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Messages - virinis

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1
Suggestions & Ideas / Re: Future Clan Contests
« on: June 07, 2011, 03:25:46 pm »
The mud that I stole these from had about 3 active players and about 100 deeds changed hands multiple times a day. But I'll pretty much submit to whatever Xeriuth and Asmodeus think is good here, they're doing the playtesting.

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Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 11:37:54 pm »
I've got an exam tomorrow, I'm not gonna spend 6 hours searching for something that gives me 1% gold gains..

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Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 11:11:03 pm »
What more is there to learn that I don't already know, except that there are apparently some secret ways to tweak (abuse) the feature. I guess if I go to all the places in zones that I know have respawn mobs I could set up a trigger and just leave myself there until I get a deed loaded. In fact, if this is done based on mobs loaded in certain vnums, rather than with the mobs themselves, I could probably just set up a trigger that killed any elementals or clones I created as I move through zones until I collect the deed.

Who knows, the intricacies don't matter, and I'm sure I could figure out whatever little tricks there are to apparently fool newbies. The way this is implemented currently defeats most of the goals of putting it in in the first place, so unless you can properly explain why the goals were all changed, I don't think I'll support this implementation - clearly I thought the goals originally set out were more appropriate.

Prove me wrong, Horus, in a month I'll come back and check the list of deeds and if Xeriuth's name isn't next to every single one I'll give you a cookie. If I even manage to see one new name that doesn't look like an oldbie, I'll delete my character and you won't need to deal with me again. I'm fairly confident.

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Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 10:58:10 pm »
What a surprise, Horus is talking out his ass again.

Asmodeus is one of, if not THE most active in the mud at the moment - and came 1st in the zone-flag competition. You'd think he'd have a pretty good shot of capitalizing on deeds the way they're implemented right now but wait, what do you know.. He spends 6 hours searching, finds nothing, and concludes that the feature is the epitome of boring and all it does is try and force players to grind more, and more, and more, and more, and more, and more, and more, and ... wait what.

Uhh, I'm not sure where I asked to punish those that are active. I think those that are active would benefit greatly if deeds were much easier to obtain, in fact those that were MOST active would be able to consistently regain the deeds they lose to other players or clans.

You're hysterical Horus and you cannot take criticism. You get all huffy and extremely defensive and this is why people struggle to work with you. You're literally a retard.

5
Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 10:31:10 pm »
So it's not even possible to steal a deed from a mob, as a sneaky way of obtaining the deed and stopping it loading again until the mob that thinks it still has it is killed.. That's great.

This is now just another thing directed at the few oldbies that still manage to find the time to play, and will simply let whichever oldbie is currently the most active on the mud amass a richer than rich clan treasury. The deeds will be lucky if they change hands once a month let alone once an hour...

You wouldn't know the half of it Horus, you turn up, promise everyone great things about this code you work on for well over a year (consistently pushing back any and all deadlines anyone would make) and then apparently delete every thing you previously did (including all back-ups). You wonder why no one takes you seriously, lol.

You were the worst thing to ever happen to 4d, you got everyone's hopes up and then shat on everything. Now you just hang around mocking the fact that Table Round is meant to be a 'good' clan, as you make retarded lewd comments at every passing male, female or dog.. You're a sad, pathetic, 30+ year old man who I would have nothing but pity for if you didn't have such stakes in 4d.

As a coder I'm surprised you're not more outraged at the way this was implemented, or at least could have put forward a few good ideas...

"As to why its harder to get than how you want it, well, thats because there is an actual bonus to getting it, like xp bonus and gold bonus. So I see why it SHOULD be harder to get."

There is more than one way to make something like this still balance. If something has a good bonus, and there is only 1 per zone in the mud, making them ridiculously EASY to get is actually just as good. Anyone online for 5 or 10 minutes could go kill all the mobs in Olde Yorke and grab a deed.

Meh, I don't support this feature at all really. These are just a cross between artifacts (poorly implemented) and zoneflags now and will simply lead to escalating clan treasuries for whoever the one or two players are that can be bothered. The lack of allowing steal is another way of removing any advantage to peek+steal combo, and forcing 4d into a 1dimensional HUNTER MAX DAMAGE KILL KILL KILL kind of game that bored everyone when it first became like this.

