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Messages - thotter

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1
Suggestions & Ideas / Re: Clan Treasury
« on: April 27, 2012, 02:38:06 am »
It's possible however, that there is some code bug, so that setting the !teleport on both the entire zone in zedit and on individual rooms in redit  might somehow "erase" the flag on those rooms that have both flags. (I'm not sure how the code works in that aspect, but when it comes to for instance player flags like !gos,  retyping it the command changes the flag back).
Perhaps one of the coders can respond to that?
The code does not work this way. If the flag is either set on the room or the zone, players won't be able to use the teleport spell to get in. Similarly, when !summon_in is set, players can't summon anyone into that zone/room.

2
Scripting Board / Re: new variable?
« on: August 04, 2010, 05:40:05 pm »
I added 4 new variables.
%actor.carriedweight% returns the weight the actor is carrying.
%actor.maxcarriedweight% returns how much weight the actor could carry.
%actor.carriedamount% returns the amount of items the actor is carrying.
%actor.maxcarriedamount% returns the amount of items the actor could carry.

Happy scripting!

3
Suggestions & Ideas / Re: Player Wipe (PWipe)
« on: November 10, 2009, 01:53:18 am »
I'd like to think it would rejuvenate the game, currently I think almost any change would despite a minority of players who hate any and all change. I've already heard from Thotter/Asmodeus/Xeriuth that a pwipe is about the only thing that could get them playing again, I think it'd be like that for a lot of oldbies who have nothing to do these days. Coupled with a clan change... It is a rather large change.
Quit misrepresenting what I said.

4
Suggestions & Ideas / Re: Player Wipe (PWipe)
« on: November 09, 2009, 08:05:43 pm »
Oi virisin, don't misrepresent my opinion.
I said that a pwipe would be an awesome chance to really balance the game and all that, but that it would not be worth it if it completely killed the player base.

5
Code Change Announcements / Look what Horus made for us!
« on: March 24, 2009, 01:50:39 pm »
Well, Horus made us some delightful code today.
First of all, he made moon phases! Now instead of a boring "The night has begun", we'll get a nice message saying what phase the moon is in. Even when it's clouded. Cause it's awesome like that.

Second, he fixed rescue! Now a gallant knight can save a damsel in distress from multiple attackers! How awesome is that?!
Yay Horus!

6
Suggestions & Ideas / Re: New Skill/Spell Ideas!
« on: February 01, 2009, 08:35:42 pm »
Or how about I just fix that limit?
That's an idea..

7
General Discussions / Re: 4D needs a banner
« on: October 02, 2008, 07:04:12 am »
pikachu I choose you!!!!1one

8
General Discussions / Re: 4D needs a banner
« on: September 30, 2008, 10:57:35 am »
For those looking for a free drawing program, you might want to try inkscape.
http://www.inkscape.org/
It's a vector-based drawing program, similar to corel draw and illustrator in function.
Or for those who have used flash, it's like drawing in that.

The big advantage of inkscape above all those is that for the ones above you have to pay big bucks or wait ages for it to finish downloading, while inkscape's installer is 34 MB and it's totally freee!!!!

Okay enough fanboyism. Go draw people.

9
Roleplay / Re: RP Event Logs - Starting 25 04 2008
« on: April 26, 2008, 05:52:51 pm »
Attached is a log of Virisin, Thotter and the Future Newspaper Girl through the eyes of Thotter at the Future Space Port.

10
Suggestions & Ideas / Re: Gold per Kill equation
« on: April 03, 2008, 08:50:42 pm »
So, using easy numbers:

If a tier 0 mob gave you 100 gold (sha right, we don't have gold that low, I don't think), a tier 1 mob would give you 150 gold, tier 2 gives  you 200, tier 3 250 and tier 4 300.  Is that what I'm seeing?
Yes yes, that's exactly what you're seeing.

11
Suggestions & Ideas / Re: Gold per Kill equation
« on: April 03, 2008, 08:42:13 pm »
Can  you explain that in english, thotts?  I wanted to put in numbers to get an idea of if it was too steep or whatnot, but couldn't figure out your equation.
Apologies!
I meant that for tier 0 everything stays as it is.
Then for tier 1, you get 1.5x as much as you would get for a tier 0 mob of that level.
tier 2 you get 2x as much.
tier 3 2.5x.
tier 4 3x.

12
Suggestions & Ideas / Re: Gold per Kill equation
« on: April 03, 2008, 04:06:10 pm »
I think the equation should be something like amount_for_tier_0 + 0.5*tier*amount_for_tier_0. That might be too steep though. Or too unsteep. What do you guys think?

13
General Discussions / Re: Advanced Notice...
« on: March 29, 2008, 10:16:17 pm »
Damn you carnivores! Can't you feed him a salad instead?!?

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