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Messages - Zsijn

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31
Suggestions & Ideas / Re: lumberjacking
« on: July 13, 2012, 07:54:50 pm »
lol maple = plane log....looks like all the logs are off


Sherwood Forest
[ Exits: n e s w ]
As you turn your back to the trail in the west and enter the dark and
dense forest, you feel cold thrills going up your spine.  The ancient trees
seem to lean over you in a threateningly way.  There is a very small path to
the north.  Maybe better to stick to that at least?  - or even better to
stay on the trail?
A tall maple tree displays its ornamental 3-lobed leaves.

2240H 74009M 25494V (100) 50,535,949TNL>
With a crackle of broken twigs and an earthshattering BOOM! The tree hits the ground.

2240H 74009M 25494V (100) 50,535,949TNL>l
Sherwood Forest
[ Exits: n e s w ]
As you turn your back to the trail in the west and enter the dark and
dense forest, you feel cold thrills going up your spine.  The ancient trees
seem to lean over you in a threateningly way.  There is a very small path to
the north.  Maybe better to stick to that at least?  - or even better to
stay on the trail?
A plane log rests heavily on the ground.

2240H 74009M 25494V (100) 50,535,949TNL>get log
You pick up a heavy plane log.

2240H 74009M 25494V (100) 50,535,949TNL>
the auctioneer auctions, 'a scorched gr

32
Suggestions & Ideas / Re: lumberjacking
« on: July 13, 2012, 07:53:12 pm »
elm tree also now yield almond logs...lol...

A large elm tree grows in the deep soil.

2240H 74009M 25451V (88) 50,535,949TNL>fell tree
You can't chop trees without a good axe!

2240H 74009M 25454V (89) 50,535,949TNL>swap
You are not dual wielding WEAPONS.

2240H 74009M 25457V (89) 50,535,949TNL>rem axe
You stop using a lumber axe.

2240H 74009M 25460V (91) 50,535,949TNL>rem dagger
You stop using a Blood stained dagger.

2240H 74009M 25460V (91) 50,535,949TNL>wield axe
You wield a lumber axe.

2240H 74009M 25463V (91) 50,535,949TNL>fell tree
You flex your muscles and swing your axe.

2240H 74009M 25463V (92) 50,535,949TNL>
You aim a stroke of the axe at the base of the tree trunk.

2240H 74009M 25466V (92) 50,535,949TNL>
White chips of wood fly in the air as the axe bites into the trunk.

2240H 74009M 25469V (92) 50,535,949TNL>
You keep chopping away at the trunk.

2240H 74009M 25472V (93) 50,535,949TNL>
The forest rings with the sound of the rhythmic strokes of the axe.

2240H 74009M 25481V (96) 50,535,949TNL>
You pause for a moment stretching your back.

2240H 74009M 25484V (96) 50,535,949TNL>
Chopping down huge trees is hard work!

2240H 74009M 25487V (97) 50,535,949TNL>
Wiping the sweat from your brow you resume your work with the axe.

2240H 74009M 25493V (99) 50,535,949TNL>
The trunk is almost hewn through now.

2240H 74009M 25494V (100) 50,535,949TNL>
There is a creaking sound from fibres splintering, as the tree leans slightly.

2240H 74009M 25494V (100) 50,535,949TNL>
You yell 'TIMBER!'

2240H 74009M 25494V (100) 50,535,949TNL>
The tree groans as the leaning increases rapidly.

2240H 74009M 25494V (100) 50,535,949TNL>
With a crackle of broken twigs and an earthshattering BOOM! The tree hits the ground.

2240H 74009M 25494V (100) 50,535,949TNL>l
Sherwood Forest
[ Exits: n e s w ]
From the trail, you've entered the forest.  If you venture any further
from here you might easily get lost.  However, the trail still is close to the
west, why not get back there for safety's sake?  To the north is a small, almost
invisible path leading east - west among the trees.  Even that might be a bit
safer than this dark and threatening forest. 
An almond log rests heavily on the ground.

2240H 74009M 25494V (100) 50,535,949TNL>get log
You pick up an almond log.


