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Messages - Natalya B.

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76
General Discussions / Re: haha
« on: March 18, 2008, 04:40:58 pm »
Stop making your own seemingly "personal" vendetta against Molly (or Virisin, as the case may apparently be here) effect the WHOLE damn game and ALL its players. How insecure are you to let ONE person effect you SO much that you just HAVE to retaliate in such a LOW form and attempt to mess the GAME up for OTHER players??

You're making yourself look like nothing but an immature fool. Do you have no real life, or is finding any way to get online to 4D and try to "Throw Karma out there" the only form of amusement you have in your sorry pathetic little world.

Go do something else with your time, perhaps something slightly more constructive.

Seeing as YOU will never be apologised to, for your own STUPID actions, forget about 4d and move onwards, boy.

Someone lock this thread and ban his username already.

77
General Discussions / Re: Favorite Areas
« on: March 18, 2008, 02:37:47 pm »
I really like the Greek Archipelego.

I think you can really tell the zones that the collective known as Molly makes.


I heard a proverb today I quite liked, it came from Myth Busters, which, I also quite like. Ha.

"In the beginners mind there are many possibilities, but in the expert's mind there are few" - Suzuki

I think I'd rather be a beginner than. Whilst, to an extent, proverb can be quite true, it's also sadly negative.

I'd rather like to think I have a bunch of possibilities just waiting at my doorstep.

I like being naive I think..

78
Suggestions & Ideas / Re: Exp Loss from Fleeing/Dying
« on: March 18, 2008, 08:33:27 am »
PS- RE Dying/What Estidn Said/What mord said about a putting the onus on a player...

Gotta remember there are still some situations (mobs) where it's almost impossible not to die or flee, and those are the times where the exp loss CAN be a bitch.

Gojira, Voltron, Sweeney...

79
Suggestions & Ideas / Re: Exp Loss from Fleeing/Dying
« on: March 18, 2008, 08:30:52 am »
I think there's been some other "discussion" happening on the mud about EXP related "issues" - namely EXP for TNL, and also fleeing and dying.

I personally don't care about it, it's one of those things I've always just accepted and gone "meh oh well". EXP for TNL can get a bit annoying though, only because it's just mindless levelling. But hey, I suppose it's still a challenge, right?

80
Suggestions & Ideas / Re: Skills/Spells Distribution
« on: March 17, 2008, 09:09:00 am »
I gotta agree with molly. Think of the newbies.

81
Suggestions & Ideas / Re: RP groups - Seperate Boards on the Forums
« on: March 16, 2008, 10:43:03 am »
Thankee :)

82
Suggestions & Ideas / Re: Items for RP groups
« on: March 16, 2008, 10:42:29 am »
Thats exactly what Im saying Molly :) Yay :)

So, whats the verdict? RP groups get to have items with stats if they so choose?

83
Suggestions & Ideas / Re: Items for RP groups
« on: March 16, 2008, 02:44:55 am »
Thats what Im saying, nothing thatd seriously compete with eq thats already in the game.

84
Suggestions & Ideas / RP - PK and other thoughts about RP
« on: March 16, 2008, 02:42:55 am »
It's called trying to "work with what ya got", and also perhaps try and spike some brainstorming/other ideas.

85
Suggestions & Ideas / RP groups - Seperate Boards on the Forums
« on: March 15, 2008, 06:40:53 pm »
Yahoy,

Is it possible for the oh godly Forum Admins, to make up seperate folders for RP groups (if they want one, that is).

I'm attempting to discuss ideas with fellow BITCH members, and am finding it difficult with timezones etc, and there's some things like building related things that can't truely be discussed on the group's Bulletin Board.

Could I put in a request to have a Bitches RP group folder, only viewable/postable by Bitch members - Hesara, myself, Emory, Kita, Kitolani, Siresee.

:)

86
Suggestions & Ideas / Items for RP groups
« on: March 15, 2008, 06:38:20 pm »
Wanting a general consensus on people's thoughts for RP groups allowing to have Statted equipment for its members.

Clan's are allowed statted items, with certain limitations, I personally don't see why RP groups cant have items.

This arises because I want to add in a shop to the Bitches HQ, however find it pointless to pay silver tokens for equipment to be sold in a shop, which is purely to try add atmosphere and whatnot to the HQ, when the items sold are statless, merely RP equipment, which can be bought from an IMM for 1mil, and won't be worn anyway seeing as they are statless.

Thoughts? Oppinions? Suggestions?

Currently the rule is RP groups are allowed RP Equipment, but they must be statless.

To change this, we need input from other RP groups, to make sure it's fair that all rp groups can have statted items, or not at all.

If yes, what stat limitations would people suggest? Taking into consideration what items are currently available in the game, especially ones easily gotten.

I personally think sticking around the +2 or +3 mark for items is relatively good.

OR, just say to each group "Okay, you can have a maximum of +10 for your items" and run with it.
But obviously have the restriction of obviously not putting all your + applies into one item, so that each item can only have a max of say +2 DR +2 HR or +2-5 charisma, or whatever. Can't be overpowered, but the aim I'm trying to reach is so items aren't so pointless that they don't get worn/used at all.

I'd appreciate input.

87
General Discussions / !Swearing script on that damn cane/necklace :p
« on: March 15, 2008, 06:20:25 pm »

You tell Molly, '******************************** Bitches **, *********************'

*******************>
You throw some gold into the air where it disappears in a puff of smoke!


Can Bitches get removed from the script seeing as it's an RP group? *snicker*

88
Can we get rid of the delay timers on house recall scripts/clan HQ scripts?

Now that they don't work in battle, can we not have to wait to transfer somewhere...

89
Suggestions & Ideas / Re: Magic Bubble
« on: March 15, 2008, 05:09:42 pm »
Throwing some randomness out there.

Melee's have a way to stop casters.. casting.

Give casters a bloody way to escape SNARES.

Being sitting ducks just because you're a caster is stupid. Why should melee's have every advantage just because the other is caster?

Sure, go say casters are overpowered all you like. Fact is, do you see anyone PKing whilst being a caster class? No, everyone is melee - generally thief, gypsy or warrior.

And before someone says: "But Natalya, you're PK and you're a caster".

Yes, thankyou captain obvious, I'm aware of that, and I tell you, being a damn caster sucks. I'm not here by choice, I'm here by lazyness, because eventually I'll want to get off my ass and get to GM, and then itll be melee all the way :p

They have some neat skills, they do, but fact is melee's are the better class for the game, period.

90
General Discussions / Advanced Notice...
« on: March 15, 2008, 05:05:03 pm »
From around the 27th or 28th of March, I'll be offline for.. god knows how long.

Moving interstate, to "temporary" accomodation, which does apparently have net access, but I suspect my time will be mainly spent finding work and attempting to settle myself in a new city, new state, far far away from all friends, family, and comfort bubbles.

Don't know how long I'll be gone for, but if you  need me for anything, try catch me before then.

I'll be trying to tie up a few loose ends that people are waiting on me for before then, but no promises, my life is slightly hectic at the moment.

But then, when is my life NOT hectic? *snicker*

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