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Messages - Bane

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46
Suggestions & Ideas / Re: Blue Band of Victory (BBV)
« on: February 08, 2013, 09:36:16 am »
Here's the expanded idea, it has technical concepts in case any builder wants to help out.

1. New stats for both casters and melee.
   -Melee get a high DR item on the bodypart we'll see fit, atm: ARMS. The stats on the BBV will change according to the PKills you have (this will be a separate kills scoring system, remoted on playes as flags, nothing to do with the code PKills)
   -Melee item evolves on these conditions: 10-30-50-100 kills = 3-5-7-10 Damroll/Hitroll/other stats, suggestions appreciated, just

It should have a high base DR Id say around 6. But I think the reward for leveling if thats what you wanna call it should be just a damage bonus. With small dr increases here and there.

4. a script will check every 15s if you're wearing the BBV, and send you a warning, if by the 3rd warning you're still not wearing it, it will PUFF and another PK can pick it up from the Champions Altar

I misread this at first, Once again forcing the player to have to wear the BBV is absurd. What if a player wants to wear RP gear cause they are rping? So they have to give up their bbv because they want to Rp? Just an example. Bad idea.

5. From the Champions Altar you can challenge the current BBV Champion, whatever he's doing he'll get a notification and in 1m both parties will be TPed to the BBV Arena.
   - If the champion loses the fight in this area, the BBV will auto-load in the winner inventory
   - If the champion wins will be rewarded with 3 kills
   - You can't challenge again the current Champion until someone else challenges him
   - We thought not to add any protection about this, whoever has the BBV must live with the hassle of being challenged 2, 5 or even 10 times a day for the right of keeping it. Again the stats are impressive, you want it, fight for it.




Im not sure what I think of how often. Alot of times a day would just make it an annoyance and hinder your enjoyment and progress in the game doing quest and exploring if you are getting challenged every minute. Maybe a day inbetween. It would still promote a healthy ammount of challenges and also allows the holder to still enjoy the game.


6. Every time you logout or idle out, the BBV will puff, when you come back you can go get it from the Champion Altar, it will remember that you're the current owner BUT if you don't go pick it for more than 48hours, 2 days, the magic will dissipate and forget who owns it. Any PK at that point can get it and become the new BBV bearer.


I disagree with this. This just makes inactive PKERS care less about it, If they will lose it in 2 days when they log in once a week they might bother at first but in the long run they will lose interest. This mud has a very small ammount of daily active players. To build this system around just a handful of active pkers is a bad idea. You need to include everyone, and understand not everyone has time to get on everyday. Giving someone who doesn't play everyday more of a chance to enjoy the item will promote this system.

I also see no reason for it to poof when you logout and have to reobtain the item. What purpose does this serve? Just an annoyance.


On another note, this should be coded not scripted.

also you should give the BBV holder more than a minute to respond. Having to log out just to use the restroom or get a drink is absurd. Also this gives the BBV holder no time to prepare while the challenger has made sure he has prepared before even challenging him. Can make the fight hugely unfair.


47
Suggestions & Ideas / Re: Blue Band of Victory (BBV)
« on: February 08, 2013, 09:15:44 am »
1.You should only be able to challenge the same person once a week.

2.Change 4 days to whatever the limitation is to challenging someone, not by much. But 4 days is to low.

3.level gain on BBV should only start counting once you get it and reset when you lose it. Also needs a max level.
Rewards could be:
Random spells casted. Both offensive and defensive.
Small DR increase
It should mainly just increase over all damage. Some type of damage buff. 1% damage increase up to a certain max.

4.Auto force wear is pretty lame. All someone has to do is ask who has it. And no flag next to your name either, We have enough flags. Possibly make the PK champion into the current BBV holder as loria said leaving the dimension they are in. Some places need to be fixed though. Several areas show up as general.

5. Should be no limitation of player level. If they take the risk to remort and go back to tier 1, then they take that risk. You could just go tier 1 and sit with it.

6. Should have a decent timer for accepting the challenge. Not everyone pays attention.

7.Playing around with the idea of if you loot their corpse you lose the BBV. May encourage more people to join in. Will also create less childish/immature drama.

8.Repeat kills should dwindle the rewards. Otherwise what stops someone from killing their friends alt over and over to level it. Its 4d, if someone can abuse a weak system they will.

9. Pk points should really be redone. Need a true point system and allow you to spend these points. Such as custom brags, or being able to customize the message for a skill. higher rewards could be good equipment that is low timered and !rent.

