31
Building Board / Re: GlobalTime triggers
« on: August 26, 2014, 07:25:47 am »
Parn and I keep going between GlobalTime and Time - both of which seem to work just fine in the Dragon Master zone with only imm's in the zone - we tested that last night too to make sure. But this one seems to think it doesn't have to work. And if the ghosts don't load when they should without anyone in the zone then players may end up spending a lot of time in what looks to be a dead zone because there are no mobs. All of these mobs should load up in the rooms they belong in at 11pm - whether or not someone is in the zone. After Parn left yesterday it worked fine twice (with only me on the port) so I took out the zecho's she had to know if each room fired and sent a note in the game port that it was working right and what to check for if something like this happened to other builders. When I came back from a much needed nap, it wasn't working again unless Parn had her test mortal on. So, can someone help figure out the problem because it's not going to go into the game port unless it's working right which will suck for Halloween.
Name: 'Load Night Mobs', VNum: [27587], RNum: [ 1696]
Trigger Intended Assignment: Rooms
Trigger Type: Time, Numeric Arg: 6, Arg list: None
Commands:
if %self.vnum% == 27505
%load% mob 27521
elseif %self.vnum% == 27542
%load% mob 27515
%force% couple north
%load% mob 27515
%force% couple east
%load% mob 27515
%load% mob 27515
elseif %self.vnum% == 27544
%load% mob 27528
%load% mob 27520
%load% mob 27520
%load% mob 27520
elseif %self.vnum% == 27550
%load% mob 27520
elseif %self.vnum% == 27552
%load% mob 27504
%load% mob 27504
%load% mob 27504
elseif %self.vnum% == 27553
%load% mob 27516
elseif %self.vnum% == 27555
%load% mob 27527
end
One last note. Parn did take out the elseif's and put ends in front of each if statement to see if that would help. It did not.
Name: 'Load Night Mobs', VNum: [27587], RNum: [ 1696]
Trigger Intended Assignment: Rooms
Trigger Type: Time, Numeric Arg: 6, Arg list: None
Commands:
if %self.vnum% == 27505
%load% mob 27521
elseif %self.vnum% == 27542
%load% mob 27515
%force% couple north
%load% mob 27515
%force% couple east
%load% mob 27515
%load% mob 27515
elseif %self.vnum% == 27544
%load% mob 27528
%load% mob 27520
%load% mob 27520
%load% mob 27520
elseif %self.vnum% == 27550
%load% mob 27520
elseif %self.vnum% == 27552
%load% mob 27504
%load% mob 27504
%load% mob 27504
elseif %self.vnum% == 27553
%load% mob 27516
elseif %self.vnum% == 27555
%load% mob 27527
end
One last note. Parn did take out the elseif's and put ends in front of each if statement to see if that would help. It did not.