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Roleplay / Roleplay and RPL's
« on: October 27, 2013, 10:58:21 pm »
As you know, we are trying to bring a little more roleplaying back into 4D. It's time consuming and at times a thankless task made even harder by the fact that you have to really search to find out who wants to actually roleplay and who just wants to do stuff to get more/different stuff. And it is hard to catch roleplaying newbies if there are no roleplayers on. The quests are quite fun and interactive to begin with, but later on, you really want a person to rp with.
4Dimensions won't ever be a hard-nosed roleplaying mud - we're much, much, much too lenient for that, but that's not to say we can't have some fun trying to make it fun for people to roleplay. Now, having said that, I need help from the people that want to roleplay and want roleplay to be more focused on in 4Dimensions. Whether you have or have not been a roleplayer, I want to know what your definition of an RPL (Role-Play Leader)is and what an RPL should do and should be able to do - and even what they should not do or should not be able to do.
Currently, I think our best resource for an RPL is the alien invasion loader (provided they have access to using it) as it sets up the invasion as a roleplaying scenario with the RPL running the session like a GM would run a game. There has been work on advancing that so different mobs would be able to invade certain areas and not just having aliens run amok in every dimension. There is also work on making some of it be holiday related. There are some games we've wanted to try out, but the lack of players at this time makes it difficult to do: ie: if there are only 2 players and I have to figure out who the mafia is and I'm not it.. kinda easy...
I'm currently trying to make it easier for RPL's to load things needed for their quests - though not just loaded for fun, trying to have a story behind why something is happening. Ghosts/vampires/witchs/zombies are great for Halloween, but also would be great for an undead invasion of (choose your place here). If RPL's are also able to restring items (I think Xerxes was working on something like that) then it would make it easier for them to create their own items (and not use up a bunch of vnums) for a roleplay session - also easier for them to do rp on the spot (or close to on the spot) than what we usually end up with now.
So, I guess what I want from players is to 1) know that we're trying to work on things and 2) I really do want to know what you guys want from your RPL's and maybe what you don't want from them. Personally, I don't think they should have to strong-arm anyone into playing an rp session and if there aren't enough players, then I guess the session will just have to be dropped (even with all the planning that's gone into it) instead of them begging and pleading for people to play.
What is your definition of what an RPL does/should do/should not do?
4Dimensions won't ever be a hard-nosed roleplaying mud - we're much, much, much too lenient for that, but that's not to say we can't have some fun trying to make it fun for people to roleplay. Now, having said that, I need help from the people that want to roleplay and want roleplay to be more focused on in 4Dimensions. Whether you have or have not been a roleplayer, I want to know what your definition of an RPL (Role-Play Leader)is and what an RPL should do and should be able to do - and even what they should not do or should not be able to do.
Currently, I think our best resource for an RPL is the alien invasion loader (provided they have access to using it) as it sets up the invasion as a roleplaying scenario with the RPL running the session like a GM would run a game. There has been work on advancing that so different mobs would be able to invade certain areas and not just having aliens run amok in every dimension. There is also work on making some of it be holiday related. There are some games we've wanted to try out, but the lack of players at this time makes it difficult to do: ie: if there are only 2 players and I have to figure out who the mafia is and I'm not it.. kinda easy...
I'm currently trying to make it easier for RPL's to load things needed for their quests - though not just loaded for fun, trying to have a story behind why something is happening. Ghosts/vampires/witchs/zombies are great for Halloween, but also would be great for an undead invasion of (choose your place here). If RPL's are also able to restring items (I think Xerxes was working on something like that) then it would make it easier for them to create their own items (and not use up a bunch of vnums) for a roleplay session - also easier for them to do rp on the spot (or close to on the spot) than what we usually end up with now.
So, I guess what I want from players is to 1) know that we're trying to work on things and 2) I really do want to know what you guys want from your RPL's and maybe what you don't want from them. Personally, I don't think they should have to strong-arm anyone into playing an rp session and if there aren't enough players, then I guess the session will just have to be dropped (even with all the planning that's gone into it) instead of them begging and pleading for people to play.
What is your definition of what an RPL does/should do/should not do?