Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Xeriuth

Pages: 1 ... 11 12 [13] 14 15 16
181
General Discussions / Re: CHANGE OF HANDS
« on: April 01, 2009, 08:59:03 pm »
Modified..
Almost disappointed.

182
Suggestions & Ideas / Re: Skill Tree System
« on: February 25, 2009, 06:25:05 am »
Avatar, Enchanter, Witch, Warlock, Disc Jockey, Jungalier.. just a few from one of Tocharaeh's post.
and a few more from me,
Captain, Medic, Spy, Scout, Sniper, Infantry, Demonologist, Blackguard, Shadowdancer, Loremaster, Blackguard, Archemage, Duelist, Hierophant, Mystic, Lifedrinker, Soul Eater, Diabolist, Oracle, Liberator, Soldier, Pyrokineticist, slayer, Doomdreamer, Explorer, Vigilante, Virtuoso, Ghostwalker, Gladiator, Ninja, Samurai, Shinobi, Ravager, Avenger, Bladesinger, Wayfarer, Fatespinner, Champion, Apostle, Initiate, Sentinel, Skylord, Animal Lord, Streetfighter, Paragnostic, Exorcist, Blighter, Liberator, Saint, Executioner etc. More later when i have more time!

183
Suggestions & Ideas / Re: Skill Tree System
« on: February 25, 2009, 05:59:37 am »
Psionicist Seer Mindbender Mercenary Curate that's about all the new class suggestions from Kvetch's site I got.

184
Suggestions & Ideas / Re: Skill Tree System
« on: February 24, 2009, 09:14:38 pm »
I am still working on everything and when i have time I shall make a pretty large sized post explaining what will be going down, but I could use some input!
My idea roughly involves, keeping the tier system, and the four original classes, but instead of progressing into the same class you kind of essentially merge with another class to create a new one, it's more like a tree.
Ex. Tier 1 is the  original classes: Hunter, Warrior, Ranger, Thief, Gypsy, Esper, Mage, Priest
     Tier 2 is a merge of any combination: Warrior + Hunter = Savage where Savage would have many of the skills of both classes from tier 1 and some unique sets. From Tier 2 to 3, savage could then branch to a more. Where Tier 4 could just simply be a master of that Tier 3 class. Savage could lead to Barbarian and Viking, which leads to Barbarian Tier4 which is the mastered class of that.

Desirably at Tier 4 an individual can remort back to Tier 1 and work their way up again, exact stipulations can be worked on. Also with remorting the class that you mastered can be saved, and eventually you could master many classes, maybe small mastery bonuses? small because there may be a lot of tier 3 possibilities. 
Although it looks like we are adding tons of classes we are just simply condensing skillsets to make them all more unique, and of course with new names to add a little flare. On top of condensing skillsets new skills for the classes, maybe 1-3 unique skills  specific for the Tier 3 classes?

Here's my current listing of combination with names...

W + H = Savage
W + R = Swordsman
W + T = Bandit
W + G = Martial Artist
W + E = Mesmer
W + M = War Mage
W + P = Warrior Monk

H + w = Savage
H + R = Tracker
H + T = Assassin
H + G = Pathfinder
H + E = Tamer
H + M = Necromancer
H + P = Shaman

R + H = Tracker
R + w = Swordsman
R + T = Pirate
R + G = Cowboy
R + E = Horseman
R + M = Padawan
R + P = Druid

T + H = Assassin
T + R = Pirate
T + w = Bandit
T + G = Burgular
T + E = Trickster
T + M = Tempest
T + P = Crusader

G + H = Pathfinder
G + R = Cowboy
G + T = Burgular
G + W = Martial Artist
G + E = Illusionist
G + M = Wizard
G + P = Templar

E + H = Tamer
E + R = Horseman
E + T = Trickster
E + G = Illusionist
E + W = Mesmer
E + M = Conjurer
E + P = Monk

M + H = Necromancer
M + R = Padawan
M + T = Tempest
M + G = Wizard
M + E = Conjurer
M + W = War Mage
M + P = Cleric

P + H = Shaman
P + R = Druid
P + T = Crusader
P + G = Templar
P + E = Monk
P + M = Cleric
P + W = Warrior Monk

Many are redundant, like W + P and P + W but I put my chart typed out there. And of course since combining the two classes you arent going to double up with the same class, but maybe we'd want to allow that?
Comments, questions, concerns? A suggestion for this would be to have classes on who by like WarPri WaPr, something like that instead of having to know every single class, would make things simpler and would then just need helpfiles explaining the combination of the classes.
If anyone disagrees with what I did, that's fine. I think the idea has merit, many of the names could be reworked, and the idea tweaked.
But to top it off, here is a compilation of names of potential classes to rework into T2  or T3 as a continuation of some already listed: Beastmaster, Dragonmaster, Archer, Paladin, Cavalier, Barbarian, Knight, Jedi, Dark-Jedi, Sith, Jouster, Trapper, Cutpurse, Crook, Troubadour, Minstrel, Rock Star, Bard, Performer, Dancer, Juggler, Acrobat, Mind Reader, Pyromancer, Hydromancer, Magus, Magician. Sooo any ideas and all ideas etc would be appreciated. I can further develop this idea and add lots more information. Let the brainstorming begin!?!?

