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« on: June 06, 2011, 10:31:10 pm »
So it's not even possible to steal a deed from a mob, as a sneaky way of obtaining the deed and stopping it loading again until the mob that thinks it still has it is killed.. That's great.
This is now just another thing directed at the few oldbies that still manage to find the time to play, and will simply let whichever oldbie is currently the most active on the mud amass a richer than rich clan treasury. The deeds will be lucky if they change hands once a month let alone once an hour...
You wouldn't know the half of it Horus, you turn up, promise everyone great things about this code you work on for well over a year (consistently pushing back any and all deadlines anyone would make) and then apparently delete every thing you previously did (including all back-ups). You wonder why no one takes you seriously, lol.
You were the worst thing to ever happen to 4d, you got everyone's hopes up and then shat on everything. Now you just hang around mocking the fact that Table Round is meant to be a 'good' clan, as you make retarded lewd comments at every passing male, female or dog.. You're a sad, pathetic, 30+ year old man who I would have nothing but pity for if you didn't have such stakes in 4d.
As a coder I'm surprised you're not more outraged at the way this was implemented, or at least could have put forward a few good ideas...
"As to why its harder to get than how you want it, well, thats because there is an actual bonus to getting it, like xp bonus and gold bonus. So I see why it SHOULD be harder to get."
There is more than one way to make something like this still balance. If something has a good bonus, and there is only 1 per zone in the mud, making them ridiculously EASY to get is actually just as good. Anyone online for 5 or 10 minutes could go kill all the mobs in Olde Yorke and grab a deed.
Meh, I don't support this feature at all really. These are just a cross between artifacts (poorly implemented) and zoneflags now and will simply lead to escalating clan treasuries for whoever the one or two players are that can be bothered. The lack of allowing steal is another way of removing any advantage to peek+steal combo, and forcing 4d into a 1dimensional HUNTER MAX DAMAGE KILL KILL KILL kind of game that bored everyone when it first became like this.
Bravo, everyone.