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Scripting Board / Quest flags question
« on: June 28, 2009, 08:09:40 pm »
hey. I just have a couple quetions concerning quest flags (variables I think...dunno).
I have evals down and they are very easy to set, but they're temporary as far as I can tell. How exactly should I go about setting variables on players?
The reason being is that I plan on hvaing players work their way through the storyline, instead of having them having to restart everytime there is a crash/reboot/death. I want players to be able to pick up where they left off easily.
For example:
Ultimate Goal is to Gain Trust of Mob
Player starts quest A
Player Finishes quest A, and gains slight trust. (var 1)
Player Starts and finishes quest B, gains more trust. (var 1 turns to Var 2)
Players continues down list, until final quest in series (quest E) is complete (Var 2,3- ends in Var5)
Mob Now Trusts Player (not to be triggered by items as that would be abusable.) (Var 6 enables story continuation)
Mob Trusts player, and starts series of events in main quest. (finish quest, and have new flag set for quest item, while keeping var 6 to repeat quest as needed from proper point with story main mob)
How would I go about setting variables on a player, then replacing and so on as above?
Any chance I could get a couple good examples taht I can build from, and/or maybe have some time set aside to have a one on one tutorial? Thanks so much guys.
-Tochie
trying to finish
I have evals down and they are very easy to set, but they're temporary as far as I can tell. How exactly should I go about setting variables on players?
The reason being is that I plan on hvaing players work their way through the storyline, instead of having them having to restart everytime there is a crash/reboot/death. I want players to be able to pick up where they left off easily.
For example:
Ultimate Goal is to Gain Trust of Mob
Player starts quest A
Player Finishes quest A, and gains slight trust. (var 1)
Player Starts and finishes quest B, gains more trust. (var 1 turns to Var 2)
Players continues down list, until final quest in series (quest E) is complete (Var 2,3- ends in Var5)
Mob Now Trusts Player (not to be triggered by items as that would be abusable.) (Var 6 enables story continuation)
Mob Trusts player, and starts series of events in main quest. (finish quest, and have new flag set for quest item, while keeping var 6 to repeat quest as needed from proper point with story main mob)
How would I go about setting variables on a player, then replacing and so on as above?
Any chance I could get a couple good examples taht I can build from, and/or maybe have some time set aside to have a one on one tutorial? Thanks so much guys.
-Tochie
trying to finish