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Messages - horus

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16
Suggestions & Ideas / Re: Polymorph
« on: September 15, 2011, 05:05:57 am »
As long as you attach all the scripts to the polymorphed mob, you should be fine. Just make sure you dont accidentally edit the mob prototypes.

17
Suggestions & Ideas / Re: A socials shop.
« on: September 15, 2011, 03:48:24 am »
I like your idea Jaros, but I like to make one minor point - just because you think its as simple as a few lines doesn't mean you are right :p

What you see if there is no target.
What you see if there is a target.
What the room sees if there is no target.
What the room sees if there is a target.
What the target sees.

I believe there are a few other lines, I can't remember off the top of my head. Some are optional, and some are a must.

In so saying that, I still like your idea, but please realise, just because YOU cannot see how complicated it is, does not mean it might not be.

18
Suggestions & Ideas / Re: Gypsys and Rangers getting a battle skill.
« on: September 15, 2011, 03:17:15 am »
How about thwack, where the gypsy grabs his mandolin and thwacks you on the head?

19
Suggestions & Ideas / Re: Revamping artifact system
« on: September 11, 2011, 05:43:41 am »
My point is, artis are already rare loads, so there is already a distinction between an arti and a quest item. As I stated, its already harder to get an arti - if you are saying that people are collecting them like stamps, there are only a few players that have them, and you could use the same exact arguments about quest items.

And final point, there is NO arti that has better stats than quest items.

20
Suggestions & Ideas / Re: Revamping artifact system
« on: September 10, 2011, 06:36:09 am »
I think everyone forgot about one MAJOR MAJOR fact - artifacts are rare drops. There is a very low percentage that an artifact will load, and I only increase this chance when I constantly go back to the mob and kill it over and over and over again for several weeks. They are in essence harder to get than quest items.

If I DT now, I can get all my quest items in no time. But it will take me weeks on end to get all my artis back. Timers and max_loads were stop gap solutions on an old problem, neither of which are relevant now. There is absolutely no point in having timers and max_loads - it serves absolutely no purpose whatsoever.

Like I said, artis are ALREADY much more difficult to get than a quest item. If you had prior knowledge to a quest, you can get it easily. If you had prior knowledge of where the arti loads, it will take you much longer to get. If you had absolutely no knowledge of a quest item, again, you would be able to go through a quest and when completed, earn your quest item. However, running through an area, you would easily miss an arti if it didnt load because most zones discourage you killing mobs when you are questing.

So in ALL CASES, artis already hold a special place. You just forget and think oh look at all these players running around with artis, but you are talking about an extremely elite few players that have it and you cannot set rules just for them and ruin it for the rest.

21
Suggestions & Ideas / Re: Revamping artifact system
« on: September 09, 2011, 10:54:44 am »
Your point being, Diandra? You are worried artifacts might become normal eq because we remove timers and max_loads?

Lets look at facts - I can get a silver-topped cane, gold waist watch, gold brow ring, and probably 20 of the best eq on this mud within an hour or two, some in ten mins (like the Robin's Dagger). And yet, these arent max_loaded, nor are they timered.

It will take me sometimes up to several weeks of constant killing to get one artifact. And how easy do you think it is to kill Voltron? I wouldnt call spending a few hours to kill him fun. All so these items can disappear in a very short period of time, so that we have to do it again and again?

What is the point of us doing the same shit again and again so that we can have our eq back?

22
Suggestions & Ideas / Re: Revamping artifact system
« on: September 09, 2011, 01:33:14 am »
There is no point in max_loading any item, and there is no point in putting a timer on artifacts. Do away with both and there is absolutely no reason for people to hoard them. One might put a couple away as spares in case of DTs, but guess what? Even if they hoard them, they do absolutely no harm to other people's enjoyment of the game.

23
Suggestions & Ideas / Re: The question of RACE.
« on: September 09, 2011, 01:31:26 am »
Why are the two brothers posting to each other on the forum?

24
General Discussions / Re: CyberSex
« on: July 26, 2011, 11:00:55 am »
Some computers are very nice, but they just don't appeal to me in that way. I prefer females of my own species.
<I hope this doesn't upset my laptop.>

I totally agree with you Tor, my only rule is, it has to be self motile. So computers just dont do it for me.

