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Messages - Jason Orsini

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1
questing isn't for everyone however,
some of our newbs, just like to kill things in savage ways.

2
Suggestions & Ideas / Easy for the newbs, and to get newbies to stay.
« on: March 13, 2013, 04:40:58 pm »
we should make it so that it is uber easy for the newbs that come to level and remort,
up to 10 remorts you get massive insane exp bonus.
that would result in newbies when facing reality, having enough moves and mana,
and experience to actually bother continue.  >:(

3
General Discussions / Re: Bobas
« on: February 24, 2013, 07:48:28 pm »
White flame is lame...come up with something else.

and yes should be just: The Alabastor

4
General Discussions / Re: Bobas
« on: February 19, 2013, 02:27:01 am »
they made the Stubborn Ass into dark horse  ???

5
General Discussions / Re: Bobas
« on: February 18, 2013, 08:19:57 am »
yeah slim it down into 3 categories.

6
General Discussions / Re: Bobas
« on: February 17, 2013, 11:57:23 am »
 :-*

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General Discussions / Re: Bobas
« on: February 16, 2013, 10:41:39 am »
i was hacked!  :D

8
General Discussions / Bobas
« on: February 16, 2013, 10:06:56 am »
vote  >:(

9
Suggestions & Ideas / Re: new Ranger skill
« on: October 29, 2012, 05:13:45 am »
ranger and hunter should do less damage then thiefs and warriors no?
thats what i think atleast.. IF they have other things like traps to up their possibillity cause heavy damage.
give rangers and hunters a shitload of nifty traps and  other stuff like that instead..
no point in giving every class a tinkering skill...  >:(

Traps traps traps traps traps traps and shit, and shouldn't both ranger and hunters have some cool snaring skill?
i mean come on gypsy has a cool one and their not even hunter/rangers...

10
Once's Board / Re: Poisons
« on: October 24, 2012, 11:56:58 am »
i find poison such as poison_4 is just dull for combat..
is there going to be more poisons that will attack say:
stamina, make person groggy and lose hit/damroll,etc etc?
will you be able to concoct your own mixtures? poisons that just kills instantly and is incurable,
well thats just boring.

11
Suggestions & Ideas / Re: Retreat in combat.
« on: September 24, 2012, 03:58:15 pm »
you can still flee while snared without trap aware.

12
Suggestions & Ideas / Retreat in combat.
« on: September 24, 2012, 12:49:30 pm »
what about adding a Retreat/flee buffert that comes in actiong when PKing and when fighting in arena?

so you go into the fight with 5 toggled retreats available. and you have to strategically use them, once you've used them all,
you cannot retreat or flee at all.

bad or good.

13
Suggestions & Ideas / Staffs...
« on: September 24, 2012, 10:58:57 am »
How are these element staffs actualy work?

is it even possible without spending 6 months farming trees to get a high multi staff?

14
Suggestions & Ideas / Re: Feedback for New Spell Multi's and New Spells
« on: August 17, 2012, 05:27:41 am »
wouldn't flying make it hard to "concentrate" on your spellbuild up, like lower your multis for certain spells, and maybe raise on others.
flying can have spells like airbomb or whirlwind, tornado? i dunno..... hehe

traps ftw... but remember to fix trap aware and some other shit for casters so there is a chance to avoid or atleast minimize the damage from them

15
Suggestions & Ideas / Re: Feedback for New Spell Multi's and New Spells
« on: August 13, 2012, 02:32:59 pm »
could work,

so summoning acid,fire,ice,earth,water, etc elements that explodes in ways when someone walks into the room.
trap aware some usage to succesfully dodge the blast? water trap, should add drowning effect ;D

and damage over time sure,

sounds perfect for withering soul, and others like it,
being evil in the "soul" adds damage over time, more damage the more evil you are? and vice versa, but wouldn't that just add to the fact everyone being neutral in that case, so then alignment is useless and lame?

could add something like disarm but as spell, maybe encumbered? makes the weapon of opponent to heavy to use for specific time limit? or is that to abusable... or hard to code.

also add something similar to bash but in spellform perhaps,
maybe summoning meteorites that crash into the ground sending your opponent flying on its ass?

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