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Messages - Virisin

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631
Suggestions & Ideas / Re: Thorn Shield Fire shield topic Moved
« on: February 28, 2008, 10:41:21 pm »
Blasters > Skills..

632
Suggestions & Ideas / Re: Race Balancing And Character Balancing
« on: February 27, 2008, 12:21:14 am »
Quote
yeah well IC wise people talk about quest stuff and it gets around to what the rewards are.

Questing for fun? Ive never really found questing to be fun. Its more like work to me with just a prize for completing the work. But why do the work if the prize is int worth it. I think the quests are great just because its something you don't see in every mud. But it doesn't mean I get all happy and excited when I go quest. Theres other quests that I need to do and rather spend time on doing because the reward will be worth putting my time into it.


Ill more then likely finish that quest one day but ill never sit down and put all my effort into figuring it out. I might try here and then and look for new stuff, but I wont put as much time into it as I have on my other equipment that is of value to me.

I don't see why its hard to understand why waste valuable time on a HARD quest for a reward I cant use. Dont get me wrong I think a lot of the zones are well designed and most quests are well designed expect for Mother goose. But not everyone just enjoys doing a quest for the sake of doing it. Hard quests are time consuming and I want a reward I can use for my time.

And that's why I dislike anyone asking me how good my eq is, or which zone it's from, and claiming it's 'legal' for me to tell them.. People should quest for the fun of it, not because they already know the reward.. I basically disagree with everything you just said. Don't take it personally.

***

Let's get back on topic: Race balancing.

I think first of all, the races need to have their points equal out to 0, so they have strengths and weaknesses. And THEN we would go into eq balancing, but I'm almost certain all that needed changing to balance races eqwise was adding a 5dr scruff item. Could be wrong though, I may need to come up with full lists of all the best race gear.

633
Suggestions & Ideas / Re: Thorn Shield Fire shield topic Moved
« on: February 27, 2008, 12:14:55 am »
Looks like a bug to me. I've only been arguing the fact that 20% of damage done, before modifiers isn't all that much..

634
Nanu, thorn shield is one of the weaknesses to Rogues. Otherwise you'd be totally invincible.. 7k damage? That's a lot. Read my post again, it answers everything you restated.

635
Suggestions & Ideas / Re: PK
« on: February 26, 2008, 02:18:01 pm »
Good idea, I agree.

And Nanu, the reason we currently all get negative PK points is because of the crappy current equation:

Quote
SUBSTRACTED from the victim pk points (minimum 1 point

Quote
Nothing will happen to the victim in this case.

Understand those two lines.. There is a minimum gain of PK points - 0. But the minimum loss for PK points is 1. The gladiators show how stupid that is, because they're all perfectly matched. And all of their PK points are = to their losses.

It really shouldn't be too hard to make an equation that works well.

636
I don't agree with any change to thorn shield.

You do more damage, you take more damage, but only with short weapons. It's another class strategy, if we were to nerf thorn shield, Rangers really would be crap. Currently everyone thinks Rangers suck because they don't get an uber tier 4 skill like encircle, cleave or behead. Let me explain why they ARE good:

Rangers get short blade and longblade, that means a Ranger can start the fight with a sweet backstab using short weapons, switch to longweapons and start kicking, Rangers don't have to worry about thorn shield. The reason thorn shield does a lot of damage to players that do a lot of damage is to give a slight drawback to encircle..

You do over 4k damage with an encircle, either stop using them against mobs that have thorn shield, or switch to long weapons.

637
Suggestions & Ideas / Re: Race Balancing And Character Balancing
« on: February 26, 2008, 02:10:35 pm »
I'm pretty sure we don't need to worry about seti and tussles. I seem to remember that after you made them not wearable at the same time, the only race that was missing out on stats was Spacewolf.. Having 3, 3, 5, as damroll for their extra slots, whereas all the other races have 3, 5, 5..

And yeah, that is a dumb excuse for not doing the quest.. That's either the hardest or second hardest quest in the game. You sure the reason you havn't done isn't simply because you can't?  ;D

638
Suggestions & Ideas / Grouping
« on: February 26, 2008, 03:55:17 am »
I just want to start a discussion about grouping. Currently it doesn't work very well because there's a huge difference between player strengths. Also, if you're in a fight and you're the healer, you won't do as much damage as the fighter and so won't get as much exp.. Etc. It also screws up PK. Because we distribute exp via damage dealt, we upped the strength of followers again, so players can choose how much damage they want their follower to do, and exp to steal.. PK isn't about exp, and so a fire elemental for instance, can kick ass.

We need to come up with a feasible grouping system that will work with teh current system.

