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Suggestions & Ideas / Re: **new skill idea** SHARPEN
« on: September 22, 2012, 09:54:07 am »
Okay the questions I see for coding this (If I can I have limited resources to code and to do error checking) are the following:
1) What classes (Thief / Warrior) and what tier and level (Can GM use this or should it be a t3 skill?)
2) With Tinker the weapon goes poof after the timer is gone. Is this the same case for sharpen? Since most of the mod skills also make it hard to use with other mod skills. So is this a temp affect and will it interfer with tinker / Manipulate / Enchant weapon?
3) How long of a timer should it be? Tinker is about 7200 mud minutes give or take)
Get me the details and I will see what I can do to get it started but it isn't going to be right away since I have lots of personal stuff going on and i won't be able to put my full attention into coding this. It will be little coding here and there.
Prometheus
1) What classes (Thief / Warrior) and what tier and level (Can GM use this or should it be a t3 skill?)
2) With Tinker the weapon goes poof after the timer is gone. Is this the same case for sharpen? Since most of the mod skills also make it hard to use with other mod skills. So is this a temp affect and will it interfer with tinker / Manipulate / Enchant weapon?
3) How long of a timer should it be? Tinker is about 7200 mud minutes give or take)
Get me the details and I will see what I can do to get it started but it isn't going to be right away since I have lots of personal stuff going on and i won't be able to put my full attention into coding this. It will be little coding here and there.
Prometheus