I love the idea that casters would get something useful to them. An untimered high powered focus would be something worth fighting for.  My only concern is that Priests are so overpowered. The two top PKillers in the game, currently, are both Priests with over 100 remorts.  Say what you want about having low HP. With a high wimpy and an unlimited ability to cast a full heal, they are hard to kill. And with 'lightning bolt' doing 2k+ damage each time, priests are nearly impossible to beat without the use of dirty tricks. Add a high stat'd, untimered focus to that, with all the perks that come with the BBV, it would be amazing if it changed hands very often at all.  But I digress; the OP-ness of Priests is for a different thread.


Priest can be countered.

I just got home from work Im sure Ill think of more later. But you should redo this thread with Nows method. List every step we need to discuss and go from there. Bouncing all over on a subject wont gives us the best results to obtain a good system.

Bad formatting I know ;D im to tired to care.


48
Suggestions & Ideas / Re: Pre title and log messages
« on: November 14, 2012, 06:35:38 pm »
We don't necessary need RPL to do rp events. Any event can be logged and I believed mailed to (Molly?), and she will in return reward those players that participated. Least she use to.

Id rather see Award points handed out this way than giving that power to a mortal.

49
Suggestions & Ideas / Re: Pre title and log messages
« on: November 12, 2012, 05:27:08 am »
If we can have good RPL's that dont hand out rewards for the hell of it >>

50
Once is going to designing us a new type of perk system I guess you can call it. So Im leaving this to him.

51
Unless someone objects, Im going to see if thotter will let me add this to his list.

52
I dont think we need to over complicate the timer with tinker unless everything is redone with tinker.

I agree it should be a level % for the timer but no skill% on the timer. It's too easy to raise the skill level of tinker.


@ Prom whats your objections to it being on par with woodsing?

53
Do not derail my thread, if you want to discuss stats and rerolling make your own thread please.


Anyways lets get these bonuses removed for now, theres no reason some people should have them and others not.

54
You don't need each other to be equal in the terms of damage to each other. Each should have its separate usefulness.

10% damage is just damage
Speed will effect damage and damage reduction?
Attack/Evasion not sure about. Maybe this should be changed to regen.


And I agree if it is reintroduced it should be later in the game. Rerolling stats was talked about between Thotter, Graham, and I. They was thinking of allowing everyone to reroll at 10 remorts, maybe this should be introduced then if it is readded.

I feel as if it should be removed as soon as it can be, and if we want to add it later we have the option to do so.

55
Suggestions & Ideas / Re: Plese fix....
« on: April 30, 2012, 01:32:06 am »
If this is about mother goose, its once per reboot.

56

We need solid facts not just it sucks its imbalanced.

but dont get me wrong, I want your input on wether to keep them though. But I think it might be better if we can get how they stack up to each other also. Back then warrior and hunter had alot more speed, so maybe the speed bonus will actually be a good benifit for them over the 10% damage or even for casters. Idk. I asked once to look into it.


But its usually better to give and not take away on here.

57
I should of made this a poll on wether or not asking if it should be added or just removed fromt he game all together. If possibly an Admin on here could change this into a Poll I would much appreciate it to keep me from spamming the forums with even more.


Question: Do you think old character creation bonus's should be reintroduced, or compleltly removed all together from game.

1. Reintroduce the bonus's
2. Remove the from the game all together.

You can add more if you can think of any.

58
As it is now tinkering a weapon only last 5 days if it has no timer on it already, I personally feel it should be raised to 18000 minutes(12.5 days) to match the timer on woodsung staves.

59
MAIN POINT
Old character creation bonus need to be removed from accounts that have them or reintroduced so everyone is on the same playing grounds and not at a disadvantage.


Some time ago when  creating your account you had a choice to choose between 3 bonuses. A speed bonus, a damage bonus and the last I’m not sure about. Well these bonuses was removed from char creation i don't remember why nor do i remember when, but i believe this was when char creation was changed to make it easier on people creating a new account.

Well the problem is accounts created before this kept these bonuses and still have them today. These bonuses are actually quite significant being at 10% damage and 100speed.

These bonuses need to be brought back or removed from older accounts because its a big disadvantage for new accounts. And unlike races bonuses which can give big advantages or disadvantages u cant choose.



60
Once's Board / Re: Bounty System
« on: April 27, 2012, 12:16:18 am »
More detail? Mob must of been added while i was gone. Cause no one else knows about it..

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