639
Suggestions & Ideas / PK
« on: February 26, 2008, 03:45:15 am »
Quote
difference = victimTiernum * victimLevel - killerTiernum * killerLevel
If this difference is more then -10 then the difference is ADDED to the killer pk points (minimum -5 points, maximum 50 points (or 25 if this is an arena battle) and SUBSTRACTED from the victim pk points (minimum 1 point, maximum 50 points (or 25 if this is an arena battle).
If it's less then -10, the killer will have the positive difference substracted from their pk points, with again a maximum of 50 points, or 25 if this is an arena battle. Nothing will happen to the victim in this case.

That's the current PK equation..

Quote
Alright, here’s a wrap up of the discussion with what’s been agreed upon, and what we’ll work with for now:

If you’re a PKer and you die (be it to a mob or another PKer,) your corpse is left open to all other PKers. They can pick and choose however many items they decide they want to nab, if they want to nab any at all. The corpse will not be open to non-PKers. Scalp will become a way of gaining scalps, not destroying PK corpses.

The new PK points equation is being worked on now. It will involve:

-Positive PK points for killing a PKer above your level, tier or remorts.
-Negative PK points for killing a PKer below your level, tier or remorts.
(These are the two main variables in the equation and will take some balancing. It will probably end up with level, tier and remort brackets, so that if you kill a player 1 level below you, but the same tier and remorts for instance, you don’t necessarily go down PK points.)
-Negative PK points for dieing to another PKer.
(Different amounts depending on the difference between levels, tiers and remorts.)
-Negative PK points for spam killing one player over a short period of time.
-Arena battles will have no impact on PK points.

A PK room will be annexed to the Hall of Fame with a plaque showing the current top 10 players in order of highest PK points in the form of a ladder. Another plaque will show a list of all the players that managed to stay at the top of the ladder for 3 months, these names will stay forever, whereas the ladder will always be up to date. Legendary old PKers will also be mentioned.

That's the wrap-up of the PK discussion on the last forum.. Just reviving it so we can get back to redoing the PK equation.

640
Suggestions & Ideas / Re: Race Balancing And Character Balancing
« on: February 26, 2008, 03:24:05 am »
On the other forum we went through the best sets of eq for all classes.. To properly balance eq we'll have to do it again to make sure we get it right. But the difference between 90 and 95 damroll isn't as much as the difference between the current race benefits.. So I think that's what we should worry about first.

641
Suggestions & Ideas / Re: Skills/Spells Distribution
« on: February 25, 2008, 09:28:10 pm »
Yeah, I think the more IC mobs that know the same skill the better, and the more skills each of those mobs know the better aswel. I'd like every THIEF in the game to be able to teach blackjack say. And yeah, having mini quests for certain skills/spells is always fun. Much like subskills (which need a good revamp aswel).

Ideally, I'd like 5 trainer names beside each skill/spell..

642
What?! Not only PK at all. What's the point having delays on clan recall items, and not letting them work in battle if you can just use a recall scroll instead which is instantaneous aswel? What's the point having flee and retreat? What's the point having a difference BETWEEN flee and retreat? If we just used recall scrolls to get out of fights? It's not only a PK thing, it's just a normal bug.

643
Suggestions & Ideas / Re: Skills/Spells Distribution
« on: February 25, 2008, 02:58:20 am »
Aggro mobs just make it funner. Lemme update my list to accomodate with the new suggestions

644
Suggestions & Ideas / Re: Magic Bubble
« on: February 25, 2008, 02:57:09 am »
1 minute would be ideal. It means there's more strategy involved in using it. I personally wish that all defensive buffs would be shorter.. But magic bubble especially. It just means there are more options.. And yes, it should be castable on self.. Otherwise it's pointless.

645
Suggestions & Ideas / Skills/Spells Distribution
« on: February 25, 2008, 12:45:18 am »
Here's the basic background: I'm working on distributing every skill and spell in the game to a mob, so we can in turn get rid of guild masters. They're overpaid and underworked.

Basically, I (and now you  ;D) need to think up IC mobs that fit with whatever skill/spell WE give them, not only logically, but levelly.  ;) Lower level skills need to be on easier to find mobs. The very low level skills/spells that are needed just as basics are staying with the normal normal guildmasters. We're just getting rid of that fat Mike next to recall.

So.. Enough chitter chatter.. Here's the current list I have, I want you all to help me with it.

