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Suggestions & Ideas / Re: Ramblings on a Future without GM, with Action Points and Skill Trees
« on: November 12, 2011, 04:27:45 am »Do you feel that attitude is productive?
No, but I don't think you're productive either so it balances out.
In terms of "how we make classes more useful" that's not a very clear and easy fix. We could use some competent thought on this issue.
My what an ingenious idea. Oh look, someone already did it: http://4dimensions.org/forum/index.php/topic,724.msg5001.html#msg5001
It's not an easy fix because no lasting fix to gameplay is going to be quick and easy. It is an actual project that will require some sustained effort to achieve. No one is going to waste their time making an exhaustive list of twiddled skills that will shift the imbalances around a bit until you get bored next week and stop. I wrote up a core system that is balanced and works with the current code; the rest is much less important and can be dealt with as the core is tested and I can work out where to concentrate on expanding it.