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« on: October 27, 2010, 12:40:52 pm »
1A. What made you stop playing 4D?
Full time job + overtime at said job + school + Family time = hard to play anything anymore until I graduate in June.
2. What might make you start playing/working actively again?
Well, with the absense of the new code, I find it unlikely for anything in 4D to truly draw me back aside form basic socialization. It's too monotonous for me. game lacks balance in so many areas across the 4D spectrum.
3. What would make you at least log on to socialise a bit more often?
I do what I can now. nothing will ever keep me away for too long. I like popping in to see who s on, and shoot the shit with them.
4. How can we attract more new players to the Mud?
Well, I've been trying to get people to make a Facebook application for a long time now. Seems like anything I have said to help get numbers up, and help the mud, is ignored for the most part. I'm not even close to being a coder. I don't know prograsmming languages, but there are people who do, and they don't want to do it. What it really comes down to is not what the PLAYERS think about bringing in numbers. It's about what the IMMS are WILLING to do to get the numbers.
As I see it, (excluding you) we have a bunch of imms who have holed out spots of eternal IMMdome, and don't really care one way or another about numbers increase. Maybe it is out of fear of getting in better imms/coders in the future? Look at that whole Horus deal. It only ended terribly. Too many cooks in the kitchen, nobody talking about the same recipy.
5. What can we do to make the new players want to stay longer?
Most people dont like reading. Every single one of us that plays muds still, tend to be readers. We like imagination. We are a huge minority. However, you are competing with big name games like Starcraft, Warcraft, and the upcoming Dialbo III. People flock to those kind of things, not counting XBOX Live, and PS3 games that absorb gamers lives. Gaming has evolved to a much greater monster. Mudding has gone from mainstream classic internet gaming to that old dirt professor who peeves on all the hot gamers he THINKS are girls. But we all know that there are no girls on the interwebs.
6. What do you think specifically turns newbies off our Mud?
See post above. Also, Mudding is not an easy thing to do. Especially our mud. Players now-a-days who do quest on visual games, get ! markers, and ? markers to show who and what is affecting/giving a quest. Players get it easy these days, on top of fantastic graphics to look at.
7. Some players tell me that 4D was more fun in the old days. Is this really true?
Old code was great. the days of Dela, Alabaster, Omega, Tynian, Odinkirk, Darkwolf, Zsjin, and so on- Those were great times, aside form the blatent cheating that went on of course, but great times. The code was simple. The gear was a little more balanced so taht everyone kinda worked on the same playing field. The only competition we had was to see who could remort the most, adding to their HP/MV/MP like crazy- getting largeer and larger numbers. That was it! So simple, and so fun.
New code came along, and things changed drastically. Groups were messed with. Classes got wierd, and sloppy. People were no longer coming together to fight big bad bosses, and spamming the rest of the world with their deaths. Cheating went rampant, and unculled for a long time.
The only time we had big numbers is when we had drama queens like Exodus/Azreal, and so on. Because 4D likes drama, and our numbers always jump with the intensity of said drama.
8. What was it that first attracted you to 4D and made you want to stay on?
Alabaster, Dela, and Odinkirk. I know Odinkirk IRL, and he got me into MUDs. Logged on, and met cool people. Some strange random IMM named Molly welcomed me to 4D and gave me a Gold Token