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« on: May 06, 2008, 08:17:55 am »
I think you guys might be making too many changes at once.
Adding a physical entrance to a clan is cool. I've often wanted that in case I lost my recall item and had to walk back. And I've wanted it just to get my bearings where my clan hall is. The only physical entrance I've come across is for the Viking clan.
Maybe I'm not understanding, but ... "removing all commodities from a clan"?? Are you serious? I joined my clan for the leadership and was so thrilled to learn the hall had all those commodities. That was a bonus. The clan board is totally useful, as are all the clan hall things (shops, fountain, healer, prison, meeting room, etc). I love being able to go to my clan for a one-stop-shop and avoiding going through recall. I love my clan crest - not just for the stats, but for the symbolism of trust from my leader.
My clan hall has another type of "commodity" room that was not listed but is so useful. A lot of thought went into the reasoning of that room and we worked hard to pay for the expansions. And I wanted to put in another type of commodity room. My clan supported the decision but the imms changed and inflated the price and it wasn't highest on our priority list. I think the commodity rooms make clan halls unique to the particular needs of a clan. I would really hate to see those rooms go.
You suggest additional commodity things to replace the existing commodities. I'd agree on removing the clan recall item and replacing it with a coded recall room. People seem to change clans, even though most clan guidelines suggest that you are not suppose to change clans. And some people end up with backdoors into their old clans possibly using recall items. So that would be a step in the right direction for clan hall security to do away with recall items and make it coded. And recruiting clan NPC mobs might be good. Those guard mobs that the imms sell to protect the clan hall are pretty useless.
A clan point system is a good idea. Currently my clan has a system like that. Maybe your system is an expanded version? I think it should be up to the clans if they want to implement and support such a system, but imm help on this would be good.
Forgive me if I misunderstood your post, but I really would hate to see clan commodities removed.