25
General Discussions / Re: CyberSex
« on: July 24, 2011, 09:29:06 pm »
Does cybering with one's self count?

"Oh hand, you look so hot, I love how you take a firm grip on all the hard issues."

26
General Discussions / Re: Poetry Contest Entries
« on: July 19, 2011, 06:55:11 pm »
Congratulations Loria!

<more confetti is thrown in the air and showers down about Loria.>

Please go on - more info please.

27
Suggestions & Ideas / Re: Future Clan Contests
« on: June 25, 2011, 11:24:58 pm »
the things that exists in the game allready but is "poorly" implemented or not "working" as balanced or
good as it should that is what you should focus on instead of keep farting out and implementing new shit
constantly. and i think i can speak for virisin too, that neither of us is belittling mollys work if anything
we are belittling your existance and influence. which is HIGHLY overrated.. and frankly quite pointless.   :D
If you have great ideas, then write a detailed plan down and you might get to see your ideas implemented. If you just say stupid ass things like everything is broken and needs to be fixed, then how do you expect anything to be done?

Its like you hire a web developer and tell him that your website is all broken, now fix it. Or that you dont like the colours on the website, so fix it. Fix what? You need to be much more specific on what ideas you want, and how its implemented.

Xeriuth had an idea about seekers clan, and guess what? It got done. Viri had an idea about deeds, and although its not exactly how he wanted it to be, it got done.

28
Suggestions & Ideas / Re: Future Clan Contests
« on: June 25, 2011, 08:46:46 pm »
I was referring to people who complain about things not being "planned" or just implemented "willy nilly" belittles all those involved in the planning process.

But I know you are trolling me Asmo.

29
Suggestions & Ideas / Re: Future Clan Contests
« on: June 25, 2011, 08:10:45 pm »
I am referring more to Jason than you Viri. When you are talking about major frustrations, my point remains valid - if something hasnt been implemented properly or if its unfinished, then for someone to actually finish it, it is really a NEW feature being added, since 4D has never had it functional in the first place.

So, back to Molly's point - if you think something is broken, explain what is broken about it, how it should be fixed, what impact does it have on other things like game balance, class balance and how does it interact with the other skills/spells/etc. Whenever Molly wants a new feature, she always write a page of exactly how she thinks it should be implemented. Then there are planning sessions to finalise all minor aspects of the feature. So contrary to the ridiculous notion that things are implemented willy nilly, there are a lot of effort in implementing anything.

I wish you guys would stop with the childish complaints and be more constructive, instead of belittling Molly's efforts.

30
Suggestions & Ideas / Re: Future Clan Contests
« on: June 25, 2011, 07:42:34 pm »
Wrong Asmo, I wasnt referring to just semantics - there is a BIG difference between what is broken and what is SUPPOSED to be implemented. You cant just say, oh elemental spells are broken. What does that mean? How is it SUPPOSED to be implemented? How does it affect different mobs, and different spells and under different weather conditions and against different races. What is the purpose of it and how does it affect game play and game balance?

Lumberjacking, farming etc how is it supposed to work? Are you supposed to just walk around typing some command and suddenly you get wood, farm stock etc? What then? Is it just another way of gaining TPs? Would it then make gaining TPs much easier and make TPs even more worthless now?

There are a lot of things that can be added or "fixed" but you cant just add things without thinking about game balance. Also, every time you want to add something, it takes TIME to finish the coding, and it takes TIME for builders to take advantage of certain features. Coders also need to add features for builders as well.

In an ideal world, we can have a team of coders who can work full time on 4D and we can then "fix" every thing everyone wants. In the real world, what gets "fixed" is prioritised. And as I said, the so-called broken features do NOT affect game play to make each class play differently. THIS is the issue Jason had - he complained that there are only a few classes that are worthwhile playing. Adding crafting skills and all these other things Jason and Viri listed does NOT differentiate game play between classes.

THAT IS MY POINT - read carefully before I start thinking you are trolling me.

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