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« on: October 28, 2010, 04:13:40 pm »
For me, although I still tend to get on to hang out, it comes down mostly to 3 things...
1: Real life. I am in graduate school, and so I am extremely busy all of the time. Unfortunately, 4D is near the very bottom of the things on my list of things to do even in my free time.
2: Lack of things for me to do in game. I've been a part of 4D for a looooooong time... over 10 years, and not only am I out of big quests to do, the few things I haven't done just don't really interest me enough (if I did do them, once they were done, i'm back to where I am now). I've pretty much explored everything too... theres just not much interest in the game aspect for me anymore.
3: There are very few people around these days, as is quite obvious. I tend to get on more when I see people I know on to chat, but even that is on a downward spiral. I'd probably be back on more if there were more of my buddies from the past on, but even then, see reason 1.
I am still working on a zone, but slowly. Why? Well, because when I FINALLY would get it done, it probably won't see that many explorers. Good zones take a lot of time, and the time I do have can be spent doing things way more productive than building, and its hard to justify that amount of time while in school, when barely anybody will see the end product.
As was my view during the whole code change conversations, mudding is on a downward spiral in terms of popularity and interest. Toch's ideas may hold some weight to boost activity, but only implementing them/time would tell. As for getting them to stay... well, who knows. Probably more people on.