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Messages - horus

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31
Suggestions & Ideas / Re: Future Clan Contests
« on: June 25, 2011, 05:33:58 am »
The features you mentioned arent broken - broken implies there is something wrong with it after it was implemented. Instead, they were unfinished, or badly implemented. Even if we knew what Mord's intention was on implementing them, I still dont see how that make the game play any dramatically different. Elemental stuff are just different ways to cause damage. Crafting stuff just gives you different ways to gain TPs, which you mentioned are pretty useless yourself.


32
Suggestions & Ideas / Re: Future Clan Contests
« on: June 23, 2011, 09:54:25 am »
What features are broken that are so damn crucial that it will make each class different to play with?

33
Suggestions & Ideas / Re: Future Clan Contests
« on: June 23, 2011, 09:00:13 am »
Tiers and remorts are not unique to 4D.

As to all your other points Viri, I agree. Everything is all the same, skills and spells are just rehashes of the same thing.

Jason, what you are saying is, all classes are very similar to play with, and if you want to fix that, it means you need to change things quite drastically. And guess what? You will also need to add quite a few different skills and spells too. So, things arent really broke, the actual infrastructure is broke - so when we suggested changing the structure, you whined. You will need to make drastic changes to make classes different to play with and we have discussed this in other threads.

4D does not really have that many features, and with the limited time available to coders, it wont be that easy to implement a whole rash of changes, especially with the spaghetti western code that 4D has inherited.

34
Suggestions & Ideas / Re: Future Clan Contests
« on: June 13, 2011, 09:53:16 pm »
Asmo is sneaky like that.

35
Suggestions & Ideas / Re: Future Clan Contests
« on: June 08, 2011, 06:15:01 pm »
2days and 22hrs uptime:-
Chaos - 21 deeds
Sicilians - 5 deeds
Table Round - 3 deeds
Dark Jedi - 2 deeds
Saints - 2 deeds
Dragons - 1 deed

It appears zone deeds have been reclaimed several times between clans.

36
Suggestions & Ideas / Re: Future Clan Contests
« on: June 08, 2011, 12:18:39 am »
So, you now think you will follow whatever opinions Asmo and Xeri provides? I dont think they need you to talk on their behalf, and if you want to state your opinions, then state it as an informed player - test it yourself before you criticise something.

2 days and 4hrs since inception:-
Sicilians - 13 deeds
Table Round - 5 deeds
Chaos - 4 deeds (I believe Loran found at least 2 of these)
Saints - 1 deed
Dragons - 1 deed
(Looks like someone reclaimed one of the deeds off Dark Jedi)

37
Suggestions & Ideas / Re: Future Clan Contests
« on: June 07, 2011, 08:45:50 am »
As of 1 day and 13hrs of mud uptime, we have the following stats for clan deeds:-
Sicilians - 12 zones
Table Round - 5 zones
Dark Jedi - 1 zone
Saints - 1 zone
Dragons - 1 zone

And that is only based on less than 10 active players.

38
Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 11:28:41 pm »
Again, instead of talking out of your arse, why dont you go into the zone and summon elementals or whatever you want and kill them and see if you can get deeds that way.

39
Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 11:02:25 pm »
Oh look, Virisin hasnt even tried to play it and he seems to KNOW everything about it. I managed to get two deeds (Haze and Punt) and I spent 3 hrs in Aussie and got nothing. Thats life. Why dont you play and actually test it before you talk out of YOUR ASS. At least Asmo is talking from experience, and guess what? Shock horror, I am talking from experiencing this too.

40
Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 10:52:27 pm »
Oh look, Virisin just mentioned how he hates it when people who actually actively mud on 4d will accumulate a lot of wealth. Holy shit, what a revelation. Now lets calm Viri down by punishing those that are active here instead. Because those that are actually active are making the mud unbalanced because they actually kill and collect gold!!!!!

41
Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 09:13:44 pm »
Wtf man? Quit your whining, this was your idea. I do not like clan deeds whatsoever, and I agree with you, there needs to be gold sinks, and I really dont see any point of having clan deeds in the first place. But apparently enough people liked it, so dont go blaming me for it.

