 5 times for this post).