33
Suggestions & Ideas / Re: **new skill idea** SHARPEN
« on: July 13, 2012, 05:09:51 pm »
i recommended thief/warrior but only or types that suit their class

34
Suggestions & Ideas / Re: lumberjacking
« on: July 13, 2012, 05:09:01 pm »
still doesnt work...you guys owe me some tps....ive turned in 3 sets now

2 beech
1 alder


1644H 72530M 24621V (100) 13,864,607TNL>give log cog
You put a heavy alder log on the conveyor belt and it gets taken into the mill.
Cogwell rubs his greedy little hands together.
Cogwell says, 'Great, that makes 9 loads so far,
And this one is just what I needed for the latest construction order!
There you go, we pay good price for timber any time!

35
Suggestions & Ideas / **new skill idea** SHARPEN
« on: July 10, 2012, 08:42:10 pm »

a skill for maybe warriors on longarm weapons and thiefs on short blade weapons....or something similiar across all classes that get longarm/short blade skills.  just something minor to give them a minor bonus to weapons...ie warrior sharpens his longsword and gains maybe up to 2 additional dice rolls of his weapon....so instead of 10d10 hes rolling 12d10....of course timers would apply similiar to tinker but maybe a tad bit longer.....idea being less of a bonus but for an extended period of time...gypsy would obviously still be the one togo to for max of 15d15 or wtf is it

36
Suggestions & Ideas / Re: lumberjacking
« on: July 09, 2012, 05:48:23 pm »
give beech cog
You put a heavy beech log on the conveyor belt
Cogwell rubs his greedy little hands together.
Cogwell says, 'Great, that makes 9 loads so far,
And this one is just what I needed for the latest
There you go, we pay good price for timber any time!



it seems broken...just turned in 2 sets of logs for 0 tps...also it was beech logs for both sets and it stuck at 9 per load not sure if that was intended or amended

37
Suggestions & Ideas / Re: Artifacts...
« on: July 04, 2012, 07:18:39 pm »
Back in the day, prior to our switch to the current format, one of the things that made this mud fun for me was Artifacts and trying to collect all Artifacts in the game.  Whether it was attempting to farm a high end mob to get one to pop or checking the secret loading places over and over and over, it added another element to the game.  With the timers on artifacts now, the amount of time spent obtaining an artifact does not necessarily equate to the amount of time you actually get to use said artifact.  A frustrating scenario, especially if you were to get something like assembling the super weapon/armor.  I would propose making the following changes to these items;

Remove the Timer
Remove the Max Loan Rate
Decrease the % they are loaded - basically a drop to offset the removal of a max load

Doing this would add back an element into the game of trying to take down larger mobs to force a pop of a nice item.  This would provide people with a nice step between normal eq and the high end quest items as well.  Unfortunately i dont know if the 3 above are feasible, its been probably 10 years since ive had a builder.  Let me know what you guys think...

bringing this post back with a few modifications given the new structure and making a few modifications.  Given how a lot of them load rarely and take forever to force pop seems silly to have the timer,

*REMOVE THE TIMER
*Quadruple the max loads
*leave load % as is
*flag them so they cannot be left in player houses ie like keys...THIS ITEM IS TOO VALUABLE to be here...allow them to be put in the clan safe box only...this would prevent the trophy takers like back in the day or leave them open to being stolen by other clans or force players to carry them
*implement some type of system to sell artis for tokens or some other form of reward for farming out or attempting to force load artis
*allow artis to be perzed again

basically make it worthwhile to get artis for those that like to arti hunt and make it tough to horde them as we used to in the past.

38
News & Announcements / Re: Artifacts and artisave rooms
« on: July 04, 2012, 04:22:59 pm »
can we update arti weapons to be better than 10d10?  something that makes them worth trying to force pop?

