Here's the basic background: I'm working on distributing every skill and spell in the game to a mob, so we can in turn get rid of guild masters. They're overpaid and underworked.
Basically, I (and now you
) need to think up IC mobs that fit with whatever skill/spell WE give them, not only logically, but levelly.
Lower level skills need to be on easier to find mobs. The very low level skills/spells that are needed just as basics are staying with the normal normal guildmasters. We're just getting rid of that fat Mike next to recall.
So.. Enough chitter chatter.. Here's the current list I have, I want you all to help me with it.
Basic Trainers:
Lionel:
-melee
-hand-to-hand
-mount
-riding
-manifest
-chill touch
-kick
Thief Guildmaster:
-melee
-hand-to-hand
-backstab
-blackjack
Gypsy Guildmaster:
-melee
-hand-to-hand
-backstab
-blackjack
Ranger Guildmaster:
-melee
-hand-to-hand
-backstab
Warrior Guildmaster (Swordsmen Guildmaster needs a name change):
-melee
-hand-to-hand
-riding
-kick
Hunter Guildmaster:
-melee
-hand-to-hand
-riding
-kick
Mage Guildmaster:
-manifest
-chill touch
-colour spray
-magic missile
Esper Guildmaster:
-manifest
-chill touch
-cone of cold
-magic missile
Priest Guildmaster (Cleric Guildmaster needs a name change):
-manifest
-chill touch
-cone of cold
-magic missile
Skills:
- Advanced melee -
- Backstab –
- Bash -
- Behead –
- Berserk –
- Blackjack –
- Bladedance –
- Bow –
- Brace –
- Brew -
- Charge –
(Crete)
- Cleave –
- Crossbow -
- Disarm –
- Dodge –
- Drunk –
- Dual –
- Encircle -
- Face -
- Filet –
- Firearm -
- Flank –
- Focus –
- Forage –
- Fortify –
- Grapple –
- Grip –
- Hand-to-hand –
- Hide –
- Holystrength –
- Hyperactivity –
- Joust –
- Kick –
- Longarm –
- Manifest -
- Manipulate -
- Martial Arts –
- Master Melee –
- Melee -
- Meditate -
- Mount -
- Mounted Combat –
- Parry –
- Picklock –
- Phase –
- Poison Weapon –
- Push -
- Rescue –
- Retreat –
- Riding -
- Scan –
- Scribe -
- Scalp –
- Sling -
- Slip -
- Smash -
- Snare -
- Sneak –
- Short Blades –
- Strangle -
- Steal –
- Tame –
- Tinker -
- Throw -
- Track –
- Trample –
- Trap Aware -
- True Strike -
- Woodsing –
Spells:
- Absolve –
- Air Elemental –
- Acid Arrow -
- Animate Dead -
- Antidote -
- Armor -
- Battle rage –
- Bless -
- Blindness -
- Burning hands –
- Burning skull –
- Call Lightning -
- Chain Lightning -
- Charm -
- Chill Touch -
- Clone -
- Colour spray -
- Cone of Cold -
- Confuse -
- Control Weather -
- Corrupt armor –
- Create food -
- Create water -
- Cure blind -
- Cure critic -
- Cure light -
- Curse -
- Demonshriek -
- Detect alignment -
- Detect invisibility -
- Detect magic -
- Detect poison -
- Devine mind -
- Dispel evil –
- Dispel good –
- Dispel sanctuary -
- Earth elemental -
- Earthquake -
- Electric blast -
- Embue armor -
- Enchant weapon -
- Energy drain -
- Evil eye –
- Facemelt -
- Fireball –
- Fire elemental -
- Fire Shield -
- Flame Arrow –
- Flight -
- Forsee -
- Fortify body -
- Fortify mind -
- Gate -
- Group Armour -
- Group heal -
- Group recall -
- Group shield -
- Harm -
- Haste -
- Heal -
- Heart squeeze -
- Hold Person -
- Holy shield -
- Holyshout -
- Holyword -
- Ice shield -
- Inferno –
- Infravision –
- Invisibility -
- Knock -
- Lifesuck -
- Life transfer -
- Lightning bolt -
- Locate object -
- Magic bubble -
- Magic missile -
- Mana blast -
- Mana shield -
- Mana transfer -
- Meteor shower -
- Midas touch -
- Mind ice -
- Mind electricity -
- Mind fire –
- Mind water -
- Minor identify –
- Mirror shield -
- Nightmare -
- Numb mind -
- Paralyze -
- Polymorph -
- Poison –
- Protection from cold -
- Protection from evil –
- Protection from fire –
- Protection from good –
- Psi panic -
- Recharge -
- Remove alignment -
- Remove curse -
- Sanctuary –
- Senselife -
- Shield -
- Sleep -
- Slowness -
- Soulsmash -
- Static shield -
- Stoneskin -
- Shocking grasp -
- Steelskin -
- Strength –
- Suffocate -
- Summon -
- Sweet dreams -
- Teleport -
- Thornshield -
- Vitalize -
- Water elemental –
- Water to wine –
- Waterwalk -
- Weaken -
- Word of recall -
Your turn.. Fill in the gaps, or make suggesstions if you think more mobs should be added to a skill. I'll just edit the original post as I see fit.
Note: Done