Quote:
"I just put ideas out there and hope for the best. And then sometimes they catch on, and I go about helping to design the idea and fending off any real workloads being placed on me. (I've got it down to an artform.)"
- you're funny
Thanks for taking the time to make such an informative reply. I appreciate it.
Before I get onto what I still don't understand and disagree with you about spells, I'd just like to touch on sanctuary spells since you brought it up.
There is one place really easy to get sanc spells and probably many more. But unless you know from previous gaming experience that it is a useful spell or figure it out yourself from experimenting with damage taken that it is useful then the average person might not even notice how sanc affects them. When you quaff it, it doesn't have any cool feedback. And I figure I'm an average player but I'm not about to go about timing things...or I don't even know how people figure out special qualities of spells.
The only reason I know that sanc might be important is that Asmoday took me once to fight with him, and another time took a potential recruit to fight with him. He stopped to get sanc potions first each time. Me and the potential recruit were later talking and questioned the sanc potions. The only reason I thought they were important was because he knew what he was doing, but even to this day I don't always think to get them. I go more for the potions that have cool feedback messages. Live and learn...but it's not obvious sancutary potions are so important.
Anyway, regarding the balance between casters and melee classes. If casters have defensive spells like, demonshreak, suffocate, ice shield, mindfire and facemelt....then how is that different from melee having kick and trample? If both classes have defensive spells or skills, then what's the difference if they can each heal? How is it fair if caster have defensive AND can heal? Whereas melee just have defensive and can't heal. It seems fair to me if both have defensive skills/spells, but casters because of their unique abilities can heal easier. Actually, that seems to favour casters.