39
Suggestions & Ideas / Re: lumberjacking
« on: July 04, 2012, 03:23:58 pm »
and another...looks like willow logs are not set as takeable.  cant pick them up

someone fixed this for me thanks

40
Suggestions & Ideas / Re: lumberjacking
« on: July 04, 2012, 10:47:00 am »
and another...looks like willow logs are not set as takeable.  cant pick them up

41
Suggestions & Ideas / Re: lumberjacking
« on: July 04, 2012, 10:04:46 am »
one more...elm tree into beech log?!

An old elm tree grows here. ...it is glowing with an inner light
|A lesser galago travels through the trees in leaps and bounds, howling shrilly.

2216H 72943M 24371V (94) 41,775,639TNL>fell tree
You flex your muscles and swing your axe.

2219H 72943M 24371V (94) 41,775,639TNL>
You aim a stroke of the axe at the base of the tree trunk.

2219H 72943M 24374V (96) 41,775,639TNL>
White chips of wood fly in the air as the axe bites into the trunk.

2222H 72943M 24374V (96) 41,775,639TNL>
You keep chopping away at the trunk.

2225H 72943M 24377V (97) 41,775,639TNL>
A spotted leopard has arrived.

2228H 72943M 24377V (97) 41,775,639TNL>
The forest rings with the sound of the rhythmic strokes of the axe.

2231H 72943M 24380V (99) 41,775,639TNL>
You pause for a moment stretching your back.

2237H 72943M 24383V (100) 41,775,639TNL>
Chopping down huge trees is hard work!

2237H 72943M 24383V (100) 41,775,639TNL>
Wiping the sweat from your brow you resume your work with the axe.

2243H 72943M 24389V (100) 41,775,639TNL>
The trunk is almost hewn through now.

2249H 72943M 24389V (100) 41,775,639TNL>
There is a creaking sound from fibres splintering, as the tree leans slightly.

2252H 72943M 24392V (100) 41,775,639TNL>
You yell 'TIMBER!'

2252H 72943M 24395V (100) 41,775,639TNL>
The tree groans as the leaning increases rapidly.

2255H 72943M 24395V (100) 41,775,639TNL>
With a crackle of broken twigs and an earthshattering BOOM! The tree hits the ground.

2258H 72943M 24395V (100) 41,775,639TNL>l
In The Jungle
[ Exits: n e s w ]
The overwhelming jungle growth assaults your senses, the thick, entangling
growth prohibiting most free movement. Long, thick branches creak like old
men's joints as they stretch lazily towards the heavens, forming the abundant
canopy that covers your head. Brightly coloured birds dart in and out between
the trees, their sweet songs echoing all around you.
A beech log rests heavily on the ground.
|A great spotted leopard silently stalks among the undergrowth.

2273H 72943M 24404V (100) 41,775,639TNL>get log
You pick up a heavy beech log.


42
Suggestions & Ideas / Re: lumberjacking
« on: July 04, 2012, 09:55:35 am »
sorry one more item can we remove this?  pretty much all the trees in pre-historic forest do this


There is a creaking sound from fibres splintering, as the tree leans slightly.

2717H 72943M 24437V (100) 39,268,504TNL>
You yell 'TIMBER!'

2717H 72943M 24437V (100) 39,268,504TNL>
The tree groans as the leaning increases rapidly.

2717H 72943M 24437V (100) 39,268,504TNL>
The tree disolves into sawdust.

43
Suggestions & Ideas / Re: lumberjacking
« on: July 04, 2012, 09:40:01 am »
not sure if this is intended?  but logs on the ground show as fir logs but are really different types.  might make it less confusing to change


A fir log rests heavily on the ground.

2583H 72943M 23979V (100) 42,631,358TNL>get log
You pick up a heavy maple log.



44
News & Announcements / Re: Artifacts and artisave rooms
« on: July 04, 2012, 09:33:14 am »
dear Molly,

Please put one in the first room for that Vikings.  In all bold red capital flashing letters that reads BIG BOX OF ARTIFACTS TAKE ONE!!!!.

Thanks,
Z

45
Suggestions & Ideas / Re: lumberjacking
« on: July 04, 2012, 08:35:19 am »
spam lumberjacking i dont think is really an issue...but if its a concern would it be possible to make it increase after every 5 batches instead of 1?

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