4Dimensions Forum

General Category => Suggestions & Ideas => Topic started by: Once on November 26, 2011, 03:28:14 pm

Title: Trainers
Post by: Once on November 26, 2011, 03:28:14 pm
What if training at specific trainers (rather than Mike or the guildmasters) reduced or negated the gold cost of training that skill up?
Title: Re: Trainers
Post by: Virisin on November 26, 2011, 06:24:28 pm
That would be an excellent idea.
Title: Re: Trainers
Post by: Bane on December 12, 2011, 04:55:48 am
This is a good idea, and to be honest I would reduce the price at least 25%. People took alot of time looking around for people to stick those skills on those trainers, then everyone whined and cried cause they had to go look for them. I understand that some of the bigger skills like cleave and stuff washarder to find considering they was in quest areas was a pain, but letting all trainers train everything again kinda pissed me off.
Title: Re: Trainers
Post by: Calypso on December 16, 2011, 08:31:27 am
I think this is a great idea. Good thinking!
Title: Re: Trainers
Post by: Prometheus on December 28, 2011, 11:10:36 pm
Not a bad idea.

Prometheus
Title: Re: Trainers
Post by: Molly on December 30, 2011, 04:27:35 am
I like this idea too.
So go for it!
And by all means make the reduction a substantial one, to motivate the players to look for the specialist trainers.
There is a list of those on the webpage, I think the header is 'Location of the trainers'.

But I assume this is a coding issue, at least it would nead a flag added in OLC to fob most of the work over to us builders. :P
Title: Re: Trainers
Post by: Once on December 30, 2011, 10:25:37 am
Actually all I need is the vnums of the easy to find trainers (guildmasters and mike). Then we just tell the code if it's not those vnums reduce the cost by X. Can one if you wonderful builders give me that list of vnums?
Title: Re: Trainers
Post by: Prometheus on December 30, 2011, 03:24:27 pm
Those are hard-coded in the mud code. I can take a peek to see where they were. When it was pushed Mike and some of the other guildmasters where vnum coded into the changes. Let me go take a peek. And I will update this post.

Look in trainers.cpp has the vnums for all of the guildmasters, etc.

Prometheus