Bravo, everyone.

6
Suggestions & Ideas / Re: Should timers on artifacts be removed?
« on: June 06, 2011, 06:53:10 pm »
I'm not sure, seeing as 1 week is a very short time period, I think it should be possible to regain that lost stat. However if something like a month has passed and the artifact has gained no kills, then I'd say the loss should be permanent, and unable to reverse.

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Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 06:51:24 pm »
I'm not entirely sure why you maintain such influence in the coding department Horus when you demonstrated that you care nought for 4d after lying to everyone for going on a year about supposed code changes.

Deeds are not for dedication for each zone, that is what zone flags are for. Why even bother with both of them? Why take the fun out of this for Seekers? Why even bother implementing something else with such a pathetic chance of loading that no one will bother leaving recall to find them. If it requires hours and hours more work just to find 2 deeds then it's a ridiculous idea.

Good work again Horus, well done.

8
Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 06:48:22 pm »
This is a terrible implementation of deeds and totally defeats the purpose of having them. Also providing another way of freely attaining gold without bringing in any more potential gold sinks is extremely irresponsible and will just lead to further gold inflation.

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Suggestions & Ideas / Re: Should timers on artifacts be removed?
« on: June 06, 2011, 04:52:48 pm »
You could make it so artifacts are untimered, and have great stats to begin with (i.e. when you find one initially), but as soon as an artifact hasn't been equipped for a kill for over 1 week, they lose a random statpoint, cumulatively. Once a player hasn't killed a mob wearing their artifacts after 10 weeks, the artifacts would have lost 10 statpoints. Once they have no statpoints left they go poof.

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Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 04:50:23 pm »
Getting a deed shouldn't be rare. If you kill every single mob in a zone you should collect a deed. It should load 100%, or at least above 50% of the time on a mob in a zone. They are not artifacts or rare-load they are simply a nifty perk to diversify where you hunt and explore. If they are extremely rare, no one would care about finding them during hunts and would have to specifically go out of their way to start searching for them. This defeats the purpose of deeds entirely.

The mud in which I steal this idea from, deeds would be swapping hands multiple times a day. The competition to capture all the deeds wasn't difficult because it was hard to get deeds, it was difficult because it was extremely hard to KEEP deeds. Any old player can get lucky killing the first mob in the zone they see, or a hunting party would almost certainly uncover multiple deeds.

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Suggestions & Ideas / Re: Future Clan Contests
« on: May 28, 2011, 08:37:02 pm »
I think some people misunderstood how I first envisioned deeds. I don't think they should literally be deeds you need to complete like a quest, it'd simply be a zoneflag like object that would randomload on any mob in the zone every reboot, you simply need to collect the object and place it in either a personal or clan showcase to claim the flag.

I don't think it needs to be a competition in any way other than it naturally is. If there is a list of all the deeds, and who owns which, it would naturally be a competition for clans or players to try and collect them all. There needn't be any prize other than the benefits you get for claiming them, and they should be easily obtainable by any player going hunting through a zone and it's unlikely any clan would be able to hold all of them at the same time simply because they would be quite easy to get, even newbies could claim them for seekers.

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Suggestions & Ideas / Re: Should timers on artifacts be removed?
« on: May 26, 2011, 06:30:20 pm »
There already are 2 timers, ONLINE_TIMER and OFFLINE_TIMER (not actually sure what they're called), Mord made them to try and deal with exactly this, but never coded them properly. Basically he wanted it so that some items could have short ONLINE_TIMERS, like keys etc, and some could have long OFFLINE_TIMERS like artifacts.. Don't think it ever worked, I think timers are gay.

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Suggestions & Ideas / Re: Future Clan Contests
« on: May 26, 2011, 06:28:34 pm »
Secret idea.. Something along the lines of not actually doing anything, eh Horus?

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Suggestions & Ideas / Re: Future Clan Contests
« on: May 26, 2011, 02:54:44 am »
I think it'd be cool if players could buy showcases for their houses and then claim them individually as well as for the clan. Sacrificing any benefits other than prestige.

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Suggestions & Ideas / Re: Future Clan Contests
« on: May 25, 2011, 05:46:46 pm »
The deed for Midlands.
The deed for Mother Goose.
The deed for Enchanted Lands.

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