Hey guys,
I'm seeing a bit of a different approach that I think we should be taking here. You guys are throwing out a lot of good ideas on their own, but we're missing the framework with which to create the ideas. How I think we should be approaching the newbie question is:
What elements of gameplay do newbies need to learn to be effective at 4d?Here's some of my thoughts, I'd like to get yours as well so we can start forming actions:
1) How to Fight
2) How to use Heals
3) How to use extra attacks (bash, etc)
4) Which spells to use (if they're a caster)
5) Where to train
6) Where to level (most people have problems with this at first)
7) How to get good gear
Which skills to focus on at first
9) Which potions they need to be buying
10) How they can get sanct / bless from the healer
11) How to do various questing activities (this is mostly covered already)
12) What tokens are good for
13) Anything else?
Basically we want to address all the areas that we might normally teach a newbie if we met them one on one, and then have an automated platform that makes it easy for them to learn those facets of the MUD. Currently, I think we're weak on a lot of these. I see newbies wander around with shit gear, without the right skills, not knowing what are heals, or how to get sanct, etc.
I think our newbie school right now is basically good only for teaching questing and that's part of why the MUD doesn't see a lot of new life because since the pwipe combat and grinding have become incrementally more important but you're not really guided through any of that.
-Once