As to why its harder to get than how you want it, well, thats because there is an actual bonus to getting it, like xp bonus and gold bonus. So I see why it SHOULD be harder to get. Having 1 percent chance to get a deed, where every single mob you kill, you get some chance of getting it, is actually quite a high chance of getting the deed. They are easier to get than artis.

Quit your freaking whining. You have done shit for the 4d except exploit bugs, and everything you have done on 4d is for your own enjoyment, so I dont see why you are on such a high pedestal.

Btw, I have left out any personal attacks for long enough and I have ignored your incessant personal attacks to me. Quit it, just because you disagree with something doesnt mean you have to get personal. As you SHOULD know, when something is added, Molly likes to consult with quite a few people, its not any one person's decision, and certainly not yours either, so stop attacking people or things when its not to your liking.

42
Suggestions & Ideas / Re: Future Clan Contests
« on: June 06, 2011, 06:27:30 pm »
Just because an idea was influenced by another mud does not mean we cannot implement our OWN flavour of the idea.

PS: There is one factor that will increase your chance of getting a deed, and there are a few factors that will reset your chance.

PPS: Deeds are for dedication for each zone, so you need to be quite dedicated for the deed to load.

43
Suggestions & Ideas / Re: Should timers on artifacts be removed?
« on: May 26, 2011, 08:52:53 am »
If timers are used as a solution to hoarding, then they should be removed. It is not the right solution to a problem that exists on a lot of muds. All this does is punish the active players and their enjoyment of the game all because of the inactive players.

Secondly, because of timers, the artifacts have become overly valued, which encourages hoarding. If the hoarders know that they can get the items any time they want instead of worrying about maxxing them out, they will keep a few of the items, instead of keeping many items stored. We remove the timers, the artifacts are easier to get (although its still tough to get them, since they are low percentage loads), less hoarding.


44
Suggestions & Ideas / Re: Future Clan Contests
« on: May 26, 2011, 05:13:44 am »
I was thinking...

Molly came up with a great idea on how deeds should be earned. It is dastardly evil and cunningly clever, so much so, we are not going to tell anyone how its going to be implemented!

45
Suggestions & Ideas / Re: Clan Ideas - The Complete Edition
« on: May 20, 2011, 09:43:38 am »
This post is addressing the issue of clan defences.

Right now, all clans are room scripted to stop people from entering the clan hall unless they belong to that clan. This should be totally removed, so that anyone and everything can enter the clan halls. So whats to stop players to enter? Look below for defence options.

The below defence options can be purchased by the clan leaders, and all costs are ARBITRARY - which means I have just put some figure down and its not even close to the actual cost.

Blocker Mob
Purchase cost: 1 gold per 10 levels    , Running cost: 50k coins per month
Upgrade options: NIL
This mob replaces the room scripts - it blocks people from going a certain direction unless they are from the same clan. This mob only serves this function and does not assist or attack anyone unless they are attacked. This mob does not roam either.
Guards
Purchase cost: 15 silvers per 10 levels, running cost: 80k per month
Upgrade options: clan war
This mob assists any clan player or clan mob when they are attacked. These mobs do not roam, but are perfect in the same room as Blockers.
Defenders
Purchase cost: 8 silvers per 10 levels, running cost: 30k per month
Upgrade options: rush assist, clan war
These mobs roam around the clan hall. They assist when any clan player/mob is attacked.
Sneaks
Same as Defenders, except they have backstabbing abilities and encircle. These mobs are hidden and sneak, but have very little hp and defences.

UPGRADE OPTIONS
clan war - 5 silvers per mob. With this option, when a clan leader declares war with another clan, this mob will automatically be aggressive to that clan and will attack on sight.
rush assist - 5 silvers per mob. With this option, the mob will rush to any clan mob/player that is being attacked and will automatically assist.

ROOM DEFENCES
Hidden exits - 5 silvers per exit.
Traps - 1 gold per trap type. Traps can either cause damage, or snare someone.

These are just preliminary ideas, will add more later. And of course, if you have any other ideas, feel free to add.




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