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Suggestions & Ideas / DT modification / one-time quests
« on: March 04, 2012, 05:04:35 pm »
There was some gossip at recall about DTs / one-time quests, so I would like to propose the following suggestions.
One time quests
should only be one-time for tokens, and infinitely many times if the quest gives equipment.
Deathtraps
could either:
a) Take one piece of equip only (like VE's death trap), or
b) Just kill the player like the Midland's one - and make corpse (plus items) recoverable via automeld / recover command
c) Just kill the player like the Midland's one, and make corpse (plus items) recoverable only via automeld. So a more advanced player would have to sit and wait out (or get a second set of equip if he/she wants to explore before being automelded)
I'd prefer something like b) or c).
The reason why I suggest this is because one of 4D's strength is in its unique quests and areas, and we players love to show off. But how do people know you've done one of the hardest quests, get the equip, and then walk into a DT (in a new area while exploring?) Then there's no bragging rights at all....
One time quests
should only be one-time for tokens, and infinitely many times if the quest gives equipment.
Deathtraps
could either:
a) Take one piece of equip only (like VE's death trap), or
b) Just kill the player like the Midland's one - and make corpse (plus items) recoverable via automeld / recover command
c) Just kill the player like the Midland's one, and make corpse (plus items) recoverable only via automeld. So a more advanced player would have to sit and wait out (or get a second set of equip if he/she wants to explore before being automelded)
I'd prefer something like b) or c).
The reason why I suggest this is because one of 4D's strength is in its unique quests and areas, and we players love to show off. But how do people know you've done one of the hardest quests, get the equip, and then walk into a DT (in a new area while exploring?) Then there's no bragging rights at all....