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Suggestions & Ideas / Re: Thorn Shield Fire shield topic Moved
« on: February 28, 2008, 10:41:21 pm »
Blasters > Skills..
We're trying to improve the mud. Please check out the following topic along with all of the Macro topics: http://4dimensions.org/forum/index.php/topic,760.0.html
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yeah well IC wise people talk about quest stuff and it gets around to what the rewards are.
Questing for fun? Ive never really found questing to be fun. Its more like work to me with just a prize for completing the work. But why do the work if the prize is int worth it. I think the quests are great just because its something you don't see in every mud. But it doesn't mean I get all happy and excited when I go quest. Theres other quests that I need to do and rather spend time on doing because the reward will be worth putting my time into it.
Ill more then likely finish that quest one day but ill never sit down and put all my effort into figuring it out. I might try here and then and look for new stuff, but I wont put as much time into it as I have on my other equipment that is of value to me.
I don't see why its hard to understand why waste valuable time on a HARD quest for a reward I cant use. Dont get me wrong I think a lot of the zones are well designed and most quests are well designed expect for Mother goose. But not everyone just enjoys doing a quest for the sake of doing it. Hard quests are time consuming and I want a reward I can use for my time.
SUBSTRACTED from the victim pk points (minimum 1 point
Nothing will happen to the victim in this case.
difference = victimTiernum * victimLevel - killerTiernum * killerLevel
If this difference is more then -10 then the difference is ADDED to the killer pk points (minimum -5 points, maximum 50 points (or 25 if this is an arena battle) and SUBSTRACTED from the victim pk points (minimum 1 point, maximum 50 points (or 25 if this is an arena battle).
If it's less then -10, the killer will have the positive difference substracted from their pk points, with again a maximum of 50 points, or 25 if this is an arena battle. Nothing will happen to the victim in this case.
Alright, here’s a wrap up of the discussion with what’s been agreed upon, and what we’ll work with for now:
If you’re a PKer and you die (be it to a mob or another PKer,) your corpse is left open to all other PKers. They can pick and choose however many items they decide they want to nab, if they want to nab any at all. The corpse will not be open to non-PKers. Scalp will become a way of gaining scalps, not destroying PK corpses.
The new PK points equation is being worked on now. It will involve:
-Positive PK points for killing a PKer above your level, tier or remorts.
-Negative PK points for killing a PKer below your level, tier or remorts.
(These are the two main variables in the equation and will take some balancing. It will probably end up with level, tier and remort brackets, so that if you kill a player 1 level below you, but the same tier and remorts for instance, you don’t necessarily go down PK points.)
-Negative PK points for dieing to another PKer.
(Different amounts depending on the difference between levels, tiers and remorts.)
-Negative PK points for spam killing one player over a short period of time.
-Arena battles will have no impact on PK points.
A PK room will be annexed to the Hall of Fame with a plaque showing the current top 10 players in order of highest PK points in the form of a ladder. Another plaque will show a list of all the players that managed to stay at the top of the ladder for 3 months, these names will stay forever, whereas the ladder will always be up to date. Legendary old PKers will also be mentioned.