Basic Trainers:

                Lionel:
                                -melee
                                -hand-to-hand
                                -mount
                                -riding
                                -manifest
                                -chill touch
                                -kick
                Thief Guildmaster:
                                -melee
                                -hand-to-hand
                                -backstab
                                -blackjack
                Gypsy Guildmaster:
                                -melee
                                -hand-to-hand
                                -backstab
                                -blackjack
                 Ranger Guildmaster:
                                -melee
                                -hand-to-hand
                                -backstab
                Warrior Guildmaster (Swordsmen Guildmaster needs a name change):
                                -melee
                                -hand-to-hand
                                -riding
                                -kick
                Hunter Guildmaster:
                                -melee
                                -hand-to-hand
                                -riding
                                -kick
                Mage Guildmaster:
                                -manifest
                                -chill touch
                                -colour spray
                                -magic missile
                Esper Guildmaster:
                                -manifest
                                -chill touch
                                -cone of cold
                                -magic missile
                Priest Guildmaster (Cleric Guildmaster needs a name change):
                                -manifest
                                -chill touch
                                -cone of cold
                                -magic missile

Skills:
- Advanced melee -
- Backstab –
- Bash -
- Behead –
- Berserk –
- Blackjack –
- Bladedance –
- Bow –
- Brace –
- Brew -
- Charge –
(Crete)
- Cleave –
- Crossbow -
- Disarm –
- Dodge –
- Drunk –
- Dual –
- Encircle -
- Face -
- Filet –
- Firearm -
- Flank –
- Focus –
- Forage –
- Fortify –
- Grapple –
- Grip –
- Hand-to-hand –
- Hide –
- Holystrength –
- Hyperactivity –
- Joust –
- Kick –
- Longarm –
- Manifest -
- Manipulate -
- Martial Arts –
- Master Melee –
- Melee - 
- Meditate -
- Mount -
- Mounted Combat –
- Parry –
- Picklock –
- Phase –
- Poison Weapon –
- Push -
- Rescue –
- Retreat –
- Riding -
- Scan –
- Scribe -
- Scalp –
- Sling -
- Slip -
- Smash -
- Snare -
- Sneak –
- Short Blades –
- Strangle -
- Steal –
- Tame –
- Tinker -
- Throw -
- Track –
- Trample –
- Trap Aware -
- True Strike -
- Woodsing –

Spells:
- Absolve –
- Air Elemental –
- Acid Arrow -
- Animate Dead -
- Antidote -
- Armor -
- Battle rage –
- Bless -
- Blindness -
- Burning hands –
- Burning skull –
- Call Lightning -
- Chain Lightning -
- Charm -
- Chill Touch -
- Clone -
- Colour spray -
- Cone of Cold -
- Confuse -
- Control Weather -
- Corrupt armor –
- Create food -
- Create water -
- Cure blind -
- Cure critic -
- Cure light -
- Curse -
- Demonshriek -
- Detect alignment -
- Detect invisibility -
- Detect magic -
- Detect poison -
- Devine mind -
- Dispel evil –
- Dispel good –
- Dispel sanctuary -
- Earth elemental -
- Earthquake -
- Electric blast -
- Embue armor -
- Enchant weapon -
- Energy drain -
- Evil eye –
- Facemelt -
- Fireball –
- Fire elemental -
- Fire Shield -
- Flame Arrow –
- Flight -
- Forsee -
- Fortify body -
- Fortify mind -
- Gate -
- Group Armour -
- Group heal -
- Group recall -
- Group shield -
- Harm -
- Haste -
- Heal -
- Heart squeeze -
- Hold Person -
- Holy shield -
- Holyshout -
- Holyword -
- Ice shield -
- Inferno –
- Infravision –
- Invisibility -
- Knock -
- Lifesuck -
- Life transfer -
- Lightning bolt -
- Locate object -
- Magic bubble -
- Magic missile -
- Mana blast -
- Mana shield -
- Mana transfer -
- Meteor shower -
- Midas touch -
- Mind ice -
- Mind electricity -
- Mind fire –
- Mind water -
- Minor identify –
- Mirror shield -
- Nightmare -
- Numb mind -
- Paralyze -
- Polymorph -
- Poison –
- Protection from cold -
- Protection from evil –
- Protection from fire –
- Protection from good –
- Psi panic -
- Recharge -
- Remove alignment -
- Remove curse -
- Sanctuary –
- Senselife -
- Shield -
- Sleep -
- Slowness -
- Soulsmash -
- Static shield -
- Stoneskin -
- Shocking grasp -
- Steelskin -
- Strength –
- Suffocate -
- Summon -
- Sweet dreams -
- Teleport -
- Thornshield -
- Vitalize -
- Water elemental –
- Water to wine –
- Waterwalk -
- Weaken -
- Word of recall -

Your turn.. Fill in the gaps, or make suggesstions if you think more mobs should be added to a skill. I'll just edit the original post as I see fit.

Note: Done

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