185
Suggestions & Ideas / Re: Skill Tree System
« on: February 23, 2009, 08:18:26 pm »
And btw...
Quote
a huge amount of coding work, and although we have a volunteer for that, a change of this magnitude will take a long time to work out, test and balance into a viable system.
If this volunteer is up for the work, perhaps he/she can start on a bunch of other stuff in the meantime, because this change requires a lot of brainstorming before any actual coding.

186
Suggestions & Ideas / Re: Skill Tree System
« on: February 23, 2009, 08:13:46 pm »
I've got some good ideas, during the day while on duty i'll try to write them up. Much involves, better formation of the trees and crafting anyone?

187
Suggestions & Ideas / Re: New Skill/Spell Ideas!
« on: February 01, 2009, 09:03:43 pm »
Quote
Or how about I just fix that limit?
That's an idea..
Cheers!
After clans puh please. ;)

188
Suggestions & Ideas / Re: New Skill/Spell Ideas!
« on: February 01, 2009, 12:18:07 pm »
Quote
he differences are really just cosmetic
I agree, a variety of spells would be nice but most are all the same. IE, cast spell, it does damage. What would be a way of getting around that? Have them all added as subskills? With class limitations on whether the subskill is used? I heard subskills are easier to add than new skills/spells so this would in fact be a better option. Will need a coders input on that.

189
Suggestions & Ideas / Re: The IMMs dream of 4d: I want to know
« on: February 01, 2009, 11:05:27 am »
First off the holy grail deal was just a joke, thought I'd throw that out there. I dont' know about making clans for pk only, then there would really be too many clans for the amount of people.
If anything it'll bring up the argument of what more do clans need to make them more important? I still suggest being able to buy stuff for clans to make them more different from each other, rather than all having the same set standard. Such as potions, limit of rp eq, stats = 10 points divided amongst 3 items, etc.  Would help fight inflation and get some clans booming in the desirability sense, perhaps. What more to add... well since clans are connected have maybe capture the flag or something of that nature? I don't know actual clan modifications could go into another thread perhaps, we shall see.

190
Suggestions & Ideas / Re: New Skill/Spell Ideas!
« on: February 01, 2009, 10:00:22 am »
Quote
can they also post which skill/spells they think should go?
I don't see why not?
A coder would have to answer if the limit is true. Also if does subskills have a limit? Can just have subskills added which I've heard is a bit easier to do than general skills.

191
Suggestions & Ideas / Re: Class System Overhaul (Aye or Nay)
« on: February 01, 2009, 09:58:22 am »
Perhaps give a buff to food from create food and water items? Like a +health and +mana? Just a thought to make a useless spell more useful.

192
Suggestions & Ideas / Re: Class System Overhaul (Aye or Nay)
« on: January 31, 2009, 10:41:28 pm »
Classless system anyone?

193
Suggestions & Ideas / New Skill/Spell Ideas!
« on: January 31, 2009, 10:40:11 pm »
I figure it would be a great idea to compose a list of new skills/spells players would like to see added to the game.
Be sure to post it with all of the following:
Name of Spell/Skill
Usage: What you type to use the skill/spell
Description: What the skill/spell does. Something with flavor.
Trainers: Potential people who can train this skill/spell. If you can't think of any just ask for help, I'm sure some people will have ideas. Be sure to include the mobs, name, dimension, and zone. No quest mobs or areas!

That's all for now! Happy creating!

194
Roleplay / Re: Kvetch's Outfit Contest
« on: January 31, 2009, 10:27:31 pm »
Quote
Outfit #5

<worn on head>         slick black hair streaks
<worn over eyes>       too much black eyeliner
<in upper left ear>    a silver rosebud earring
<in lower left ear>    a silver rosebud earring
<worn around neck>     a fresh island lei
<worn about body>      an ebony cape
<worn on body>         a sheer silk chemise
<covering arms>        shredded black lace
<worn on right wrist>  a bracelet of flowers
<worn on left wrist>   a bracelet of flowers
<worn on hands>        a pair of black fingerless gloves
<on right finger>      a thick golden ring
<wielded>              a flower bud grenade ...it is humming with energy
<held>                 a tiny lilac turtle
<worn on hips>         a pair of black lace panties
<worn on legs>         a pair of lime and black striped stockings
<worn on right ankle>  a shiny purple anklet
<worn on left ankle>   a shiny purple anklet
<worn on feet>         a pair of dainty green pixie shoes

A goth on valentine's day, what a show, what a show. I'll get the popcorn. ;-)

195
Suggestions & Ideas / Class System Overhaul (Aye or Nay)
« on: January 31, 2009, 10:19:07 pm »
Are you pleased with our current class system? Would you like to see something new? Do you fancy GM? Do you feel that there are enough skills/spells to justifiable differentiate between each and every class? Do you like monkeys? Feel free to release your idea's and be foot loose and fancy free in this thread. Any ideas would be much appreciated, as to how to amend the current system.

Pages: 1 ... 11 12 [13] 14 15 16